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# 81 Tyrant8RDFL @ 04/24/09 10:58 PM
Quote:
Originally Posted by roadman
Even on rookie for the casuals? I don't agree with that.
How else will they improve in the game if it compensates for sloppy play?

If your goal is to make a game sim, then it should be sim on all levels.

Now if your a casual player or a rookie and choose to play on a easier level then the players ratings should be toned down to make things easier, but all animations should be effected the same on all levels. This way when you improve and move onto the next level you have already been taught how to properly handle your players.

Also do you think they actually made different animations for separate levels. I don't believe so , if it exist on Rookie its going to exsist on all Madden.
 
# 82 Bgamer90 @ 04/24/09 11:02 PM
Quote:
Originally Posted by Tyrant8RDFL
How else will they improve in the game if it compensates for sloppy play?

If your goal is to make a game sim, then it should be sim on all levels.

Now if your a casual player or a rookie and choose to play on a easier level then the players ratings should be toned down to make things easier, but all animations should be effected the same on all levels. This way when you improve and move onto the next level you have already been taught how to properly handle your players.
That's true but many many casuals don't want a hard game. So yeah rookie has basically always been for casuals. All-pro and All-Madden are for the sim heads. Also you might see players running faster on rookie than other players since the speed difference has the biggest gap on rookie mode.

Anyways, the playbooks seem simple (it seems like they removed the whole PIP playbook stuff), and the on screen score graphic is much better too and is true to TV channels. They obviously have the game set on rookie (since Jimmy did do an unbelievable pass play where he dropped back), and you really can't see any presentation in the game. They probably have it set to minimal so that new features to presentation won't be revealed so soon.
 
# 83 roadman @ 04/24/09 11:04 PM
Quote:
Originally Posted by Tyrant8RDFL
How else will they improve in the game if it compensates for sloppy play?

If your goal is to make a game sim, then it should be sim on all levels.

Now if your a casual player or a rookie and choose to play on a easier level then the players ratings should be toned down to make things easier, but all animations should be effected the same on all levels. This way when you improve and move onto the next level you have already been taught how to properly handle your players.

Also do you think they actually made different animations for separate levels. I don't believe so , if it exist on Rookie its going to exsist on all Madden.
I see your point and yeah, I do agree.

I'm just thinking if they are 10 yr olds that all they do is up and chuck, but then, where do they learn?

Maybe the learn at the next level up.
 
# 84 Tyrant8RDFL @ 04/24/09 11:05 PM
Quote:
Originally Posted by Bgamer90
That's true but many many casuals don't want a hard game. So yeah rookie has basically always been for casuals. All-pro and All-Madden are for the sim heads.

Anyways, the playbooks seem simple (it seems like they removed the whole PIP playbook stuff), and the on screen score graphic is much better too and is true to TV channels. They obviously have the game set on rookie (since Jimmy did do an unbelievable pass play where he dropped back), and you really can't see any presentation in the game. They probably have it set to minimal so that new features to presentation won't be revealed so soon.
The majority of brothers in here are stating that the game was set on either Rookie or Pro since Jimmy pulled off that pass, but we truly don't know.

Now let me ask you this. What if the game was on All Pro or All Madden?
How would you truly feel if that was the case?
 
# 85 Bgamer90 @ 04/24/09 11:09 PM
Quote:
Originally Posted by Tyrant8RDFL
The majority of brothers in here are stating that the game was set on either Rookie or Pro since Jimmy pulled off that pass, but we truly don't know.

Now let me ask you this. What if the game was on All Pro or All Madden?
How would you truly feel if that was the case?
The game has a history of always being set on rookie when being demoed on TV or when sites like IGN post gameplay vids. I wish it would be different this year but it seems like they will still play on rookie for the vids...

If it was on all-pro/all-madden, it would be disappointing but I highly highly doubt that the game was set to that.
 
# 86 Bgamer90 @ 04/24/09 11:12 PM
Another thing is that marketing could maybe tell them to set the game to rookie so that big time plays could "wow" casual viewers since they will happen a lot since they are easier to pull off on rookie.
 
# 87 lint @ 04/24/09 11:13 PM
I havent read everyone's posts, but did you guys see how on that 15yard dropback that the pocket collapsed on him?

