05:36 AM - September 4, 2008 by wurstman3000
News Post
NBA Live 09 Videos
Member Comments
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I thought one of the battles between the two games would center around this issue. Would live who had no sliding be able to make a game with no sliding and still have smooth animations.
On the 2k side if live would have been able to accomplish that it would have made it very very difficult on 2k because there would be no room to say hey guys we slide to keep it smooth.
Now since live has introduced sliding to smooth things out that leaves the door open for 2k to tighten up their engine as both games move more towards the middle between footplant and slide.
If live ever nails the no slide smooth animations then its just a matter of time before the public can't stomach sliding anymore. I thought they might make that jump this year. The move to the middle and still with lots of jitteryness means it may take a new engine to do both... I don't know.
I do enjoy playing the game though. it is better than 08.
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It's almost as if people are banging on an open door. The door works; it opens... you can get in... but you're still banging on it because you have to turn the handle.
Both games are finding a happy medium this year. I'm sure it will only get better as time goes on. Either way, it doesn't detract from the game IMO, and that's one of the most important things. For me, anyway.
Thanks for the vids, BS, it looks like EA means business this year. Kobe's sig shot is definitely better in the demo than in NBA2K8.
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I'm Very excited by what live is bringing to the table this year !!! With Beluba and such a strong foundation things can only get better for them !
# 327
Bornindamecca @ 09/05/08 10:36 AM
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lol I blame that on the lack of coffee this morning.
As busy as it is here at work I'm still sneaking away to post on OS. Life is good, sometimes.
As busy as it is here at work I'm still sneaking away to post on OS. Life is good, sometimes.
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So to me it reinforces the idea of convergence. No game seems to be able to break away 2 different engines but the same problems just different ways of dealing with them. I find this very interesting that now that live is becoming much more of a simulation both games and heading in the same direction. More animation, balancing sliding with footplanting etc etc etc.
I still say that they day one of these guys nails down no sliding with great animations it will make the other game virtually unplayable. anyhoo with that said you have spoken with devs and actually played the game so I'm sure you have a better read on it at this point than I do.
I use as a reference the difference between live 08 and 2k8 After playing live for awhile It makes 2k8 seem unseemly. LOL
LOL
There's a way to get there, but it would take some work on the development side. The analog stick is the key. I have a system I've thought out but haven't shared it yet.
The problem, quite honestly, is the user. You're either pushing all the way left, up, down, right... there is no in between, really, when the user is playing the game.
If you could teach the user how to play the game differently... you might get what you're asking for. But as of right now, most games, despite using analog controls, are usually all or nothing in any given direction.
There's a way to get there, but it would take some work on the development side. The analog stick is the key. I have a system I've thought out but haven't shared it yet.
The problem, quite honestly, is the user. You're either pushing all the way left, up, down, right... there is no in between, really, when the user is playing the game.
If you could teach the user how to play the game differently... you might get what you're asking for. But as of right now, most games, despite using analog controls, are usually all or nothing in any given direction.
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I noticed it right off because I really use the slight movements but it would require sever user retraining. LOL
and As i think about it that would NOT be a priority for a dev team
# 332
bigeastbumrush @ 09/05/08 11:15 AM
Sliders that I don't remember seeing in '08 (Tomba and BS can verify if these are new or not as I don't feel like popping in '08 right now):
FATIGUE EFFECT
USER SINK OR SWIM EFFECTIVENESS
USER DEFENSIVE POST STRENGTH
USER FIGHT THROUGH SCREEN ABILITY
USER HANDS IN POST
USER HANDS ON PERIMETER
CPU ON-BALL PHYSICAL DEFENSE
CPU HELP SIDE DEFENSE EFFECTIVENESS
CPU SINK OR SWIN EFFECTIVENESS
CPU CLOSE OUT EFFECTIVENESS
CPU PASS ACCURACY
FATIGUE EFFECT
USER SINK OR SWIM EFFECTIVENESS
USER DEFENSIVE POST STRENGTH
USER FIGHT THROUGH SCREEN ABILITY
USER HANDS IN POST
USER HANDS ON PERIMETER
CPU ON-BALL PHYSICAL DEFENSE
CPU HELP SIDE DEFENSE EFFECTIVENESS
CPU SINK OR SWIN EFFECTIVENESS
CPU CLOSE OUT EFFECTIVENESS
CPU PASS ACCURACY
# 333
CallMeDrop @ 09/05/08 11:17 AM
Played a few games so far. I like the dribble animations on Live though. I can't really put defenders in "the mix" like i'm used to...but I think that they're going in the right direction. It also could be that I'm not used to the controls either...lol
# 334
Behindshadows @ 09/05/08 11:20 AM
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# 335
bigeastbumrush @ 09/05/08 11:22 AM
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# 336
Stumbleweed @ 09/05/08 11:25 AM
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# 338
Behindshadows @ 09/05/08 11:31 AM
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So they aren't current.
Also play a couple of those rewind games, like I did in Video two, and the lineups will be different as well based off that particular game.
Nice!!!
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I din't really care for the game but it's only a demo. Strange but I enjoyed the practice mode 10xs more than the actual game.
Looks like we may get 2 decent b-ball games this year!
Looks like we may get 2 decent b-ball games this year!
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