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Madden 2010 News Post

Check out the new Madden NFL 10 blog, which talks about improvements to the QB position.

Quote:
"I'm back again folks, bringing you some more additions and improvements that you can expect to see in Madden NFL 10. This week, I'm going to focus primarily on the QB position and show some of the improvements we've made for this year. First off, I'm going to talk about a new animation technology that we can call "layered blending".

Layered Blending
"Layered blending? I thought you were going to talk about quarterbacks?" You'll see shortly how this works for QB's. First, a quick lesson on what blending is. Anytime a player transitions from one animation to another, he will use a 'blend' of his previous animation into the next animation. When you don't have a nice smooth blend, you'll get poppy / hitching animations. If you make blends that are too long, you can easily not have the correct amount of control over your player (he can feel very 'sluggish' or unresponsive). The most common types of blends are linear, ease in, and ease out. Those just refer to how many frames of either the previous or current animation you use while blending. For Madden NFL 10 though, we've added something new - the ability to actually separate the blends out between different parts of the body. We call this layered blending because it allows us to create different layered animation by blending one part of the body out quicker or slower based on the needs of the game. So how does it relate to QB's? Well, how often has this happened to you?"

Game: Madden NFL 10Reader Score: 7.5/10 - Vote Now
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Member Comments
# 21 youALREADYknow @ 02/23/09 08:27 PM
More gameplay additions that were overdue. Great work and look forward to seeing it all in action. Hopefully the lack of accuracy leads to more incompletions and not more interceptions across the board.
 
# 22 Hooe @ 02/23/09 08:29 PM
Quote:
Originally Posted by Donny_Moore
Ding ding ding! We have a winner folks!

Well done tyler289, Big Ben in fact has the highest throw on the run rating for Madden 10.
Not entirely unexpected; he deserves it after his performance this past season.

Here's the Cowboys fan in me hoping that my boy Tony Romo gets much love.
 
# 23 SteelerSpartan @ 02/23/09 08:29 PM
Quote:
Originally Posted by Donny_Moore
Ding ding ding! We have a winner folks!

Well done tyler289, Big Ben in fact has the highest throw on the run rating for Madden 10.

How about "Throwing in the grasp".....Is there any rating for that or is it a universal system for everybody...and the timing and effects are the same for everybody..perhaps the strength rating plays a role???

again exhibit A...1st play




 
# 24 ch46647 @ 02/23/09 08:29 PM
Thanks Ian!!!!!

All the QB improvents sound incredible! I also like the way you said if the QB is hit while throwing, the ball could fly up and create a very dramatic moment with the defense trying to intercept it. This is EXACTLY what I was talking about in that ball physics thread a few weeks ago! Hopefully this applies to balls being tipped at the LOS or by DB's or WR's as well.
 
# 25 redsfan4life @ 02/23/09 08:30 PM
This sounds good, my only concern is that if deep ball QB accuracy is too good it may be very easy to just throw deep posts all day long. This should be tested a ton.
 
# 26 g2thecore @ 02/23/09 08:32 PM
Awesome news Ian! Wow, I'm really impressed with the new system.
 
# 27 cdj @ 02/23/09 08:34 PM
This was posted at the Inside EA Sports Blog, but I am not sure if you guys respond there:

If someone does a smart route on a slant and it moves from short/medium to a deep route (3rd & long), which accuracy rating takes precedence? Is the rating dependent on distance or route?


This looks really great and I look forward to seeing it in NCAA 10 as well. Keep up the good work.
 
# 28 Cusefan @ 02/23/09 08:37 PM
Quote:
# Have any ideas of other places we could possibly use layered blending that we may not have thought of?
The only thing that comes to mind Ian is when a Receiver catches a ball near a sideline and he begins the animation inbounds but is clearly out of bounds but the call is still a completion. Or if a Receiver is Inbounds but is called out.

Even if you reviewed those plays the calls would always stand. I wish i had a video but I never kept one.
 
