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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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Member Comments
# 1161 Teddy_Long @ 06/23/08 09:52 PM
Quote:
Originally Posted by Solidice
i like the HB dive in pretty much any formation.
hey solidice, the trey open/zone is also a great run play to call
 
# 1162 J-Unit40 @ 06/23/08 09:54 PM
Quote:
Originally Posted by kmp714
Has anyone found out a way to get #8 Trindon Holliday into the game for LSU?
He is not the backup RB, but maybe I can get the first string RB (#5 Keiland Williams) tired and then sub in the backup to the backup,which maybe he is 3rd string, I haven't tried that yet.

I just wanted to see his speed in relation to everyone else, especially since he should be the fastest player in the game, actually one of the fastest college football players of all-time!
Yes. He is 6th on the depth chart at WR. I had him come in the game for a couple of plays when LaFell was injured. He will be available in the SG 5-wide set.

His speed is stellar! I threw a drag route to him while covered by a LB and he took it about 55-60 yds to the house. He's a burner (as he should be)!
 
# 1163 kmp714 @ 06/23/08 11:28 PM
I am not a LSU fan, but aren't they going to try to get the ball in his hands a lot this season? Definitely more than 6th WR! Maybe in a "Harvin" type role? BTW is he the fastest player in the game? I believe he set the NCAA record for the 100m dash, if I am not mistaken.

Anyway back to the game, I really wished they would change the way the play calling screen changes. Sometimes when I just ran a play from a shotgun formation,when it goes back to the play call screen it defaults back to ACE formation, it's annoying.

Also does anyone know if these depth chart bugs have been fixed: 1. The game placed the highest rated player at every position, for example many LT, even G would be at the top of the depth chart for TE.
2. Also this made the return chart extremely messed up, with usually the starting RB being the top PR and KR.

Just the overall difficulty in the depth charts, it was so frustrating last year, hopefully they fixed some of it.
 
# 1164 Solidice @ 06/23/08 11:35 PM
Quote:
Originally Posted by kmp714
Also does anyone know if these depth chart bugs have been fixed: 1. The game placed the highest rated player at every position, for example many LT, even G would be at the top of the depth chart for TE.
2. Also this made the return chart extremely messed up, with usually the starting RB being the top PR and KR.

Just the overall difficulty in the depth charts, it was so frustrating last year, hopefully they fixed some of it.
I don't know if those are fixed

the bug where if you edit a player it reset the depth chart i believe is still in though. but thats not a problem for me, just edit your players then set depth chart.
 
# 1165 babyfat9 @ 06/23/08 11:39 PM
Quote:
Originally Posted by kmp714
I am not a LSU fan, but aren't they going to try to get the ball in his hands a lot this season? Definitely more than 6th WR! Maybe in a "Harvin" type role? BTW is he the fastest player in the game? I believe he set the NCAA record for the 100m dash, if I am not mistaken.

Anyway back to the game, I really wished they would change the way the play calling screen changes. Sometimes when I just ran a play from a shotgun formation,when it goes back to the play call screen it defaults back to ACE formation, it's annoying.

Also does anyone know if these depth chart bugs have been fixed: 1. The game placed the highest rated player at every position, for example many LT, even G would be at the top of the depth chart for TE.
2. Also this made the return chart extremely messed up, with usually the starting RB being the top PR and KR.

Just the overall difficulty in the depth charts, it was so frustrating last year, hopefully they fixed some of it.

I'd hope the depth chart gets fixed....last years was so annoying having a bruiser runningback like PJ Hill returning kicks....also teams fabricate players speed, height and weight all the time....so for Trindon to be the fastest player ever in NCAA history...i dunno...he's probably one of the fastest but there's always an argument for being the fastest ...and i'm sure he is the fastest on the LSU team.
 
# 1166 babyfat9 @ 06/23/08 11:51 PM
I have a problem with some of the WR 's catching a pass and trying to put two feet in bounds when there's still 5 yards separating them and the sidelines........this needs to be fixed....if he'd stay on his feet he could get another 5 yards or so ...
 
