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Madden NFL 10 Blog: Franchise Mode Improvements

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Old 04-06-2009, 07:05 PM   #65
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Re: The New Franchise Blog!!!!!!!

Also to add further to my last post...

Do I need to remind the HC fan base of the thousands of players that came into the draft that had the same stats and they had the same height weight ect ect except that they came from different schools?

There is no way they could give us a full draft of 224 players at least for over 15-30 years because thats anywhere from 16,000-20,000+ hand crafted pre-made players...
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Old 04-06-2009, 07:05 PM   #66
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by MRxAmazing
"• Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed."


DO NOT LIKE. This better be addressed correctly. If a player has a great year, he shouldn't degress in overall just because he's getting older. Especially HB's.

Thomas Jones, Jamal Lewis, Brian Westbrook and LaDainian Tomlinson are all going to be 30-31 by the end of our first year in Franchise. So does that mean that even if those guys have a few great years (in the Franchise), they're still subject to having their overalls decrease instead of increase?
The physical skills of those players have declined, and that will probably be reflected in how the ratings decline in Madden. That doesn't mean that they can't still be very effective players in the game. As they still are in real life.

The blog also said that the progression/decline will be based off of each players numbers relative to all other players at that position. So if those older players are still putting up strong numbers then the decline probably won't be as steep, but they will still probably decline slightly, as well they should, IMO.

The Warp Speed comment probably was overstating things a bit, but you can P.M. Josh and ask for clarification just to be on the safe side.
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Old 04-06-2009, 07:07 PM   #67
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Re: The New Franchise Blog!!!!!!!

The pitfall with crafted players rather than random is that there need to be enough and they need to be partially randomized so that it isn't repetitive once you see them a few times in franchise. I don't want to know exactly how good each guy can be just because I drafted him before in another franchise.

At least randomize his potential, and maybe have a range that he fits into to start with so that each player still can turn out different. Also, have enough players that I can still go 20 years into franchise without having repeats or anything.
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Old 04-06-2009, 07:08 PM   #68
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Re: The New Franchise Blog!!!!!!!

Ians latest Tweet JUST after the post.

ian_cummings There are some unbelievable people on OS. Either we talk about small stuff or nothing, yet 2 guys say they won't buy the game now. LOL

ian_cummings Rest assured franchise has plenty of new stuff...we aren't going to "just tune it" all year.
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Old 04-06-2009, 07:08 PM   #69
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Re: The New Franchise Blog!!!!!!!

I have another important question.

Will progression still only occur at the end of the season?

I much preferred the PS2 way where there were 3 progression points throughout the season itself... it made it more fun and exciting when you reached that point ot see who was progressing and how... more feedback for the GM is better I feel.
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Old 04-06-2009, 07:08 PM   #70
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by ghostlight85
The pitfall with crafted players rather than random is that there need to be enough and they need to be partially randomized so that it isn't repetitive once you see them a few times in franchise. I don't want to know exactly how good each guy can be just because I drafted him before in another franchise.

At least randomize his potential, and maybe have a range that he fits into to start with so that each player still can turn out different. Also, have enough players that I can still go 20 years into franchise without having repeats or anything.
+1.

I agree alot with this, but there were also huge pitfalls with the randomly generated classes, at least how it was before.

Doesnt really matter though. I will be importing most of my classes from NCAA.
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Old 04-06-2009, 07:11 PM   #71
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Re: The New Franchise Blog!!!!!!!

Hmmmm.
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Old 04-06-2009, 07:13 PM   #72
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Re: The New Franchise Blog!!!!!!!

Quote:
Originally Posted by CapnKill
How are you reading that much into it? We've seen no mention of SPD, AGI, ACC, JMP and other physical stats being limited... which they should, unless you think its ok for a player to get 3-5 points of SPD boosts during progression.

We also see no mention of the same exact progression occuring every time you sim the same franchise season...
Ummm the simple facted they have at least addressed the issue is enough for me right now.

Is it possible for anybody to just enjoy the little tidbits we get without being pissed/negative about all of them? Sorry not all the questions you have were answered...last time I checked its still APRIL.
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