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Madden 2010 News Post



Hey guys, we thought it would be a perfect time to share something that I am personally very excited about for Madden NFL 10. We took each and every rating in the game (over 50+ player ratings) and scaled them up/down in a way that is now using much more of the scale. I like to describe it around the office like this…”We basically stretched out the ratings.” We want to use more of the numbers so we get a bigger, more noticeable affect in the game.

Let me give you guys an example….in Madden NFL 09 all of the WR’s Route Running ratings ranged from 62-99. In the current Madden NFL 10 build, WR’s now check in from 35-99. To counter this on the defensive side, all CB’s in Madden NFL 09 had a Man Coverage rating which ranged from 64-99. Now in Madden NFL 10, CB’s Man Coverage range is currently 40-99.

Every position and every rating has been re-scaled to expand the range of numbers we are dealing with. The Overall Rating for your average NFL player has dropped. Your Joe Average linebacker who was 80 OVR is now dropped down to 70. The players who were before right on the cusp of 90 in a rating category are now down around 85-88…Meaning, there are fewer superstar players out there. Before, where you could maybe get by throwing to your slot WR who had 93 SPD, with 74 ROUTES, and 77 Catching…now in Madden NFL 10, that guy is going to have like 91 SPD, 60-65 ROUTES and anywhere from 65-70 Catching. Let me tell you, these rating drops make a big difference when that slot rookie WR with 90+ speed now drops every 3rd pass or so, or just simply cannot get open.
The superstars have not been affected however, this is intentional. Peyton is still 99 OVR, Patrick Willis a 99, Larry Fitz is 99, etc. The elite players at rating categories have not been affected either (JaMarcus Russell still has a 98 Throw Power and Chris Johnson still rated 99 Speed). [Side note: One of my personal goals is to have the actual NFL players in Madden NFL 10 look like their real-life counterparts and play to their strengths and weaknesses like never before in a football video game.]

Speaking of the Speed, which is always a hot topic, we made some major changes with the infamous SPD rating as well. To give you a great example, I will again go back to WR and CB. In Madden NFL 09, the WR SPD range was 85-100…CB was 87-99.

In Madden NFL 10, WR SPD range is currently 70-100…CB is currently 75-99. So as you may or may not tell, the SPD range has been pushed down, in our opinions, to better reflect the “sim-gameplay” style that Ian and Phil have been telling you about all winter long. This SPD change has been updated for each position, so it makes a huge game play affect.

Ian and I had a game the other day where Earnest Graham broke one up the middle for a 55 yard touchdown run… and he could not be caught!…E-Grahams’ Madden NFL 10 current SPD rating….80 SPD. That should give you a good sense of what is possible with the new ratings. It’s not all about having the 90+ SPD anymore. On this particular run, Ian’s CB’s got hung up against some blockers and all I had to do was beat one safety and Graham was gone! He had Brandon Jacobs and his 85 SPD breaking some long runs as well. On the flip side of bigger/slower backs, Chris Johnson is absolutely lethal right now. You can actually get him outside with sweeps now and he is a beast to stop. But again, we are constantly tuning the gameplay, we have an entire team dedicated to that and they are some of the best people we have in the building.

So there you have it, player ratings are in for a major overhaul this year and I am really excited already with the impact they are having on the early builds of the game. And rest assured, we are well aware of the outside impacts this will have….Rookies will now come into the league based on the new ranges, NCAA Import guys are being tuned as well…Progression has been accounted for as well to better reflect breakout stars and burned-out former stars. Meaning, we want to have bigger jumps in OVR this year, both positive and negative. That’s all for now, probably gave away too much already!

Would love to hear any feedback about this big new change in the way we do player ratings. I’d be happy to answer any questions regarding the new rating ranges….please no individual ratings questions, not answering those! Stay tuned for more Madden player rating related blogs in the future!


