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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-10-2009, 10:17 PM   #233
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Head coach's biggest flaw was players like matt ryan would never become super stars no matter what would happen because of the cap they put on their overall stats. it was also flawed in that its growth system had less to do with how well players performed as to how well a coach would increase their stats.

the 49's was the best example. you could take andre woodson and have him be the next HOF QB after one season even if you used a balanced attack. also players didnt grow in several key stats because of the over sight of the dev(no offense) but honestly a QB would never grow in his speed.

I want the coaches to effect player growth yes but i dont want it to dominate it like it was in head coach. i want to be able to see players grow if the perform and because the head coach trains them.
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Old 02-10-2009, 10:36 PM   #234
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Sef0r
Are you at all worried about the progression calculation possibly breaking all these ratings changes by my 2nd or 3rd season?

My 65 Catch, 65 Route Running WR might become a 85 Catch and 95 RR in his 2nd year because of how the progression works in the game.
I posted this in the original thread as well, yes. We are very much aware of the impact to progression, regression, contracts, the whole shabang. Unfortunately, I can't speak to each and every franchise feature right now.

Please stay tuned to Operation Sports and insideblog.easports.com for the latest Madden 10 player rating news and updates!

Donny

Last edited by Donny_Moore; 02-10-2009 at 10:42 PM.
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Old 02-10-2009, 10:53 PM   #235
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by IanCummingsFriend
How will teams such as the lions be able to match up against the steelers with the new rating system? Won't people just use dominate teams more often online now?
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
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Old 02-10-2009, 10:56 PM   #236
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Will it now be impossible to tackle Chris Johnson with my likely slow D?
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Old 02-10-2009, 10:59 PM   #237
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Quote:
Originally Posted by IanCummingsFriend
How will teams such as the lions be able to match up against the steelers with the new rating system? Won't people just use dominate teams more often online now?
Lions shouldn't match up with the Steelers...They didn't win a game this year. And from what I understand, people already use dominate teams a majority of the time.
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Old 02-10-2009, 11:04 PM   #238
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?
I'd say about 9-1 Steelers. Flukes can happen, so it shouldn't be 10-0, but it should be pretty darn close to that...
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Old 02-10-2009, 11:14 PM   #239
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
Calvin Johnson should be fun at least.

You are talking about an 0-16 team, first of it's kind. I believe the expectation (and rightfully so IMO) from most people who care to dabble in this kind of thing, I think that expectation for the Lions in Madden 10 the video game is for them to be the very worst of all 32 teams in the league. I'm talking clear-cut, 32 of 32.

And on paper, aside from Megatron as mention above, the Lions will be pretty bad. Kevin Smith will get a nice bump, he shows signs which is OK, but then you have first round pick Gosder Cherilus....he had a Joe Average year, so he's not much to build around. Ernie Sims is the one nice thing on defense, not much else to get excited about. Name the Lions Corners. See what I mean...

Your turn, now you tell me. If you had two average, evenly matched All-Pro Mode players playing against each other....And they went heads up Steelers vs Lions....each getting to be the Steelers 5 times...what would you EXPECT/WANT the Madden 10 results to be?

Would you want a 50/50 (5-5) Detroit/Pittsburgh split? A 10-0 Steelers sweep?

I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!
Thanks for the great response. Yes, I'm a lions fan so that's why I asked . I understand your point completely and you hit dead on about the lions players.

I played in 2 sim leagues this past season. One with my lions and one with the pats. I ended up 8-8 with the lions and won the other league with the pats. I can tell a tremendous difference between the 2 teams because i used them both all year. It just frustrated me at times with the lions because I was limited with what I had to work with. Guys dropping passes on D that hit them square in the hands only because of their poor ratings. Fumbles by kevin smith way to often. Couldn't get pressure on the QB's blitzing and non blitzing. Basically, things out of my control. These are just some examples i noticed as there were more.

I would like to come up with a way that won't punish me for playing good ball using poor teams. I understand the lions were terrible this year, but why should that affect how i use them and what I can do with them? I don't like to be a disadvantage from the start just because I use a poor team. One way i could think of, if you have online franchises this year, recieve + to ratings if I'm using players that are performing well. Basically like in NCAA 09. If I'm not in a league and I jump online to use the lions against someone, I'm basically at a handicap using a poorly skilled team. There is where my problem lies and if anything could be done about it besides picking another team lol would love to hear some ideas!
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Old 02-10-2009, 11:17 PM   #240
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by kehlis
Lions shouldn't match up with the Steelers...They didn't win a game this year. And from what I understand, people already use dominate teams a majority of the time.
I understand that. What I'm getting at, It's not my fault they went 0-16. I didn't coach the team, calls the plays they did. I shouldn't be at a disadvantage because of what they did. Maybe they didn't use the talent they had to the best of the team? Who knows.
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