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The MLB 09 The Show demo is up on the Playstation Network Store. Please post your impressions once you download and play the game.

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Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1361 nemesis04 @ 02/22/09 03:30 PM
Quote:
Originally Posted by dave_sz
but there is no evidence of it in the demo i've been playing either. Just cause you didn't see it doesn't mean it was fixed. I'll bet there will be a few lil quirks like that that will slip through simply cause they don't show up during the testing stage...
Autumn Wind just said it happened to him in the demo. And since we had a discussion with the developers and talked about some of these specific items while playing, yeah I am going to say it is fixed.
 
# 1362 nemesis04 @ 02/22/09 04:03 PM
Quote:
Originally Posted by mike75
Can someone tell me why the play by play guy said and I quote " We are amazingly tied" after 1 and half innings played with the score 0-0

What is so amazing about being tied 0-0 in the bottom of the second inning?
You have to remember you have late game mentality in the demo because after 4, it treats the game like the 9th. I would not worry too much.
 
# 1363 The Bimmer @ 02/22/09 04:38 PM
Quote:
Originally Posted by jim416
Time to put the demo away, lol.

DEMO MID DECEMBER BUILD
Lol, it would be interesting to know how many freakin times you have had to point this out to the same people!!
 
# 1364 EnigmaNemesis @ 02/22/09 04:42 PM
Quote:
Originally Posted by The Bimmer
Lol, it would be interesting to know how many freakin times you have had to point this out to the same people!!
3,489,298,346,893,489 and 1.
 
# 1365 countryboy @ 02/22/09 04:49 PM
nah, the line that gets me is when Matty V says, "its 64 degrees under mostly cloudy skies" and the sun is shining brightly down on the field.

lol
 
# 1366 The Bimmer @ 02/22/09 04:51 PM
Quote:
Originally Posted by jim416
Well, there are new people that come along and read these things and don't realize how old the build is, haven't read the things that definitely have been corrected, haven't read through the impressions we had at SCEA, etc.

I am currently pausing the game and counting every duplicate button in the crowd and will report my findings.

3,489,298,346,893,489 and 1. Thats what i came up with. Let me know when your done!
 
# 1367 The Bimmer @ 02/22/09 07:57 PM
Quote:
Originally Posted by dickdalewood
Just had Rollins get ejected for arguing a close play at first. That was a new one
Yeah, B.J. Upton got tossed the day for me too. I wonder if a manager will get thrown out this year? I've seen the managers arguing a few times also.
 
# 1368 meatman @ 02/22/09 08:19 PM
For those that played the 08 version and the demo for 09, is there a reason to purchase 09?
 
# 1369 spitoon @ 02/22/09 08:44 PM
Quote:
Originally Posted by meatman
For those that played the 08 version and the demo for 09, is there a reason to purchase 09?
There is another thread about this somewhere (I think there's another thread about everything ever asked about MLB '09 before )...

The consensus was that 'casual players' might not see the full benefit of upgrading from 08 to 09, but 'serious players' will definitely see it.

For me, the addition of 40 man rosters and the other 'contract' stuff is great, plus it's really purdy
 
# 1370 dave_sz @ 02/22/09 10:03 PM
Is there a reason why he slid like 7 feet past the base?


Shot of what was the beginning of a nice DP


Bad, bad, BAD collision detection


Another thing that keeps happening to me is that I can't seem to preload the 2nd baseman for double plays. Say the SS picks the ball up and throws it to the 2nd baseman, while the ball is in the air I'll hold O to preload a throw to 1st, but it doesn't always register...
 
# 1371 spitoon @ 02/22/09 11:21 PM
Quote:
Originally Posted by dave_sz

Another thing that keeps happening to me is that I can't seem to preload the 2nd baseman for double plays. Say the SS picks the ball up and throws it to the 2nd baseman, while the ball is in the air I'll hold O to preload a throw to 1st, but it doesn't always register...
Actually, I have seen that issue where the throw doesn't happen from 2nd to 1st in this demo. I saw it occasionally in '08 as well. I'm not sure if it's a timing thing or what, but it is very rare. I suppose it could be something that I'm doing wrong, but DP's work 95% of the time so I'm doing some of it right.