- Donny Moore – Madden NFL 10 Designer

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Member Comments
# 201 IanCummingsFriend @ 02/10/09 11:17 PM
Quote:
Originally Posted by kehlis
Lions shouldn't match up with the Steelers...They didn't win a game this year. And from what I understand, people already use dominate teams a majority of the time.
I understand that. What I'm getting at, It's not my fault they went 0-16. I didn't coach the team, calls the plays they did. I shouldn't be at a disadvantage because of what they did. Maybe they didn't use the talent they had to the best of the team? Who knows.
 
# 202 SteelerSpartan @ 02/10/09 11:17 PM
Quote:
Originally Posted by GKEnialb
I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
Yeah especially if ya don't have any freaking refs blowing OT Coin Tosses
 
# 203 kehlis @ 02/10/09 11:18 PM
Quote:
Originally Posted by GKEnialb
I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
I agree 100% flukes should happen.

And I hope what I'm going to say makes sense. I don't think it should be looked at as a 10-0 split or a 9-1 split.

Every time the two teams line up, Pittsburgh should out match them, without a doubt. But if the game is done the right way, that fluke game should have the potential to happen depending on certain turnovers or big plays and when they happen.

Again I am not disagreeing with you about a 9-1 split (sounds about right to me).
 
# 204 Anti Honor @ 02/10/09 11:19 PM
Quote:
Originally Posted by Donny_Moore
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
Franchise mode - It would be nice to finally have to put some effort into rebuilding piss poor teams. So, I'm 100% behind the decision to make bad teams finally respond as... bad teams. That's not the case in previous titles - You can basically choose any team and make the playoffs in the first season.

If this rating change, allows teams to play more like their real life counter parts - You sold me on the game already.
 
# 205 SHO @ 02/10/09 11:28 PM
Quote:
Originally Posted by Donny_Moore
We are VERY much on the same page here, trust me. I want James Harrison, LaMarr Woodley,Troy Polamalu, and the Steelers Defense to feel like the 2007 New England Patriots offense - I want them to be that dominant, from the defensive side of things. That is my goal and I think these new rating changes help us get there. So for example, these pass rush beasts from Pittsburgh will raise absolute hell on a team with suspect pass protection. So just like we lowered things like SPeed and Awareness, we also broadened the gap for Offensive Linemen Pass and Run blocking. So your Joe Average Left Guard who was rated in the mid to high 80's in Pass Block Footwork or Strength, now, those same guys are found anywhere from 10-20 points lower (in the mid 60's - low 70's). Meanwhile, Mr. Woodley and Mr. Harrison keep their 95+ pass rush abilities (power moves/finesse moves).

Teams and players will play to their strengths and weaknesses like never before. That is my personal mantra for 10.
FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.
 
# 206 Joborule @ 02/10/09 11:37 PM
Quote:
Originally Posted by Donny_Moore
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
Any given Sunday.

Any team should be able to beat any team in the league if they can out perform the other team. Now, since both players are equal, I'm willing to bet that the Lions may pull out a win or two, but that should be to the help of lucky plays going in their favour. That and players will recognize tendencies and try to take advantage of them.
 
# 207 tbuck0027 @ 02/10/09 11:50 PM
I have a question about defensive schemes and ratings. I dont know if its too late to implement something like this but i think it would be awesome and add a whole new dimension to playing and franchise mode with the new rating system. My thinking is that with certain players, they should fit towards a scheme. I will use the steelers as an example. Their 2 olb's are perfect for a 3-4 scheme. But if you put those OLBs in at olb in a 4-3 scheme in real life there "ratings" would not be as good and they obviously would not play olb as good in a 4-3 defense. So would there be anyway to make players ratings change if they changed a system? Like if james harrison is rated 95 at olb, if a team whos defensive scheme is a 4-3 signed him for an olb, his rating would drop to like an 80 or something?
I know i rambled but i hope i got my point across. I would love some feedback on this.

Like I kjnow in ncaa there are 2 categories of linebacker, run stopper and coverage, in madden could there be like a 3-4 linebacker and a 4-3 linebacker category.
 
