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Madden 2010 News Post

EA has just posted another Madden NFL 10 blog. This one covers franchise mode improvements.

Quote:
"This week I wanted to give you an update on what we’re addressing in franchise mode this year. We’re probably going to have a few blogs about franchise mode from now until August, so I’m just going to touch on a couple of things we’ve been working on since I joined the team.

One thing we learned on NFL Head Coach ’09 was that in order to have a great franchise mode, you need a solid base. You wouldn’t put a 2nd or 3rd addition on your house if the foundation is crumbling, right?

Since our ‘foundation’ is the logic behind every decision made in franchise mode, we knew we really wanted to address that foundation before anything else major was applied. I know some folks may be expecting the entire NFL Head Coach ’09 game to be dropped into Madden this year, but that’s not going to happen. We have a lot of work to do and it’s going to take us some time to start with the core of franchise mode and take it where we all want it to be.

I’ll break down some of the problems we’ve encountered so far and talk about how we’re addressing them below."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 41 Sanchez_Mareno @ 04/06/09 07:03 PM
That was great. Bringing in head coach stuff like sleepers busts and potential
 
# 42 jlech84 @ 04/06/09 07:03 PM
i hope that because they are adding the potential attribute that production, intangibles, athleticism, and playbook knowledge get in there... playbook knowledge really made difference in head coach another important thing if they are emphasizing a sim style is to have the philosophy/system types for each position effecting the ratings i would be thrilled with the apparent improvements to game play and a franchise mode that includes the draft, free agency, progression of players, and roster structure of head coach ... disappointed we wont see a new head coach and the best way possible to market it would have been to relase head coach a week before the draft so while watching the NFL draft you could be playing EA's game
 
# 43 adembroski @ 04/06/09 07:03 PM
Quote:
Originally Posted by splff3000
For all you HC guys, what does he mean by
It means rookies aren't randomly created by the computer. The developers are designing them by hand.

I personally prefer this system (although I think POTENTIAL should be randomized in most players) because it means the draft classes are balanced and make sense.
 
# 44 CapnKill @ 04/06/09 07:03 PM
Quote:
Originally Posted by BORN4CORN
this blog owns..

progression fixed
How are you reading that much into it? We've seen no mention of SPD, AGI, ACC, JMP and other physical stats being limited... which they should, unless you think its ok for a player to get 3-5 points of SPD boosts during progression.

We also see no mention of the same exact progression occuring every time you sim the same franchise season...
 
# 45 Glorious Arc @ 04/06/09 07:05 PM
Also to add further to my last post...

Do I need to remind the HC fan base of the thousands of players that came into the draft that had the same stats and they had the same height weight ect ect except that they came from different schools?

There is no way they could give us a full draft of 224 players at least for over 15-30 years because thats anywhere from 16,000-20,000+ hand crafted pre-made players...
 
# 46 jfsolo @ 04/06/09 07:05 PM
Quote:
Originally Posted by MRxAmazing
"• Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed."


DO NOT LIKE. This better be addressed correctly. If a player has a great year, he shouldn't degress in overall just because he's getting older. Especially HB's.

Thomas Jones, Jamal Lewis, Brian Westbrook and LaDainian Tomlinson are all going to be 30-31 by the end of our first year in Franchise. So does that mean that even if those guys have a few great years (in the Franchise), they're still subject to having their overalls decrease instead of increase?
The physical skills of those players have declined, and that will probably be reflected in how the ratings decline in Madden. That doesn't mean that they can't still be very effective players in the game. As they still are in real life.

The blog also said that the progression/decline will be based off of each players numbers relative to all other players at that position. So if those older players are still putting up strong numbers then the decline probably won't be as steep, but they will still probably decline slightly, as well they should, IMO.

The Warp Speed comment probably was overstating things a bit, but you can P.M. Josh and ask for clarification just to be on the safe side.
 
# 47 ghostlight85 @ 04/06/09 07:07 PM
The pitfall with crafted players rather than random is that there need to be enough and they need to be partially randomized so that it isn't repetitive once you see them a few times in franchise. I don't want to know exactly how good each guy can be just because I drafted him before in another franchise.

At least randomize his potential, and maybe have a range that he fits into to start with so that each player still can turn out different. Also, have enough players that I can still go 20 years into franchise without having repeats or anything.
 
# 48 Rebel10 @ 04/06/09 07:08 PM
Ians latest Tweet JUST after the post.

ian_cummings There are some unbelievable people on OS. Either we talk about small stuff or nothing, yet 2 guys say they won't buy the game now. LOL

ian_cummings Rest assured franchise has plenty of new stuff...we aren't going to "just tune it" all year.
 
# 49 CapnKill @ 04/06/09 07:08 PM
I have another important question.

Will progression still only occur at the end of the season?

I much preferred the PS2 way where there were 3 progression points throughout the season itself... it made it more fun and exciting when you reached that point ot see who was progressing and how... more feedback for the GM is better I feel.
 
# 50 sportzbro @ 04/06/09 07:13 PM
Quote:
Originally Posted by CapnKill
How are you reading that much into it? We've seen no mention of SPD, AGI, ACC, JMP and other physical stats being limited... which they should, unless you think its ok for a player to get 3-5 points of SPD boosts during progression.

We also see no mention of the same exact progression occuring every time you sim the same franchise season...
Ummm the simple facted they have at least addressed the issue is enough for me right now.