As far as 'collision detection' goes. While it would be nice, if you really think about it, it is going to be a huge undertaking. Just taking that image as an example, think about what would have to happen if this game had full collision detection...there'd have to be an entire new library of animations/mo-caps to deal with the guy hitting Howard's legs and the resulting 'collision' (or partial collision/avoidance). You couldn't just have the guy hit Howard and stop dead, or you'd have a 10 page thread about how unrealistic the collisions are. No easy task to be sure.
 
# 1372 dave_sz @ 02/22/09 11:30 PM
Quote:
Originally Posted by spitoon
Actually, I have seen that issue where the throw doesn't happen from 2nd to 1st in this demo. I saw it occasionally in '08 as well. I'm not sure if it's a timing thing or what, but it is very rare. I suppose it could be something that I'm doing wrong, but DP's work 95% of the time so I'm doing some of it right.

As far as 'collision detection' goes. While it would be nice, if you really think about it, it is going to be a huge undertaking. Just taking that image as an example, think about what would have to happen if this game had full collision detection...there'd have to be an entire new library of animations/mo-caps to deal with the guy hitting Howard's legs and the resulting 'collision' (or partial collision/avoidance). You couldn't just have the guy hit Howard and stop dead, or you'd have a 10 page thread about how unrealistic the collisions are. No easy task to be sure.
No there wouldn't. If that specific thing happened, Howard would be called for interference since he's in he baserunners way, right?

Another thing that has been happening ALL THE TIME is throwing out the base stealer at 2nd. 99% of the time, the catcher throws the ball high and the 2nd baseman has to jump therefore he guy is always safe a 2nd. This is happening both when I'm stealing as well as when i'm trying to throw the guy out. And this early build as well as the "we saw nothing like this at the community day or whatever it was" CAN'T be an answer for everything! You guys answer some questions that you get with a " we didn't have enough time to try this or we didn't see this"but other you answer we didn;t see it so it isn't there. Just cause you didn't see it doesn't mean it was fixed. Truth is for most of the things you DON'T know if they were fixed unless the devs or people there specifically told you so.
 
# 1373 riDIRKulous41 @ 02/22/09 11:35 PM
Sliding past a base, especially at home plate is called momentum
 
# 1374 seveb @ 02/23/09 12:01 AM
For me, the batter/pitcher interface is 90% of a baseball game, and I must say that I am WOWed by the improvement in this area.

Last year I couldn't get around on fastballs (HOF difficulty), but it didn't matter because I could be pretty late even on an inside fastball and hit it very hard and very far the other way. I'd use pretty much the same timing to pull offspeed pitches. Pitches like sliders seemed a little "floaty". I could track them as they looped across the zone, and check my swing at the last second. 2 strike hitting was no big deal-I could check up easily on all balls and foul off pitches all day. Basically, everything was so forgiving.

Now I can get around on fastballs (and have to if I want to jack them), and the offspeed pitches work so much better. Hamels is just NASTY. Kazmir's slider breaks off so hard and late, and it is so much harder to check up if I'm really fooled (as it should be). On legend, the hitting zone seems a lot more important as well. Two strike hitting is really nerve-racking, and if I get my pitch early in the count, I really feel the need to get ahold of it. As someone who fell squarely into the "too many hits" crowd, I think I'll be happier than in pig in s*** this year.

The ball physics seem very much improved (less "floaty"). A scalded ball in the gap or down the line is really scalded. I know the fielding irks a lot of people, but it seems improved this year. Diving plays are now rare and impressive. In 08, I'd have at least a couple diving plays a game; now the ball often squeezes under the glove or just out of reach.

Outside of things the guys have already confirmed fixed for the final build (stuck-in-the-mud outfielders), I can't say I've found a major problem. I know it's cause everybody's getting anxious to play the full game, but some of the quibbles seems awfully nitpicky. (I never see an outfielder trip and fall down. HOW COME OUTFIELDERS DON'T EVER TRIP AND FALL DOWN) jk. I guess I'd like to see more of a difference in the throwing meter between safe and slow tosses vs more risky guns, and maybe the pickoff/stolen base sytem could be revamped. The 2K9 videos looked like they had something where the pitcher actually has to look over manually (maybe with a small penalty if he throws a pitch quickly after looking back) that looked kind of cool.