That impressed me or maybe I was looking at it wrong
 
# 88 Accfsu34 @ 04/24/09 11:15 PM
it looked good, i thought the trailer looked pretty good yesterday. yeah some stuff may be hit & miss, but at the end of the day its just a d@mn game. You want authentic facemasks, different color cleats, state of the art presentation, rowdy crowds, new different commentary, than just watch football on sundays or mondays. gameplay is looking great, and if the gameplay is great when are you gonna have time to look at all the specifics of a player model. in the end i respect alls opinion, and i aint hating on no one cause i know $59.99 does not grow on trees.
 
# 89 adembroski @ 04/24/09 11:22 PM
Quote:
Originally Posted by g2thecore
Also, I have a question for the CD guys....Adem if you're reading this, was there any kind of "scripting" or "writing" on the screen when you guys played the alpha build?

I was watching the Jimmy Fallon vid, and right around the time of the penalty call by the ref, I caught some white writing on the left side of the screen, almost like codes. Was this in your build? Did anyone else catch that?
Yep, that's dev kit stuff. Most of it is unintelligible to us laymen. The dev kits look like XBox 360's with an extended clip:P Apparently they don't play retail games, the game is just uploaded onto the kid, so if they wanna show it off somewhere, they gotta take the whole kit.

Honestly the only time I payed attention too it is when Ian had us go into a certain mode and play in practice... when in replay, you could target a player and frame-forward, and the text would display the background name of the animation playing.

It was really weird playing the alpha... lots of placeholders, especially for audio. "Quarterback scriptable is playing here" became quite familiar.
 
# 90 Prshredder000 @ 04/24/09 11:25 PM
Quote:
Originally Posted by N@X_WiZaRD
This actually worries me more than impress me.

Jimmy Fallon made big play after big play, and I didn't notice one SINGLE new TV-like presentation element except that screen-hogging sidebar.

I hope for EA's sake that this is just a very bare-bone demo, or a lot of people will be pissed.

The reason it looks like Jimmy made big play after big play is because they edited the video to only show him making those plays, im sure they didn't want to show him getting sacked or made to look bad at madden.
 
# 91 Tyrant8RDFL @ 04/24/09 11:27 PM
Quote:
Originally Posted by Bgamer90
The game has a history of always being set on rookie when being demoed on TV or when sites like IGN post gameplay vids. I wish it would be different this year but it seems like they will still play on rookie for the vids...

If it was on all-pro/all-madden, it would be disappointing but I highly highly doubt that the game was set to that.
Quote:
Originally Posted by Bgamer90
Another thing is that marketing could maybe tell them to set the game to rookie so that big time plays could "wow" casual viewers since they will happen a lot since they are easier to pull off on rookie.
I agree with you on all your statements. I'm aware of why they select the rookie level to showcase the big plays, but in the end it shows more of a arcady side , and right now with them stating that the game is going to be sim. They shouldn't be selecting that level.

They should be showing us videos that show Sim football. What has been the product for the last 4 yrs. We really need to see a video that showcases sim football.
 
# 92 Bgamer90 @ 04/24/09 11:31 PM
Quote:
Originally Posted by Tyrant8RDFL
I agree with you on all your statements. I'm aware of why they select the rookie level to showcase the big plays, but in the end it shows more of a arcady side , and right now with them stating that the game is going to be sim. They shouldn't be selecting that level.

They should be showing us videos that show Sim football. What has been the product for the last 4 yrs. We really need to see a video that showcases sim football.
Yeah I agree. But I think marketing has more of a say to that stuff than Ian...

Ian would probably want the game set to all-pro at least.
 
# 93 adembroski @ 04/24/09 11:33 PM
For the record, I bumped all CPU sliders to max and dropped all HUM sliders to zero, effectively creating "Super All-Madden"... I played one quarter, Cards vs. Steelers. 0/7, 6 interceptions, I think 3 returned for touchdowns. I was probably sacked 3 times.

So somewhere in there, there's gonna be a good happy medium, I think.
 
