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Madden 2010 News Post

EA has just posted another Madden NFL 10 blog. This one covers franchise mode improvements.

Quote:
"This week I wanted to give you an update on what we’re addressing in franchise mode this year. We’re probably going to have a few blogs about franchise mode from now until August, so I’m just going to touch on a couple of things we’ve been working on since I joined the team.

One thing we learned on NFL Head Coach ’09 was that in order to have a great franchise mode, you need a solid base. You wouldn’t put a 2nd or 3rd addition on your house if the foundation is crumbling, right?

Since our ‘foundation’ is the logic behind every decision made in franchise mode, we knew we really wanted to address that foundation before anything else major was applied. I know some folks may be expecting the entire NFL Head Coach ’09 game to be dropped into Madden this year, but that’s not going to happen. We have a lot of work to do and it’s going to take us some time to start with the core of franchise mode and take it where we all want it to be.

I’ll break down some of the problems we’ve encountered so far and talk about how we’re addressing them below."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 181 Matt Diesel @ 04/07/09 01:15 PM
Players need to exceed their potential ratings the same way they can not meet that mark. The potential rating should be tied into your scouting team's ability.

The height of a players performance during his career should be based on:

1. Playing time
2. Performance
3. Injury
4. The skill of the coaches that coach him

Say a player gets hurt and you have scouted his potential at 80. He tears his ACL. The potential for that players should go down, and/or he will never hit the 80 he was scouted at.

However, if your scouts missed their mark on the potential rating and he was actually going to be an elite player, say 90 and he tears his ACL he can still end up peaking at 80 , even though your scouts had that initial rating in the first place.
 
# 182 kcarr @ 04/07/09 01:25 PM
Quote:
Originally Posted by PacMan3000
And my point is that, if players aren't improving based on what they did the season prior, what is their reason to progress?
Training, potential, coaching, work ethic, learning, playing time for a few ratings such as awareness. Basically the things that actually cause a player to progress in real life.
 
# 183 ChampN252 @ 04/07/09 01:30 PM
Quote:
Originally Posted by Matt Diesel
Players need to exceed their potential ratings the same way they can not meet that mark. The potential rating should be tied into your scouting team's ability.

The height of a players performance during his career should be based on:

1. Playing time
2. Performance
3. Injury
4. The skill of the coaches that coach him

Say a player gets hurt and you have scouted his potential at 80. He tears his ACL. The potential for that players should go down, and/or he will never hit the 80 he was scouted at.

However, if your scouts missed their mark on the potential rating and he was actually going to be an elite player, say 90 and he tears his ACL he can still end up peaking at 80 , even though your scouts had that initial rating in the first place.
True that. Ever noticed how a not so great player can go to New England and becomes a star? It the great coaching mind of Ol' Bill and the rest of his staff.
 
# 184 kcarr @ 04/07/09 01:33 PM
Quote:
Originally Posted by Pnutt6
In all reality, it is a pretty rapid decline RB's take when around 30. The only exceptions I can think of recently are Barry Sanders and Tiki Barber, both of which didn't stick around past 30 or 31 to see their decline.

Many even faulter right before 30. I just hope it isn't a set thing so exactly when they turn 30 they fall off 10 points. It should vary slightly.
I don't see barry as really being proof of a back being able to be great beyond 30. He was 30 when he quit so no proof there. Just didn't see it because he wasn't playing so no proof either way. Tiki did actually play well at 31, even had one of his best seasons, but then he quit after that and one of the reasons mentioned was wear and tear on his body.
 
# 185 thudias @ 04/07/09 01:49 PM
Quote:
Originally Posted by countryboy
I understand what you're saying, but I don't want it to be a set in stone ideaology. I mean, there are always exceptions to the rules. Like I said, maybe I'm getting too hung up on the word "rapid", but it does raise a level of concern.

Maybe in a future blog about franchise we could get some more detailed information about this.
yeah it would be cool if they could factor in number of carries...like a wear and tear system..
 
# 186 scalise89 @ 04/07/09 01:59 PM
OK I understand you guys are trying to fix these issues...but seriously, can you at least focus a little on the PRESENTATION, ya sure the graphics are great, but you seet he same thing ever game...can we get some crazy opening game graphics like the logos of the teams flying around ont he screen then crashing into each other or can you show the booth with the announcers sitting there and have a sportcenter stage at halftime and maybe even analyst doing mock drafts and rankign the top ten for the draft...Chris Berman doing halftime (not some boring replay of the great palys of the first half)...in franchise, show halftime shows and have the announcers talk about other important games around the league!!!!!!!!!!!!!....can we get the sideline people to stop looking like dummy's as well....you guys are amazing at making this game, but can you put some time this year into really awesome EYE CATCHING, graphics into the game (not the player graphics, but like the on screen score and haltime and opening fireworks and introductions to players at the beginning of the game)...show big time players getting worried on teh sidelines when they aren't on the field or if a player gets hurt, show them just aching to get in the game and sidelines erupting when a big play happens....have teh announcers know game situations as well and get excited when you score a game winner on the last play, not just act like its the same old touchdown...thanks guys
 
# 187 Bump101 @ 04/07/09 02:07 PM
Quote:
Originally Posted by FadeEmAll
You need to progress based on what you do in any particular season period, if the next season you suck or don't perform you come back down. It's not that hard to understand.
Exactly.
 