# 208 kcarr @ 02/10/09 11:58 PM
Quote:
Originally Posted by Donny_Moore
And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?
Leigh bodden which most people probably know and then probably travis fisher wasn't it. Just a guess on the second one but I think those are the lions corners. That said I probably know more of their roster than most cause I play with them in madden quite a bit. I would have to agree that other than sims, johnson, and smith they are weak.

Depending on the games I would say pit should win between 8 and 10 usually averaging about 9.5 but you have to account for flukes. Also, then lions did play some close games where one of those plays goes the other way and they might have something so I could see them at least staying in a couple of the games to where one or two lucky plays could give them a fluke win.
 
# 209 rqs_007 @ 02/11/09 12:08 AM
I think the idea is great. Let the stars be stars and the role players be role players. And in regards to the speed rating, I think it's an excellent idea. Will fatigue play a role? Can a person start a game with 99 SPD and finish the game with 92 SPD because he was overused? Seems like fatigue is only temporary in the game when it should play a role throughout the game.
 
# 210 splff3000 @ 02/11/09 12:11 AM
Quote:
Originally Posted by IanCummingsFriend
I understand that. What I'm getting at, It's not my fault they went 0-16. I didn't coach the team, calls the plays they did. I shouldn't be at a disadvantage because of what they did. Maybe they didn't use the talent they had to the best of the team? Who knows.
I respectfully disagree with you here. I think you should be at a disadvantage. I have been playing with the Raiders since....god knows and there have been some years were we were pretty much totally crap as far as ratings go, but I found ways to win. If I choose to play with the Raiders and I'm about to play someone that has the Steelers, I expect to be in for a challenge. I expect the O-line to be suspect in pass protection because that is how the real Raiders are. You have to learn your teams strengths and weakness and play to them or away from them respectively. I have always won with my team.....some years more than others, but it's because I am playing to my strengths. If you're gonna play with the Lions, guess what. Better hit the lab and work on finding out about your team. Trust me, I have to do it almost every year with the Raiders if I want to be competitive. Also, if I lose, that's fine too. I know I'm playing with an inferior team. I'd rather the players on my team play like there real life counterparts and I lose, instead of playing like superhuman players and I win. That makes wins against the Steelers and the Patriots of the league that much sweeter.
 
# 211 Donny_Moore @ 02/11/09 12:22 AM
Quote:
Originally Posted by NOBLE
FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.

NOBLE my friend, safe to say you will NOT be disappointed in the least with the Arizona Cardinals offense of Madden 10! That is, as long as Old Man Kurt Warner doesn't retire on ya! If you guys have to go with Leinart back there, it might be ugly.
 
# 212 CW McGraw @ 02/11/09 12:33 AM
It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.
 
# 213 kehlis @ 02/11/09 12:44 AM
Quote:
Originally Posted by CW McGraw
It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.
No, what has excited the sim community is this announcement coming well in advance of the game and being only the second announcement of many. This is a big step in the process.
 
# 214 Sef0r @ 02/11/09 02:16 AM
Are there are ratings that are esentially fixed? I would hate to see SPEED go up for a player, maybe go down after 5-6 seasons but never up.
 
# 215 kcarr @ 02/11/09 02:28 AM
Quote:
Originally Posted by tbuck0027
I have a question about defensive schemes and ratings. I dont know if its too late to implement something like this but i think it would be awesome and add a whole new dimension to playing and franchise mode with the new rating system. My thinking is that with certain players, they should fit towards a scheme. I will use the steelers as an example. Their 2 olb's are perfect for a 3-4 scheme. But if you put those OLBs in at olb in a 4-3 scheme in real life there "ratings" would not be as good and they obviously would not play olb as good in a 4-3 defense. So would there be anyway to make players ratings change if they changed a system? Like if james harrison is rated 95 at olb, if a team whos defensive scheme is a 4-3 signed him for an olb, his rating would drop to like an 80 or something?
I know i rambled but i hope i got my point across. I would love some feedback on this.