# 94 roadman @ 04/24/09 11:33 PM
Quote:
Originally Posted by Tyrant8RDFL
I agree with you on all your statements. I'm aware of why they select the rookie level to showcase the big plays, but in the end it shows more of a arcady side , and right now with them stating that the game is going to be sim. They shouldn't be selecting that level.

They should be showing us videos that show Sim football. What has been the product for the last 4 yrs. We really need to see a video that showcases sim football.
Ian said that was out of his hands, but he wants to show us (OS) some sim footage when he returns next week.
 
# 95 Beardown @ 04/24/09 11:35 PM
Quote:
Originally Posted by TheWatcher

I also don't like the idea of not being able to easily toggle to stats and stat cards like 09 had. The PIP window from 09 just needed to be bigger, it didn't need to be eliminated completely. The concept was solid. This "new" playcall screen to me is a step backwards as we now have less options on top of having an obstructed view.
I completely agree on this one. After playing a lot of 09 I really got use to the new display and found it very useful. It was really nice being able to see a replay or check stats without having to pause and go to other screens. I hope there is still a way to do that somehow within the play calling screen. There must be as that would be a strange decision to go backwards.
 
# 96 roadman @ 04/24/09 11:36 PM
Quote:
Originally Posted by adembroski
For the record, I bumped all CPU sliders to max and dropped all HUM sliders to zero, effectively creating "Super All-Madden"... I played one quarter, Cards vs. Steelers. 0/7, 6 interceptions, I think 3 returned for touchdowns. I was probably sacked 3 times.

So somewhere in there, there's gonna be a good happy medium, I think.
Thanks. Good to hear sliders work.

Did you try penalty sliders? I've been concerned with those sliders. Most of them haven't worked if you cranked them up to 100. Holdg, offsides and facemask always worked.
 
# 97 Bgamer90 @ 04/24/09 11:38 PM
Quote:
Originally Posted by adembroski
For the record, I bumped all CPU sliders to max and dropped all HUM sliders to zero, effectively creating "Super All-Madden"... I played one quarter, Cards vs. Steelers. 0/7, 6 interceptions, I think 3 returned for touchdowns. I was probably sacked 3 times.

So somewhere in there, there's gonna be a good happy medium, I think.
Cool. Maybe the CPU sliders should be down a bit...
 
# 98 adembroski @ 04/24/09 11:39 PM
Quote:
Originally Posted by roadman
Thanks. Good to hear sliders work.

Did you try penalty sliders? I've been concerned with those sliders. Most of them haven't worked if you cranked them up to 100. Holdg, offsides and facemask always worked.
I'm embarrassed to say I didn't, but I'm also happy to say I didn't really feel the need. Same thing with injuries. Well, actually, there were way too many injuries.
 
# 99 g2thecore @ 04/24/09 11:41 PM
Quote:
Originally Posted by adembroski
Yep, that's dev kit stuff. Most of it is unintelligible to us laymen. The dev kits look like XBox 360's with an extended clip:P Apparently they don't play retail games, the game is just uploaded onto the kid, so if they wanna show it off somewhere, they gotta take the whole kit.

Honestly the only time I payed attention too it is when Ian had us go into a certain mode and play in practice... when in replay, you could target a player and frame-forward, and the text would display the background name of the animation playing.

It was really weird playing the alpha... lots of placeholders, especially for audio. "Quarterback scriptable is playing here" became quite familiar.
Ok. Thanks for the explanation. I guess I just needed some further confirmation that it was in fact the alpha version being played.
 
# 100 adembroski @ 04/24/09 11:44 PM
Quote:
Originally Posted by g2thecore
Ok. Thanks for the explanation. I guess I just needed some further confirmation that it was in fact the alpha version being played.
Well, yeah, beta doesn't begin for another 4-6 weeks or so.

And for the record, our feedback was entered in QA as bugs... they have a bug list that they go through, knocking out. Honestly, the BIGGEST of our complaints are secondary to a lot of the stuff they needed to do just to get something they could show to the general public.

We didn't go there to comment on players walking through walls or exploding heads. Those are things they can't even market the game without fixing, so they've had to knock THAT stuff out before they even got to our feedback. I'm sure they've barely touched our stuff yet outside of discussing how to implement our feedback.
 


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