# 29 streamline @ 02/23/09 08:37 PM
Quote:
Originally Posted by cdj
This was posted at the Inside EA Sports Blog, but I am not sure if you guys respond there:

If someone does a smart route on a slant and it moves from short/medium to a deep route (3rd & long), which accuracy rating takes precedence? Is the rating dependent on distance or route?


This looks really great and I hope it is in NCAA 10 as well. Keep up the good work.
I'm pretty sure that it will dependent on the distance of the route.
 
# 30 IanCummingsFriend @ 02/23/09 08:38 PM
For the first time in many years, I'm really anticipating madden 10. Glad you are the guys working on this game. Thanks!
 
# 31 krc1130 @ 02/23/09 08:39 PM
Quote:
Originally Posted by Donny_Moore
Ding ding ding! We have a winner folks!

Well done tyler289, Big Ben in fact has the highest throw on the run rating for Madden 10.
Donny, I have a question: Now that we have this new throw on the run rating (I love it but it's not good for my boy Eli ) how will the animations work? If someone is scrambling outside the tackles and their throwing hand is facing forward (the end zone they are trying to score in). Now I see "O" receiver open and throw it to him. Will the QB just throw the ball like so or will he stop and throw?
 
# 32 K_GUN @ 02/23/09 08:39 PM
Quote:
Originally Posted by Cusefan
The only thing that comes to mind Ian is when a Receiver catches a ball near a sideline and he begins the animation inbounds but is clearly out of bounds but the call is still a completion. Or if a Receiver is Inbounds but is called out.

Even if you reviewed those plays the calls would always stand. I wish i had a video but I never kept one.


same here


just happened to me last week
 
# 33 djordan @ 02/23/09 08:40 PM
good stuff mang......
 
# 34 hollerback04 @ 02/23/09 08:40 PM
i was watching the combine while the qbs were throwing and the commentators were talking about how quick a quarterback can get in and out of his drop affecting his effectivness. for example in mark sanchez's case they said he was a long strider with a long over the top motion. ( not saying thats a bad thing but back to the point) is it possible to implement signature drop styles for the qbs and bring back that gather step at the end of the drop i really miss that?
 
# 35 Cusefan @ 02/23/09 08:42 PM
Quote:
Originally Posted by K_GUN
same here


just happened to me last week
I had a real bad one against a top ranked madden player online. There was like 2 seconds left and I had a amazing pass in the corner of the Endzone to win but was called out and not reviewed. It was horrible because it was such a nice pass and could have been one of those special moments in Madden for me. Instead it left a really bad taste in my mouth.
 
# 36 NBASLAM2001 @ 02/23/09 08:42 PM
Very impressive Ian. Looks tons more realistic. I've been impressed with EA lately. I'm gonna purchase Live 09 and NHL 08(LOL i'm getting used to hockey) this week. This looks like a purchase. And I did not purchase (enjoy) Madden this year for the first time.
 
# 37 jfsolo @ 02/23/09 08:43 PM
Good Stuff. The tuning of the ball release based on the level of contact by the defender, along with the implementation of procedural awareness will change the Madden football dynamic considerably.

Ironically, players will eventually have to make the decision themselves to eat the ball(instead of being forced by the animations) and take more sacks, instead of tossing up a bunch of wounded geese, and getting picked over and over.

Hopefully layered blending will be used on defense as well, adding more reaching, and grasping actions, thus replacing all the suction elements.
 
# 38 BSherrod @ 02/23/09 08:47 PM
You just got $120 out of me. What gets me excited is that this is a Feburary feature, what are we going to hear about in April or May. *cough* Online Franchise *cough*.
 
# 39 nexdawg @ 02/23/09 08:48 PM
It was so beautiful i almost cried!LOL So what about a rating for QB's release? It seem more important with the layerd blending(im not sure wether its a feature or not)

And He said that layerd blending was starting with the QB so they should be using it @ every position!

Better animation!!!! IM DOING MY HAPPY DANCE
 
# 40 doughron @ 02/23/09 08:51 PM
Could layered blending possibly lead to proper implementation of intentional grounding? If your QB is being sacked and you are able to still throw the ball, I would hope it is much harder to get an accurate throw away, which hopefully would lead to some intentional grounding calls.
 


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