# 1167 Scott @ 06/23/08 11:52 PM
I agree, its kinda funny, but not when its my players
 
# 1168 babyfat9 @ 06/23/08 11:56 PM
Is it me or are the mascots easier to control...they are more fluid?
 
# 1169 J-Unit40 @ 06/24/08 12:04 AM
Quote:
Originally Posted by kmp714
I am not a LSU fan, but aren't they going to try to get the ball in his hands a lot this season? Definitely more than 6th WR! Maybe in a "Harvin" type role? BTW is he the fastest player in the game? I believe he set the NCAA record for the 100m dash, if I am not mistaken.
I believe that Trindon Holliday and Percy Harvin are the two fastest players in the game. There maybe another one or two players that have similar acceleration in the game, but I think Percy and Trindon were ranked 98 in speed.

What about Jeffrey Demps (incoming freshman at Florida)? He just ran a 10.03 (wind-aided) in the 100m!
 
# 1170 J-Unit40 @ 06/24/08 12:05 AM
Quote:
Originally Posted by babyfat9
Is it me or are the mascots easier to control...they are more fluid?
They are very agile. Did you see some of the jukes they can do?!
 
# 1171 Teddy_Long @ 06/24/08 01:29 AM
demo is getting easy, last game, 19-0. Anyone getting maybe a bit too many interceptions?
 
# 1172 Bornindamecca @ 06/24/08 01:59 AM
Just DLed it and played my first game. Smashed LSU 18-3. It's only on Varsity, so I can't fault the difficulty. It was fun, but it reminds me a lot of last year's game. Looks great. I'm considering it, but I have to see what Madden and Top Spin look like before I take the plunge. Very sharp overall on first impression. I have to play a lot more to really get into it though.
 
# 1173 Dudd @ 06/24/08 02:00 AM
Just found one very weird glitch. If you turn the ball over in overtime and commit a penalty on the return, the team that was on defense first will get two attempts to score. The first attempt will start at whatever yardline the penalty would have been applied to, and the second drive will start at the 25. They scored on both drives and ended up winning 20-7 in OT.
 
# 1174 ucfbreath @ 06/24/08 03:10 AM
maybe its just me, but i've noticed the toss plays going much slower now, along with pitches. the tosses in themselves have caused numerous turnovers for me because the cpu has a man coming in between the rusher and the qb. it just cost me a game and is seriously getting annoying.
 
# 1175 servo75 @ 06/24/08 08:50 AM
Come on, "the coin toss sponsored by Coke Zero?" This is really disturbing all this product placement. I know you feel you have to be "realistic" but it's bad enough we have things like the "Overstock.com first-and-ten line" or "The Papajohns.com Bowl" in the real game. But PLEEEEASE can't we keep it out of the video game? Geez.
 
# 1176 Village Idiot @ 06/24/08 08:56 AM
I dunno. I kinda like all the product placement stuff.

(And don't kid yourself - they're not there for "realism" - they're actual ads, my man.)
 
# 1177 servo75 @ 06/24/08 08:59 AM
Quote:
Originally Posted by stagnant
I haven't read all 106 pages, but is anoyone else kinda pissed about all the ads in the game? I don't mind Old Spice red zone and such but a Coke Zero ad when I make a defensive switch is crossing the line.
Yep! I just posted on that very same topic. If they're going to do that, at least have those sponsors subsidize the game so it costs us less.
 
# 1178 servo75 @ 06/24/08 09:10 AM
Quote:
Originally Posted by OMT
Ha! That isn't new. Actually, I've never heard it! But I can tell you it isn't new to 09.

This is the tough thing with commentary. We have all these lines for things that will not happen very often. However, we also have lines for things you will do every game. Those are the ones that are repetitive and give commentary that "same ol same ol" feel.

One thing we did this year was go through the script and identify the most common situations. Then we removed any lines that were memorable and recorded a bunch of extra lines to give it more variety.

My main focus this year was on play by play... the Brad Nessler stuff. This guy is a real pro and is great in the recording booth.

I have plans for improving the Kirk and Lee stuff on 2010.
Can we get a list/database of ALL the commentary lines? HAHA
 
# 1179 greenegt @ 06/24/08 09:29 AM
Finally got a chance to dl the demo, last night. I wasn't blown away by it, but there are obvious improvements and it should be another great year for NCAA. By the way, is strafing not working in the demo?
 
# 1180 noplace @ 06/24/08 09:48 AM
Anyone notice players legs shaking vigorously while they are walking at times? Almost like there legs are trying to separate from there bodies or something ? I hope this is fix...Also late evening games dont always look like that. The orangish color is off setting the color.
 


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