# 188 Megatron2k7 @ 04/07/09 03:32 PM
Players should progress based on success, but the main thing they should progress in is Awareness. Everyone learns from experience.

I feel that even back ups who don't see the field much should still progress in Awr. Not much, but they still should just by simply being on the team, watching mentors, and practicing.

If players can continue to increase in Awr , then when older players start to regress physically, they can still be a decent player by using their smarts, not relying on their physical tools to get the job done.

Example....... Your MLB is 33 yrs old. For the last few years he has started regressing in speed, acc, agility, block shedding, and maybe a little in strength. His awarness and play recognition however are still climbing a little (as long as they're not maxed out) if he is still producing on the field.

To me, this is the only realistic way to represent the decisions to keep savy veterans on your roster, or fill it with youth. A "pick your poison" scenario. You can decide to have a lot of young athletic, unpolished talent on your team, or you can fill your team with crafty veterans who have the mental, but not physical edge.

It needs to stay somewhat balanced, not just make the old players regress rapidly right out of the game. For example.... Your back up QB could be a tough decision..... do you want a 72 rated back up QB that is young with all the physiclal tools, or a 72 rated veteran whose arm is about worn out, but has great awareness....??? Which one do you want if your starter goes down, in the playoffs....??? (especially if you were simming the games, not playing them yourself.)
 
# 189 NYG34 @ 04/07/09 03:38 PM
Quote:
Originally Posted by Krodis
Priest Holmes, Age 30: MVP Candidate
Priest Holmes, Age 31: Injury-prone
Priest Holmes, Age 32: Essentially done

Shaun Alexander, Age 28: MVP
Shaun Alexander, Age 29: Injury-prone
Shaun Alexander, Age 30: Injury-prone
Shaun Alexander, Age 31: Done

Marshall Faulk, Age 27: MVP
Marshall Faulk Age 28: MVP Candidate
Marshall Faulk Age 29-30: Injury prone
Marshall Faulk Age 31: Essentially Done

Corey Dillion, Age 30: Starter on a Super Bowl team
Corey Dillion, Age 31: Essentially Done

Stephen Davis, Age 29: MVP Candidate
Stephen Davis, Age 30: Out for year
Stephen Davis, Age 31 Essentially Done

LaDanian Tomlinson, Age 28: Best RB in Football
LaDanian Tomlinson, Age 29: Injury prone, not as effective
LaDanian Tomlinson, Age 30: ??


The evidence is overwhelming. Almost without fail, runningbacks, even elite ones, DO fall off a cliff around Age 30. I just listed future hall of famers, and MVPs, and Super Bowl Starters.
dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.
 
# 190 kcarr @ 04/07/09 03:46 PM
Quote:
Originally Posted by NYG34
dont forget ABOUT HOW GOOD TIKI BARBER WAS AT THE END OF HIS CAREER HE PUT UP BETTER NUMBERS THEN HIS FIRST 5 YEARS IN THE LEAGUE SO WHY IN MADDEN 10 when u reach 30 u go down. thats so untrue u might become better at the end of ur career YEA AND HOW ABOUT KURT WARNER HE ALMOST GOT MVP THREW MORE 30 TDS so all players should not go down in madden 10.
Ok,

Tiki Barber
Age 29 Great back 1518 yards and 13 rushing TDs, 15 total TDs
Age 30 Still great 1860 yards 9 rushing TDs 11 total TDs
Age 31 Great year in terms of yards, ran for 1662, much fewer TDs only 5 rushing and 5 total
Age 32 out of the league
 
# 191 mvb34 @ 04/07/09 03:50 PM
The RB drop should based on carries and how many hits he takes.
 
# 192 debauchlord @ 04/07/09 04:24 PM
Quote:
Originally Posted by jeetaa6
I'm also a bit wary of having RB's skills rapidly diminish upon hitting age 30. I'm hoping they put some randomness in there a bit, so it's not an automatic occurrence.
I wouldn't be too worried about it...I mean, your 99 RB hits 30, maybe drops to 90, 31, maybe drops to 85, hits 32, maybe drops to 78 or so....those are still effective numbers, just not at all mind boggling. It has been repeated here several times, but over 30, EFFECTIVE backs are almost one in a million. Tiki was the only back at age 31 to be very effective in recent memory. Bettis on the Steelers was "effective" in that with his size and weight he can fall forward and get three yards. Going back, MAYBE Marcus Allen scrumming it with the Chiefs. LT will try to break the cycle but it is not looking good.
 
