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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-06-2009, 07:01 PM   #57
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Re: The New Franchise Blog!!!!!!!

I just hope Josh Looman is reading this, so he knows what to address, whether they are fixed/in the game or not.
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Old 04-06-2009, 07:02 PM   #58
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by splff3000
For all you HC guys, what does he mean by
It means rookies arent randomly generated by the computer, and that each rookie is actually made my the Madden team.
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Old 04-06-2009, 07:03 PM   #59
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Re: The New Franchise Blog!!!!!!!

That was great. Bringing in head coach stuff like sleepers busts and potential
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Old 04-06-2009, 07:03 PM   #60
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Re: The New Franchise Blog!!!!!!!

i hope that because they are adding the potential attribute that production, intangibles, athleticism, and playbook knowledge get in there... playbook knowledge really made difference in head coach another important thing if they are emphasizing a sim style is to have the philosophy/system types for each position effecting the ratings i would be thrilled with the apparent improvements to game play and a franchise mode that includes the draft, free agency, progression of players, and roster structure of head coach ... disappointed we wont see a new head coach and the best way possible to market it would have been to relase head coach a week before the draft so while watching the NFL draft you could be playing EA's game
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Old 04-06-2009, 07:03 PM   #61
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by splff3000
For all you HC guys, what does he mean by
It means rookies aren't randomly created by the computer. The developers are designing them by hand.

I personally prefer this system (although I think POTENTIAL should be randomized in most players) because it means the draft classes are balanced and make sense.
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Old 04-06-2009, 07:03 PM   #62
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by BORN4CORN
this blog owns..

progression fixed
How are you reading that much into it? We've seen no mention of SPD, AGI, ACC, JMP and other physical stats being limited... which they should, unless you think its ok for a player to get 3-5 points of SPD boosts during progression.

We also see no mention of the same exact progression occuring every time you sim the same franchise season...
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Old 04-06-2009, 07:04 PM   #63
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Re: The New Franchise Blog!!!!!!!

OK... i've re-read it and i've decided.

GOOD START....TBC
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Old 04-06-2009, 07:05 PM   #64
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by lightning_78
We mean that though a lot of guys do drop off around age 30, there are guys like Thomas Jones (who rushed for over 1300 yds and 12 TDs if I remember), Jerome Bettis when he was playing, and guys like LT and Westbrook who are either or almost 30 who are all still playing at a high level.

We don't want our 29-year-old HB who just rushed for 1800 yds and 25 TDs (aka Priest Holmes in 2003 when he turned 30) to have that kind of season and then drop from a 97 OVR to a 92 OVR just because he turned 30.

Though that's where the potential rating could come in handy if done correctly.
That's pretty much what I'm going for. It would make fantasy drafts even more tedious. Even in past Madden's (going back to past gen) I'd always draft a really young team because I feared players overall dropping due to age.

I hope they implement some sort of "Leadership" rating that can effect the younger players on the team.
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