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Madden 2010 News Post

EA has just posted another Madden NFL 10 blog. This one covers franchise mode improvements.

Quote:
"This week I wanted to give you an update on what we’re addressing in franchise mode this year. We’re probably going to have a few blogs about franchise mode from now until August, so I’m just going to touch on a couple of things we’ve been working on since I joined the team.

One thing we learned on NFL Head Coach ’09 was that in order to have a great franchise mode, you need a solid base. You wouldn’t put a 2nd or 3rd addition on your house if the foundation is crumbling, right?

Since our ‘foundation’ is the logic behind every decision made in franchise mode, we knew we really wanted to address that foundation before anything else major was applied. I know some folks may be expecting the entire NFL Head Coach ’09 game to be dropped into Madden this year, but that’s not going to happen. We have a lot of work to do and it’s going to take us some time to start with the core of franchise mode and take it where we all want it to be.

I’ll break down some of the problems we’ve encountered so far and talk about how we’re addressing them below."

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 76 - View All
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Member Comments
# 61 Madwolf @ 04/06/09 07:23 PM
You should be able to raise potential based on a players performance the first 2-3 years. Then it should lock in.
 
# 62 sportzbro @ 04/06/09 07:26 PM
Quote:
Originally Posted by CapnKill
I was questioning your choice of words. You said:

Progression FIXED.

And I was wondering how you reached such a conclusion. Progression ADDRESSED would have been more appropriate.
OK if you want to get into semantics... I was "inferring" it was fixed from what I read. Obviously no one knows if it is truly until they play it. From another standpoint it is fixed compared to 2009.
 
# 63 SteelerSpartan @ 04/06/09 07:28 PM
These are all very good fixes(Finaly)



But I want a an actual NFL Sized Roster and I'll be highly disappointed if we don't get it. When I heard these guys were getting on board for Madden this was the first thing I thought of.


It was a freaking Travesty that people had to buy another freaking game to get an actual NFL sized roster
 
# 64 ghostlight85 @ 04/06/09 07:29 PM
Players on the downside should not lose their technique. Speed, strength, acceleration, physical attributes sure. I really would hate to see LT get worse at seeing the field or at catching the ball just because he's getting older.

Conversely, incoming rookies shouldn't really get a whole lot faster or stronger just because they play well. I hated last year's progression patch because it made all WR end up at 99 speed after a few years in franchise. Technique skills should drive progression in the early stages of a players career, physical attributes should drive players decreasing on the downside of their careers. PLEASE get this right. It's crucial to franchise.

In fact, players at the tail end of their careers should be able to offset their physical decline if they are still producing at a high level with continued increases in technique. The two types of progression should be separate. Injuries should also potentally effect physical attributes where applicable.
 
# 65 PGaither84 @ 04/06/09 07:30 PM
In regards to older players pulmitting, something prio versions did well was increase non-physical attribute to compensate for the agin physical ones. Speed, agility, acceleration, strength all go down but awareness, play recognition, tackle, THA, carry and other would go up if the player had a good year. For example, if michael vick had stayed in the league, his attriubtes wouldage, but if played well you could turn him into a pcket passer as he aged. A perfect example is Randell Cunningham. The same is true with HBs. Corry dillon got older and came off of an injury, however his best season came when he was about 30 and was a Patriot. A better team, a better coach, and how he matured to compensate for his loss of physical skills.

There is a saying I really like in regards to sports and football. "This is a young man's game and a verterans sport." Yung, fast, strong players stand out and old smart experianced veterans stick around and lead teams. those who can combine the young with the old excell like Arizona. Also, players who are Young, talented AND smart are the leagues all-stars such as Patrick Willis.
 
# 66 bowdown2shadi @ 04/06/09 07:31 PM
Its good to see more positive post come in on the last few pages. Why people would complain? IDK its better than nothing, right?

Like 20 other people said, "Last time I checked its April..."
 