# 193 kcarr @ 04/07/09 04:50 PM
Quote:
Originally Posted by debauchlord
I wouldn't be too worried about it...I mean, your 99 RB hits 30, maybe drops to 90, 31, maybe drops to 85, hits 32, maybe drops to 78 or so....those are still effective numbers, just not at all mind boggling. It has been repeated here several times, but over 30, EFFECTIVE backs are almost one in a million. Tiki was the only back at age 31 to be very effective in recent memory. Bettis on the Steelers was "effective" in that with his size and weight he can fall forward and get three yards. Going back, MAYBE Marcus Allen scrumming it with the Chiefs. LT will try to break the cycle but it is not looking good.
Bettis was situationally effective but as a back who before the age of 30 was held under 1000 yards once in 9 seasons after the age of 30 in 4 years never hit 1000. Marcus Allen was also still a decent option at times who had skills that could be used to lead to success but after 3 straight 1000 yard seasons including 1759 at the age of 25, and all those seasons taking at least 266 carries after that he only hit over 210 carries once and never hit 1000 yards. While these guys were still solid backs they were nowhere near the elite level some of the people on here seem to want 30 year old backs to maintain.
 
# 194 red butler @ 04/07/09 05:25 PM
Quote:
Originally Posted by Megatron2k7
Players should progress based on success, but the main thing they should progress in is Awareness. Everyone learns from experience.

I feel that even back ups who don't see the field much should still progress in Awr. Not much, but they still should just by simply being on the team, watching mentors, and practicing.

If players can continue to increase in Awr , then when older players start to regress physically, they can still be a decent player by using their smarts, not relying on their physical tools to get the job done.

Example....... Your MLB is 33 yrs old. For the last few years he has started regressing in speed, acc, agility, block shedding, and maybe a little in strength. His awarness and play recognition however are still climbing a little (as long as they're not maxed out) if he is still producing on the field.

To me, this is the only realistic way to represent the decisions to keep savy veterans on your roster, or fill it with youth. A "pick your poison" scenario. You can decide to have a lot of young athletic, unpolished talent on your team, or you can fill your team with crafty veterans who have the mental, but not physical edge.

It needs to stay somewhat balanced, not just make the old players regress rapidly right out of the game. For example.... Your back up QB could be a tough decision..... do you want a 72 rated back up QB that is young with all the physiclal tools, or a 72 rated veteran whose arm is about worn out, but has great awareness....??? Which one do you want if your starter goes down, in the playoffs....??? (especially if you were simming the games, not playing them yourself.)

I agree with this completely. A player shouldn't increase in speed, agility, and jumping attributes just because he puts up great stats. I can see a quarterback improving accuracy or a receiver improving his hands, but most attribute increases should be in the leadership, consistency, play recognition lines of attributes. My only concern is that Awareness has no impact on user controlled quarterbacks.
 
# 195 glitchditcher @ 04/07/09 06:29 PM
Quote:
Originally Posted by debauchlord
I wouldn't be too worried about it...I mean, your 99 RB hits 30, maybe drops to 90, 31, maybe drops to 85, hits 32, maybe drops to 78 or so....those are still effective numbers, just not at all mind boggling. It has been repeated here several times, but over 30, EFFECTIVE backs are almost one in a million. Tiki was the only back at age 31 to be very effective in recent memory. Bettis on the Steelers was "effective" in that with his size and weight he can fall forward and get three yards. Going back, MAYBE Marcus Allen scrumming it with the Chiefs. LT will try to break the cycle but it is not looking good.
Fred Taylor in 06 ran for 1,200 yards and averaged 5+ YPC at 31.
 
# 196 Matt Diesel @ 04/07/09 06:30 PM
Just a thought. Sorry if I missed it. Since potential rating is hidden, static (assuming), would we be able to edit it through the Roster/Player editor?
 
# 197 adembroski @ 04/07/09 06:55 PM
Quote:
Originally Posted by glitchditcher
Fred Taylor in 06 ran for 1,200 yards and averaged 5+ YPC at 31.
That will still occur. Fred Taylor, in his heyday, outside of injuries, could easily have been called a 95+ rated back. Now, maybe he's an 85-88... not horrid, 1,200 still well within reach.

If a top-end back drops 10 points in one year, he's not a worthless back all of the sudden.
 
# 198 CreatineKasey @ 04/07/09 07:02 PM
One thing to remember with Taylor is with his injuries he has less wear and tear on his body than other full time RB's his age.

He's still a stud of course, just had to mention that for perspective as I see it plays a factor in the success he has at his age.
 
# 199 adembroski @ 04/07/09 07:05 PM
Quote:
Originally Posted by CreatineKasey
One thing to remember with Taylor is with his injuries he has less wear and tear on his body than other full time RB's his age.
Runningback-- the only position in sports where injuries actually extend your career.
 
# 200 ryby6969 @ 04/07/09 07:35 PM
Question for the devs, will severe injuries affect players ratings in physical attributes? Like if a hb tears an ACL, will his speed and agility go down until they are fully healed?(If ever, as it usually takes a few years for them to be completely healed)
 


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