Like I kjnow in ncaa there are 2 categories of linebacker, run stopper and coverage, in madden could there be like a 3-4 linebacker and a 4-3 linebacker category.
I think this is the wrong way to go about fixing this problem. You shouldn't change a player's ratings based on the system. James harrison is the same player regardless of which system he is playing in. He has the same set of skills no matter what. The difference has to be in what skills are needed to make a great linebacker within the system. this is why the overall rating is kinda pointless in my opinion. The real solution to making these players better within their system is making the actual ratings matter like they should, height and weight play in to some positions being different in different systems. Also, with this whole lowering ratings this should help as long as they make the players weak in the areas that will make them weak in those other systems
 
# 216 xblake16x @ 02/11/09 05:57 AM
I dont understand how this wont greatly motivate people to keep choosing the faster players?

and if the progression system is fixed this time around there should be room to find late round draft steals...TOM BRADY...anyone? For the previous-gen consoles, the progression system was nearly perfect, if players performed and continued to perform, they would continue to increase in ability. Why dont we see that on the 360 or ps3?
 
# 217 kensaku @ 02/11/09 06:44 AM
I am excited! Thanks for the hard work. But I wonder how the defensive player will react when fast players are running by or near them. But I am truly excited for 10!
 
# 218 burnwood @ 02/11/09 07:02 AM
I think there is a HUGE fallacy in numerical ratings to begin with. If the goal is better gameplay then scrapping numerical ratings, adding specific abilities (maybe shortcomings as well), and putting in realistic fatigue will change the game.
 
# 219 Xipie @ 02/11/09 07:08 AM
Although this is my first post.. I have been reading the topics for months now..
Have started playing madden since '94 and obviously am hyped for '10 due to the new approach of communicating..

Now the rating change can be good if it's good implemented but I have faith in that because you guys still have a lot of time..

Ok let's say I'm a franchise playing kinda guy so madden needs to have a good franchise mode to keep me hooked..

-What always disturbed me was how the real 1st year rookies got rated vs. the automated madden draft classes.. maybe with the new ratings the drafted
player can make a bigger influence on teams..But please have a better minimum rating for players(I don't mean the overall).. There was so much wrong with certain drafted players that you couldn't use them at all..For instance a RG with strenght 78 heck some RB's have more strenght..

-Injuries.. As you could see on the weekly roster updates there where a ton of players on IR.. injuries are a major influence in sports although it sucks to have your star QB on IR it is realistic.. I think many sim style players would love to have more injuries in the game as is in the NFL

-More injuries and usefull drafted players... -> Depht.. Make using depth more important..we all know we have situational kind of players.. If your plan is to rate players to their strenght and weaknesses give me tools to work with that.. formational subs more strategies.. but not only in-game.. I want to set those things up in the franchise screen (like it was in various PS2 versions)

-Now this basicly means you will have more playing time for other players.. so my next point is progression.. progression is huge factor for me.. I think a potential rating would be good.. but it shouldn't be the most important factor..
I loved the PS2 progression system.. pre-season, week 5 etc..
An idea could be rating,potential,individual performance,team performance(meaning playing time)
Potential for the off-season rating changes.. individual performances during the season as well with team performance..
So let's say I sign Ray Lewis to the Jets.. My whole D should benefit from this... Just look at the updated roster ratings.. Jim Leonard a 85 rated overall SS.. would he have the same rating at the Bengals? no he wouldn't so he is rated that high because they have a great unit..and it helps him
Same story imo with FS Ryan Clark from the Steelers.
If you catch my drift..

Well that's it for the moment just my 2 cents and it's great to discuss these things in february
 
# 220 Avii @ 02/11/09 08:06 AM
I would like a feat system implemented.

Like a WR with a "Sideline catch" feat will more likely keep his toes in when stretching to catch it on the sideline. Not all the guys who can catch the ball when its thrown to them (massive catch ratings) can do this.
"Catch in DT" feat, "Shake-n-Bake" feat, "Bulldozer" feat, "brick Wall" feat etc, when added to players can create much more realistic player variations than ratings alone can convey.
 


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