Madden 2010 News Post
Madden NFL 10 Videos
Member Comments
# 81
Tyrant8RDFL @ 04/24/09 10:58 PM
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If your goal is to make a game sim, then it should be sim on all levels.
Now if your a casual player or a rookie and choose to play on a easier level then the players ratings should be toned down to make things easier, but all animations should be effected the same on all levels. This way when you improve and move onto the next level you have already been taught how to properly handle your players.
Also do you think they actually made different animations for separate levels. I don't believe so , if it exist on Rookie its going to exsist on all Madden.
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Anyways, the playbooks seem simple (it seems like they removed the whole PIP playbook stuff), and the on screen score graphic is much better too and is true to TV channels. They obviously have the game set on rookie (since Jimmy did do an unbelievable pass play where he dropped back), and you really can't see any presentation in the game. They probably have it set to minimal so that new features to presentation won't be revealed so soon.
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I'm just thinking if they are 10 yr olds that all they do is up and chuck, but then, where do they learn?
Maybe the learn at the next level up.
# 84
Tyrant8RDFL @ 04/24/09 11:05 PM
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Now let me ask you this. What if the game was on All Pro or All Madden?
How would you truly feel if that was the case?
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If it was on all-pro/all-madden, it would be disappointing but I highly highly doubt that the game was set to that.
Another thing is that marketing could maybe tell them to set the game to rookie so that big time plays could "wow" casual viewers since they will happen a lot since they are easier to pull off on rookie.
I havent read everyone's posts, but did you guys see how on that 15yard dropback that the pocket collapsed on him?
That impressed me or maybe I was looking at it wrong
That impressed me or maybe I was looking at it wrong
it looked good, i thought the trailer looked pretty good yesterday. yeah some stuff may be hit & miss, but at the end of the day its just a d@mn game. You want authentic facemasks, different color cleats, state of the art presentation, rowdy crowds, new different commentary, than just watch football on sundays or mondays. gameplay is looking great, and if the gameplay is great when are you gonna have time to look at all the specifics of a player model. in the end i respect alls opinion, and i aint hating on no one cause i know $59.99 does not grow on trees.
# 89
adembroski @ 04/24/09 11:22 PM
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Honestly the only time I payed attention too it is when Ian had us go into a certain mode and play in practice... when in replay, you could target a player and frame-forward, and the text would display the background name of the animation playing.
It was really weird playing the alpha... lots of placeholders, especially for audio. "Quarterback scriptable is playing here" became quite familiar.
# 90
Prshredder000 @ 04/24/09 11:25 PM
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The reason it looks like Jimmy made big play after big play is because they edited the video to only show him making those plays, im sure they didn't want to show him getting sacked or made to look bad at madden.
# 91
Tyrant8RDFL @ 04/24/09 11:27 PM
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They should be showing us videos that show Sim football. What has been the product for the last 4 yrs. We really need to see a video that showcases sim football.
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Ian would probably want the game set to all-pro at least.
# 93
adembroski @ 04/24/09 11:33 PM
For the record, I bumped all CPU sliders to max and dropped all HUM sliders to zero, effectively creating "Super All-Madden"... I played one quarter, Cards vs. Steelers. 0/7, 6 interceptions, I think 3 returned for touchdowns. I was probably sacked 3 times.
So somewhere in there, there's gonna be a good happy medium, I think.
So somewhere in there, there's gonna be a good happy medium, I think.
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Did you try penalty sliders? I've been concerned with those sliders. Most of them haven't worked if you cranked them up to 100. Holdg, offsides and facemask always worked.
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# 98
adembroski @ 04/24/09 11:39 PM
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# 100
adembroski @ 04/24/09 11:44 PM
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And for the record, our feedback was entered in QA as bugs... they have a bug list that they go through, knocking out. Honestly, the BIGGEST of our complaints are secondary to a lot of the stuff they needed to do just to get something they could show to the general public.
We didn't go there to comment on players walking through walls or exploding heads. Those are things they can't even market the game without fixing, so they've had to knock THAT stuff out before they even got to our feedback. I'm sure they've barely touched our stuff yet outside of discussing how to implement our feedback.
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