# 67 ghostlight85 @ 04/06/09 07:32 PM
Quote:
Originally Posted by PGaither84
In regards to older players pulmitting, something prio versions did well was increase non-physical attribute to compensate for the agin physical ones. Speed, agility, acceleration, strength all go down but awareness, play recognition, tackle, THA, carry and other would go up if the player had a good year. For example, if michael vick had stayed in the league, his attriubtes wouldage, but if played well you could turn him into a pcket passer as he aged. A perfect example is Randell Cunningham. The same is true with HBs. Corry dillon got older and came off of an injury, however his best season came when he was about 30 and was a Patriot. A better team, a better coach, and how he matured to compensate for his loss of physical skills.

There is a saying I really like in regards to sports and football. "This is a young man's game and a verterans sport." Yung, fast, strong players stand out and old smart experianced veterans stick around and lead teams. those who can combine the young with the old excell like Arizona. Also, players who are Young, talented AND smart are the leagues all-stars such as Patrick Willis.
HAHA, beat you to it.
 
# 68 dasg @ 04/06/09 07:34 PM
Quote:
Originally Posted by Madwolf
You should be able to raise potential based on a players performance the first 2-3 years. Then it should lock in.
+1 agree.
 
# 69 marcoyk @ 04/06/09 07:35 PM
I'm not a huge franchise mode player...
but still nice to hear of an improvement.
was looking for something a little more exciting
 
# 70 thudias @ 04/06/09 07:36 PM
Angry mob much?
 
# 71 lightning_78 @ 04/06/09 07:36 PM
Quote:
Originally Posted by dasg
+1 agree.
Agreed
 
# 72 DLaren @ 04/06/09 07:37 PM
Quote:
Originally Posted by PGaither84
Lastly, any word on weekly progressions? I loved the week 5, 11, 17 progressions. I thought that was VERY sim. that allowed good players to go up as the year went on like Wess Wlker and players like Favre who underperformed to drop in steado f staying at their ratting all season long. It also allowed fora mid season turn around. maybe you start off cold and then got better stablisising your ratting.

Quote:
Originally Posted by CapnKill
I have another important question.

Will progression still only occur at the end of the season?

Just speculating here, but if Donny & Josh use the HeadCoach formula (which is looks like they will), then progression/regression will occur in small amounts all season long; not just during specific weeks or at the end of the year.
 
# 73 JAYMO76 @ 04/06/09 07:47 PM
Let's hope for an RPG style free agent blog at some point in the near future.
 
# 74 PGaither84 @ 04/06/09 07:47 PM
Quote:
Originally Posted by IndyColts2
Plus, I'm sure it is back in, but there needs to be a TRAINING CAMP.
I hated this feature because it wasn't fair to the computer controlled teams. Also it was very limited. Oh, this year Patric Willis is going to go to training camp, but becasue I drafted an OLB to help out my LB core, Willis isn't in the mood to go to training came, ie. I had to seend my new rookie in his stead. the very concept of select palyers being able to partake in mini games to improve upon thier already progressed sates is un-sim and unrealisitc and un-fair. I would bypass all mini camp/training camp because if doen well your teams would become super duper when the computer was lagging behind.

I tihnk there should be some sort of taining camp/sumer camp but jsut for the sake or hacing players work out and stay in year-round shape. i don't think these camps should greatly improve your players as this is a standard for all nfl players.
 
# 75 Sanchez_Mareno @ 04/06/09 07:47 PM
Quote:
You might even see a few famous rookies make a re-appearance from those drafts.
I think that will be pretty cool!
 
# 76 PacMan3000 @ 04/06/09 07:48 PM
Here's what I wanna know...

The blog seemed to indicate that there will be a whole new way to scout players, and that if you scout well enough, you'll be able to even see certain ratings for these rookies.

The blog then said that we shouldn't fall in love with the workout warriors, and to not soley go on the numbers--such as the 40 or bench press.

I'm curious--what else do we have to go on? Now, maybe they are saving this for a later date, but unless we can play with these rookies in a College Senior Bowl game, or work them out at the combine, or at least see their full college stats...aren't we relegated to only going off of their measurables and a few lines of text that states what the player is good at and who they best compare to?
 
