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Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Old 02-11-2009, 12:11 AM   #249
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by IanCummingsFriend
I understand that. What I'm getting at, It's not my fault they went 0-16. I didn't coach the team, calls the plays they did. I shouldn't be at a disadvantage because of what they did. Maybe they didn't use the talent they had to the best of the team? Who knows.
I respectfully disagree with you here. I think you should be at a disadvantage. I have been playing with the Raiders since....god knows and there have been some years were we were pretty much totally crap as far as ratings go, but I found ways to win. If I choose to play with the Raiders and I'm about to play someone that has the Steelers, I expect to be in for a challenge. I expect the O-line to be suspect in pass protection because that is how the real Raiders are. You have to learn your teams strengths and weakness and play to them or away from them respectively. I have always won with my team.....some years more than others, but it's because I am playing to my strengths. If you're gonna play with the Lions, guess what. Better hit the lab and work on finding out about your team. Trust me, I have to do it almost every year with the Raiders if I want to be competitive. Also, if I lose, that's fine too. I know I'm playing with an inferior team. I'd rather the players on my team play like there real life counterparts and I lose, instead of playing like superhuman players and I win. That makes wins against the Steelers and the Patriots of the league that much sweeter.
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Old 02-11-2009, 12:22 AM   #250
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by NOBLE
FYI, the Cards put up over 400 yds on offense on that "dominant" defense. Don't neglect them in your equation.

NOBLE my friend, safe to say you will NOT be disappointed in the least with the Arizona Cardinals offense of Madden 10! That is, as long as Old Man Kurt Warner doesn't retire on ya! If you guys have to go with Leinart back there, it might be ugly.
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Old 02-11-2009, 12:33 AM   #251
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.
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Old 02-11-2009, 12:39 AM   #252
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
I have a very strong opinion on this one (as you may or may not tell from this post). Would love to hear where everyone stands on this!

Are other factors besides individual ratings being considered?

The concepts of momentum and team chemistry should be relevant. Some teams just "come out flat."

The Cardinals looked inept toward the end of the season and then came alive in the playoffs. A team can be flat in the first half, then turn it on in the 2nd.

Home field advantage should be part of the game. A turnover or big hit or late touchdown should have the potential to fire up a team.

There should be such a thing as collective effectiveness.

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Old 02-11-2009, 12:44 AM   #253
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by CW McGraw
It's ironic that the new iterations of Madden and sports games in general are often criticized as being nothing more than $60 roster updates but now, what's excited the sim community most is essentially a big roster update. I like it.
No, what has excited the sim community is this announcement coming well in advance of the game and being only the second announcement of many. This is a big step in the process.
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Old 02-11-2009, 12:46 AM   #254
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by Donny_Moore
NOBLE my friend, safe to say you will NOT be disappointed in the least with the Arizona Cardinals offense of Madden 10! That is, as long as Old Man Kurt Warner doesn't retire on ya! If you guys have to go with Leinart back there, it might be ugly.
See, I like where yall are heading with the ratings and gameplay. What I dot want is for the that alone to be a deciding factor. Lets take the lions for instance, I think that based on the same rosters as last year, if they split homegames down the middle, the lions might win one of those games just becasue the steelers are consistant with defense dominance. But I think it wouldnt consistantly be a blow out either. Its all to do withplay calling. I mean, i guess I wld have to play a game to see hat your taling about but I think one team shouldnt have an overwhelming advantage based on skill players. Look at the cardinals...yea they turned it up in the playoffs but stunk out loud the last few games of th season including a blowout by the patriots. I think that the ratings are great...I wid the spped rating would get looked a different as to I posted my theory several times ut I like that it can be a chessmatch. What I dont like is for it to be a hands down every lineman for the lions to be manhandled by the stealers. I mean, that aould be unrealistic and no fun. Have this scenario (whih is realistic) woodley, and harrison are beasts no doubt. against the lions there would be constant pressure every play almost. So have it where if a user is one of those scramble for 1 hour on the bckfield to make an across the body throw, elimnate this with, "hey, you have an average moblie QB in culpepper, you about 3-5 seconds to make that read before either you run for yards or ge smackd." But then again you also have to rework the DB/WR interaction to make such reads a possible thing for us to do. Does this make sense
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Old 02-11-2009, 02:16 AM   #255
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

Are there are ratings that are esentially fixed? I would hate to see SPEED go up for a player, maybe go down after 5-6 seasons but never up.
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Old 02-11-2009, 02:28 AM   #256
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Re: Madden NFL 10 Blog: Player Ratings - A New Philosophy, A New Era

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Originally Posted by tbuck0027
I have a question about defensive schemes and ratings. I dont know if its too late to implement something like this but i think it would be awesome and add a whole new dimension to playing and franchise mode with the new rating system. My thinking is that with certain players, they should fit towards a scheme. I will use the steelers as an example. Their 2 olb's are perfect for a 3-4 scheme. But if you put those OLBs in at olb in a 4-3 scheme in real life there "ratings" would not be as good and they obviously would not play olb as good in a 4-3 defense. So would there be anyway to make players ratings change if they changed a system? Like if james harrison is rated 95 at olb, if a team whos defensive scheme is a 4-3 signed him for an olb, his rating would drop to like an 80 or something?
I know i rambled but i hope i got my point across. I would love some feedback on this.

Like I kjnow in ncaa there are 2 categories of linebacker, run stopper and coverage, in madden could there be like a 3-4 linebacker and a 4-3 linebacker category.
I think this is the wrong way to go about fixing this problem. You shouldn't change a player's ratings based on the system. James harrison is the same player regardless of which system he is playing in. He has the same set of skills no matter what. The difference has to be in what skills are needed to make a great linebacker within the system. this is why the overall rating is kinda pointless in my opinion. The real solution to making these players better within their system is making the actual ratings matter like they should, height and weight play in to some positions being different in different systems. Also, with this whole lowering ratings this should help as long as they make the players weak in the areas that will make them weak in those other systems
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