This was kind of long and rambly. But I know the SCEA guys stop in here from time to time, and just wanted them to know they've done a marvelous job this year. I think the batter/pitcher interface is darn near perfect! Also, I'm usually a cynical jerk, so I'm hard to please.
 
# 1375 SoxFan01605 @ 02/23/09 12:04 AM
Didn't see anything wrong with the slide (7ft=hyperbole though...lol) as momentum would take you past a base...happens all the time.

Collision detection is not present in the game...demo version or final. I honestly don't know why it's brought up daily...but whatever.

I haven't had an issue preloading in the demo, but I know it would happen on DPs a lot in 08. Hopefully it's infrequent.
 
# 1376 Knight165 @ 02/23/09 12:07 AM
Quote:
Originally Posted by dave_sz
No there wouldn't. If that specific thing happened, Howard would be called for interference since he's in he baserunners way, right?

Another thing that has been happening ALL THE TIME is throwing out the base stealer at 2nd. 99% of the time, the catcher throws the ball high and the 2nd baseman has to jump therefore he guy is always safe a 2nd. This is happening both when I'm stealing as well as when i'm trying to throw the guy out. And this early build as well as the "we saw nothing like this at the community day or whatever it was" CAN'T be an answer for everything! You guys answer some questions that you get with a " we didn't have enough time to try this or we didn't see this"but other you answer we didn;t see it so it isn't there. Just cause you didn't see it doesn't mean it was fixed. Truth is for most of the things you DON'T know if they were fixed unless the devs or people there specifically told you so.
Bro

Take it easy.
We do our best.
Do me a favor....don't ask any more questions. I'm not on anyone's dime with this.
WTF do you think I owe you?
Jesus friggin' christ

M.K.
Knight165
 
# 1377 dave_sz @ 02/23/09 12:27 AM
Quote:
Originally Posted by Knight165
Bro

Take it easy.
We do our best.
Do me a favor....don't ask any more questions. I'm not on anyone's dime with this.
WTF do you think I owe you?
Jesus friggin' christ

M.K.
Knight165
are you serious? You owe me what? you're offended simply cause I said that you MIGHT not be 100% sure what you're saying is true. That you guys should say that "hey we didn't see it when we played" instead of "we didn't see it so it's fixed". I understand you're one of the slider or roster guys and that i'll be singing praises to you all when you do all the rosters stuff. But what if someone comes here asks a question and you say yep, it's fixed. Then he buys the game and it happens to him and he comes in here and calls you a liar?

Quote:
Originally Posted by Scottdau
LMAO< wow! Any ways I think you need to just come to the fact it is a VIDEO GAME! That is just how it is!
really? wow? great response...
 
# 1378 Motown @ 02/23/09 12:28 AM
lol...had a weird thing happen a while ago. Longoria(sp) hit a ball deep in the gap, off the wall...thing is, Werth(sp) was going back on the ball, & when he got to the warning track, it was like he hit an invisible barrier or he essentially crashed in to the wall...[b]15 ft FROM the wall.
 
# 1379 SoxFan01605 @ 02/23/09 12:45 AM
Quote:
Originally Posted by jim416
Good grief Dave, what do you want? If we CAN'T answer it just to please you, what do you want, huh? Who said because we didn't see it it's not there. I just told you, DAVE, that there is no collision detection and that you will see somethings like what you posted, but from what we saw they have done a good job with the animations so that there is less detectable collision.

So, what do you want , Dave, huh?
I can't speak for Dave...but I would like 2 free tickets to any game that the Mets and Yankees are both home at the same time, so I can see both new parks.

Thank you so much Jim for offering...that's really nice of youyou're not as crabby and mean as I thought...lol.
 
# 1380 dave_sz @ 02/23/09 01:08 AM
Quote:
Originally Posted by dickdalewood
Dude, I don't know WHAT you're doing, because I literally throw the guy out trying to steal second almost every time. And I'm not just saying that to be an ***... seriously, I've been throwing lasers to second.

Also, why jump all over the Community Day guys for trying to offer us some insight? If they say it's fixed or tweaked in the final build, then why SHOULDN'T we believe them? Just a thought...
Like I said, it's both me and the CPU that is doing this. Seems every time I fire up he PS3 and play the demo, a different hing happens over and over.
I guess no one cares. I was just pointing out that what they say goes and it's just that they don't know what they are saying is 100% true.
Either way, I love you all bye...
 


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