# 77 seveb @ 04/06/09 07:53 PM
Good stuff. It looks promising for this year.

I'm a little leery of too much progression based on performance. I don't want my young QB not to progress because he's on the bench for seasoning. Also, it sometimes makes me feel like I'm playing to build stats for my guys, not win the game. Like if I'm up (or down) by 30 points, that I should keep pounding away with my starting RB to pad his stats. I'd like to see maybe coaching have a bigger part, and maybe much of it be random, or something else creative.

OTOH, I like the sharper falloff of older guys. RB's are almost ALWAYS are done by 30. Anyone want to take bets that LT's best days are way behind him? Ironically (refer to previous paragraph), the guys that pass that barrier aren't the ones who've had awesome careers, but ones who have didn't get a lot of carries early in their career and aren't beaten up. This goes for Priest and Tiki. Someone mentioned Corey Dillon had his best year for the Pats at 30, which is dubious (he had some great years for Cinci), but he was pretty much done after that. I hope older players CAN beat the odds, but it really is super-unlikely, and should almost never happen.

I'm sold enough that if they give me a reason to believe that line play won't totally suck, I'm gettin' it. (I swore off Madden after last year's nightmare).
 
# 78 LionsFanNJ @ 04/06/09 07:55 PM
Quote:
Originally Posted by IndyColts2
Also, with the pre-created rookies, as great as it sounds that there won't be ******** looking rookies it poses as a problem. A person said in another thread that if there are 224 picks (actually if EA added in restricted FA's then there should also be compensation picks) and you go through 15-30 seasons of franchise, wouldn't you just see the same guy over and over if you made a new franchise? You would know who is who and what they are rated. Unless they have 500,000 players and make it where the system doesn't allow the same player in different Franchises then this will be a huge problem.
This. What is the rookie database going to be like? Will it be enough to randomize rookies enough so that we don't see the exact same players over and over if we restart a franchise? Maybe its tied to the roster updates and downloaded in the background to add more? Thats my only concern with this.
 
# 79 ghostlight85 @ 04/06/09 07:55 PM
Quote:
Originally Posted by seveb
Good stuff. It looks promising for this year.

I'm a little leery of too much progression based on performance. I don't want my young QB not to progress because he's on the bench for seasoning. Also, it sometimes makes me feel like I'm playing to build stats for my guys, not win the game. Like if I'm up (or down) by 30 points, that I should keep pounding away with my starting RB to pad his stats. I'd like to see maybe coaching have a bigger part, and maybe much of it be random, or something else creative.
Totally agree, that's one of the things where I prefer it to be more based on coaching and potential and partially performance. Unfortunately I think it is a minority viewpoint as most people want to see it go hand in hand with performance. I don't think it breaks the game to go that way, but it does make for the exact issues you stated.
 
# 80 Nza @ 04/06/09 08:01 PM
Obviously some good stuff but a few things I'm concerned about.

Firstly, I just don't like the idea of static rookies pulled out of a pool to create a class. I haven't played NFLHC being in a PAL territory, so maybe it works better than I imagine, but it sounds clunky. It's an inherently flawed idea. At the very least, names should be randomized, because otherwise you run the risk of eventually seeing repeat rookies and knowing if they're good or not before you draft them. I think making potential random is a good idea too - it's just one standalone attribute, that should be easy enough? That way you can never be sure a player is exactly the same even if you remember the name.

Secondly, hopefully stats are still being tweaked because 09 wasn't perfect. Too few passing yards by QB's and way too many sacks IIRC. Sack distribution amongst defenders was off too (too many MLB's with 10+, 3-4 DE's etc).

Also, I was hoping for a slightly more dynamic regression model. 'IF players_age > X THEN execute Regression' is a bit boring. Not all players follow this model in real life. Is there room in Madden 10's system for a Rice, a Favre?

Lastly, I'm not sure I want to know about my player's maximum rating, like it is set in stone. Ugh, that seems terrible to me. Takes the fun right out of developing players IMO knowing what their limit is. Draft a guy 3rd overall, and instantly get to see he'll never become an elite player? Sorry, but that sucks bad. I don't want to know what I shouldn't be able to know in real life! Please say this can be turned off or is at least an attribute you have to go out of your way to find (like right at the edge of the list out of easy sight).
 


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