Is it possible for anybody to just enjoy the little tidbits we get without being pissed/negative about all of them? Sorry not all the questions you have were answered...last time I checked its still APRIL.
 
# 51 BSanders @ 04/06/09 07:15 PM
Quote:
One nice addition that we were able to take from Head Coach was how we handle the rookies in the Draft. We now create every rookie by hand, just like you saw in NFL Head Coach ’09. You might even see a few famous rookies make a re-appearance from those drafts.
I don't want this if it's going to shorten the years in Franchise.
 
# 52 CapnKill @ 04/06/09 07:15 PM
Quote:
Originally Posted by BORN4CORN
Ummm the simple facted they have at least addressed the issue is enough for me right now.

Is it possible for anybody to just enjoy the little tidbits we get without being pissed/negative about all of them? Sorry not all the questions you have were answered...last time I checked its still APRIL.
I was questioning your choice of words. You said:

Progression FIXED.

And I was wondering how you reached such a conclusion. Progression ADDRESSED would have been more appropriate.
 
# 53 lightning_78 @ 04/06/09 07:17 PM
Quote:
Originally Posted by BSanders
I don't want this if it's going to shorten the years in Franchise.
+1

That's the one thing about HC that kept me from truly enjoying the game. What's the point of drafting that franchise QB with my 1st RD pick during my 8th season if I knew I wouldn't be able to see how is career turns out.

I hope that we still get 30 years for franchise mode, maybe even more in the future.
 
# 54 youALREADYknow @ 04/06/09 07:18 PM
Two things I do like:

1. Draft busts and sleepers

Without some variety in the draft, the game becomes stale and scouting loses purpose. Good job here.

2. Progression/Regression

It will be nice to finally see ratings go up/down each year so you haven't really "beat" Franchise Mode once you achieve a 99 OVR team.

Three things I do not like:

1. Pre-determined prospects.

This kills replay value and leads to a lot of "spoilers". I could never really get into Head Coach because of this and don't want that kind of prospect generation in Madden. It is great the first time around, but only the first time. Most of the fun of the NFL Draft is seeing new faces and scouting.

2. NCAA to Madden rating for Throw on Run

Speed + THP = Throw on Run? Really? I'm going to pray that a lot of the throw accuracy and pass pocket problems in this game are overhauled, otherwise this means that any fast QB with a good arm in NCAA will be able to continue the constant old-school Madden Vick rollout to throw on the sidelines. I thought there were better ways to handle that rating, including Agility and Elusiveness.

3. Static Potential rating

I agree with a Potential rating playing a very important factor in player development and progression, but it should not be a static rating from draft day that a player cannot surpass. NFL players can become excellent in the skill aspects of the game with hard work and practice. It would be nice to see the Potential rating go up/down slightly during the player's first few years in the league depending on performance on the field. This isn't a huge negative, but a mild annoyance.
 
# 55 tyler289 @ 04/06/09 07:20 PM
This is good, pretty much what I expected. Just fixing a lot of the terrible AI that took place goes a long way in franchise mode.
 
# 56 MrNFL_FanIQ @ 04/06/09 07:20 PM
It's a start.
 
# 57 jlech84 @ 04/06/09 07:21 PM
if you took head coaches format from last year and either randomized when each individual player comes out or when each class comes out you could have at the very least 60 years off gameplay and that shouldn't be limiting
 
# 58 Madwolf @ 04/06/09 07:21 PM
I do and don't like the Potential rating. I'm not sure how it's calculated, but to me it should be based purely on physical attributes.

It would really be disappoint to have a guy like Gary Barnidge have a low potential rating because he was drafted in the 5th round. He's a guy that can run and get yards of the catch, all while being a good blocker at TE. His potential should be decently high, but his skills that have the most influence on his rating should determine if he's living up to that potential or not.
 
# 59 PGaither84 @ 04/06/09 07:22 PM
Quote:
Originally Posted by adembroski
It means rookies aren't randomly created by the computer. The developers are designing them by hand.

I personally prefer this system (although I think POTENTIAL should be randomized in most players) because it means the draft classes are balanced and make sense.
I don't know how I feel about this. I liked how in the past you never knew what you were going to get. It sems like now after you have played franchise mode a litle and with internet access you can just log who is good and who isn't. I would be very upset if this were the case. Drafting is as much a science as it is a crap shoot.

Alex Smith is a bad QB becsue he never hada good QB coach to train him. He played well under Norv Turner and then was an epic fail. DO you think that matt ryan would have played as well under Lane Kiffen in oakland? Do you think Addi would be as good with out Manning to guide him? I like how you never know who is going to be any good and how with propr coaching you can make Tom Brady and Joe Montana and with poor coaching you get Ryan Leaf. Is it a coincedence that The Tuna knows how to pick good QBs?
 
# 60 ghostlight85 @ 04/06/09 07:22 PM
I loved this blog. The people who don't, I can only guess either don't play franchise much or would hate the blog regardless.

Not everything they are doing is exactly what I would hope for, but all the changes should be good changes. And at least you can see they are going for something. As long as execute their vision of what they want to do, it will be worlds better than it has been the past few years.

And if they ever have a need for suggestions, I have plenty for franchise and (hopefully) owner mode, as I'm sure many others on OS do as well. I doubt they would make any significant changes at this point for this year, but maybe in future years.
 


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