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Old 02-10-2009, 11:17 PM   #241
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by GKEnialb
I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
Yeah especially if ya don't have any freaking refs blowing OT Coin Tosses
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Old 02-10-2009, 11:18 PM   #242
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by GKEnialb
I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
I agree 100% flukes should happen.

And I hope what I'm going to say makes sense. I don't think it should be looked at as a 10-0 split or a 9-1 split.

Every time the two teams line up, Pittsburgh should out match them, without a doubt. But if the game is done the right way, that fluke game should have the potential to happen depending on certain turnovers or big plays and when they happen.

Again I am not disagreeing with you about a 9-1 split (sounds about right to me).
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Old 02-10-2009, 11:19 PM   #243
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
Franchise mode - It would be nice to finally have to put some effort into rebuilding piss poor teams. So, I'm 100% behind the decision to make bad teams finally respond as... bad teams. That's not the case in previous titles - You can basically choose any team and make the playoffs in the first season.

If this rating change, allows teams to play more like their real life counter parts - You sold me on the game already.
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Old 02-10-2009, 11:28 PM   #244
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
We are VERY much on the same page here, trust me. I want James Harrison, LaMarr Woodley,Troy Polamalu, and the Steelers Defense to feel like the 2007 New England Patriots offense - I want them to be that dominant, from the defensive side of things. That is my goal and I think these new rating changes help us get there. So for example, these pass rush beasts from Pittsburgh will raise absolute hell on a team with suspect pass protection. So just like we lowered things like SPeed and Awareness, we also broadened the gap for Offensive Linemen Pass and Run blocking. So your Joe Average Left Guard who was rated in the mid to high 80's in Pass Block Footwork or Strength, now, those same guys are found anywhere from 10-20 points lower (in the mid 60's - low 70's). Meanwhile, Mr. Woodley and Mr. Harrison keep their 95+ pass rush abilities (power moves/finesse moves).

Teams and players will play to their strengths and weaknesses like never before. That is my personal mantra for 10.
FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.
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Old 02-10-2009, 11:37 PM   #245
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by Donny_Moore
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
Any given Sunday.

Any team should be able to beat any team in the league if they can out perform the other team. Now, since both players are equal, I'm willing to bet that the Lions may pull out a win or two, but that should be to the help of lucky plays going in their favour. That and players will recognize tendencies and try to take advantage of them.
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Old 02-10-2009, 11:50 PM   #246
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I have a question about defensive schemes and ratings. I dont know if its too late to implement something like this but i think it would be awesome and add a whole new dimension to playing and franchise mode with the new rating system. My thinking is that with certain players, they should fit towards a scheme. I will use the steelers as an example. Their 2 olb's are perfect for a 3-4 scheme. But if you put those OLBs in at olb in a 4-3 scheme in real life there "ratings" would not be as good and they obviously would not play olb as good in a 4-3 defense. So would there be anyway to make players ratings change if they changed a system? Like if james harrison is rated 95 at olb, if a team whos defensive scheme is a 4-3 signed him for an olb, his rating would drop to like an 80 or something?
I know i rambled but i hope i got my point across. I would love some feedback on this.

Like I kjnow in ncaa there are 2 categories of linebacker, run stopper and coverage, in madden could there be like a 3-4 linebacker and a 4-3 linebacker category.

Last edited by tbuck0027; 02-10-2009 at 11:53 PM.
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Old 02-10-2009, 11:58 PM   #247
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?
Leigh bodden which most people probably know and then probably travis fisher wasn't it. Just a guess on the second one but I think those are the lions corners. That said I probably know more of their roster than most cause I play with them in madden quite a bit. I would have to agree that other than sims, johnson, and smith they are weak.

Depending on the games I would say pit should win between 8 and 10 usually averaging about 9.5 but you have to account for flukes. Also, then lions did play some close games where one of those plays goes the other way and they might have something so I could see them at least staying in a couple of the games to where one or two lucky plays could give them a fluke win.
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Old 02-11-2009, 12:08 AM   #248
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

I think the idea is great. Let the stars be stars and the role players be role players. And in regards to the speed rating, I think it's an excellent idea. Will fatigue play a role? Can a person start a game with 99 SPD and finish the game with 92 SPD because he was overused? Seems like fatigue is only temporary in the game when it should play a role throughout the game.
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