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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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Member Comments
# 701 Scott @ 06/20/08 01:11 PM
You haven't been around much, have you? Our main issues are OL/DL play and the jump the snap feature and the CPU hiking the ball too quick.
 
# 702 ballaspence9493 @ 06/20/08 01:12 PM
Quote:
Originally Posted by heavy_hitter
Then there are a lot of people here that have low expectations. Of course, this is what EA wants.

The game play just isn't right. I could care less about the cosmetics (grass, hair, color, shoes). The game still doesn't feel right. If it doesn't feel right then it isn't fun.

Varsity isn't that far off from AA and passing is just way to easy. Meanwhile, the running game seems to be BROKEN again. The fun factor just isn't there.

At least I can save my cash for the good games coming out late in the fall.


Was it jus me or ru talkin bout GHIV? lol. well, GHIV fans aren't supposed to be on operation sports unless they love sprots gaming. Apparently, you don't enjoy sport games and prefer anothr way of gaming. that's completely fine bu dood, dont go on OS and jus dis all the games WE enjoy to play.
 
# 703 ezekiel55 @ 06/20/08 01:13 PM
How come there was no "EA gets exclusive rights to the Weather Channel " thread.

Anyways, the game seems improved from last year. Player control seems a little loose though.

One thing that bothers me, though, is that the player models and the stadium model dont seem to fit well together.

I dont think I'm explaining it well but it seems like the players are almost pasted into the the stadium and lighting model doesnt bring a cohesion between the two....Thoughts?
 
# 704 rudyjuly2 @ 06/20/08 01:13 PM
Quote:
Originally Posted by farnzworth
I think the game is a tad bit too slow, but I understand some people like it at that speed.

So why not have the ability to adjust the game speed like APF? I know way back when NCAA had the ability (or was that Gamebreaker?).
I 100% agree. I'd like it to be a little faster or have a speed slider. I'm guessing the 60 fps prevented it from moving faster. The Madden team is a little further ahead in the development which is why it can move a little faster. Just a guess.
 
# 705 Skyboxer @ 06/20/08 01:16 PM
Quote:
Originally Posted by rudyjuly2
I 100% agree. I'd like it to be a little faster or have a speed slider. I'm guessing the 60 fps prevented it from moving faster. The Madden team is a little further ahead in the development which is why it can move a little faster. Just a guess.

Yeah just a tad faster would be cool. (Might be in final version though) However I don't want it close to Madden speed.
 
# 706 Bighoff @ 06/20/08 01:18 PM
After playing a few games of the the Demo I love it. The graphics are a nice upgrade from last year. I've noticed no pass rushing problems, I've gotten a few sacks, to me it's no worse then it was in '08. The juking on the right stick is awesome as well. With only a little over 3 weeks till the full version is released this demo might curb my addiction for '09.
 
# 707 Scoop 24 @ 06/20/08 01:18 PM
well after playing another 10+ games. the running game is badass once you get use to it. Wells isnt as effective juking as the LSU RB. and vice versa when it comes to trucking and using power.but ethier way i have been breaking off some big runs lately.
 
# 708 ForeseenBurrito @ 06/20/08 01:25 PM
Quote:
Originally Posted by heavy_hitter
I have played this franchise since the beginning. I have bought this game every year. Since 2004 I have been disappointed with the NCAA series.

This game is again, GARBAGE!!! Let me rephrase that, the demo is garbage. Look behind the bells and whistles and you all will see it. In another two months people will see the same thing about this game as they did 08. All this game is going to be is 08.5.
I still have yet to hear a reason from you on why the demo is garbage.
 
# 709 moweryne24 @ 06/20/08 01:26 PM
i agree, the fact that I'm hearing the exact same kirk/corso lines from 06/07/08 is really dissapointing. You could of done better than this EA. This truly is becoming same s*it, different year + minor tweaks.

Not to mention the option is still broke as hell as i've been able to pitch it 3-4 times while laying on my back.
 
# 710 ballaspence9493 @ 06/20/08 01:26 PM
Quote:
Originally Posted by heavy_hitter
I have played this franchise since the beginning. I have bought this game every year. Since 2004 I have been disappointed with the NCAA series.

This game is again, GARBAGE!!! Let me rephrase that, the demo is garbage. Look behind the bells and whistles and you all will see it. In another two months people will see the same thing about this game as they did 08. All this game is going to be is 08.5.
aigh. fine. thts ur opinion. w/e. if u hate it so much. then stop posting and go play some GHIII in prep for GHIV
 
# 711 nxt @ 06/20/08 01:29 PM
If this demo is so outdated, then why put this version out as the demo? Why not put something closer to the final build?
 
# 712 Scott @ 06/20/08 01:30 PM
Quote:
Originally Posted by nxt
If this demo is so outdated, then why put this version out as the demo? Why not put something closer to the final build?
The same reason they serve appetizers before a meal.
 
# 713 countryboy @ 06/20/08 01:33 PM
Quote:
Originally Posted by heavy_hitter
Everyone likes the Demo because it is new. You all don't see past the glitter of playing something new. The Demo is GARBAGE!!! I can go on forever about things that are wrong. Most of you are worried about DUMB stuff like "Are their dreads" or "Are Auburns uniforms the right color.

The game looks great but still plays like crap.
you've said your peace now kindly move on.
 
# 714 Blazelore @ 06/20/08 01:34 PM
Quote:
Originally Posted by Moostache
This Demo Version is NOT the same thing that we played in Orlando last month!!!!

There are a TON of things wrong with this demo that makes me believe it is from a build closer to the one that was played by a few community leaders in NYC at the NFL draft in April.... roster errors, minor graphics glitches and frame rate issues and hiccups and some REALLY bad option defense are among them...

Playing on Varsity is really hard to tell just how much of these issues is because of not playing on Heisman and how much is due to the particular build that was issued on the demos. For reference, the timeframe for getting a demo approved by both MS and Sony is usually about 1-2 MONTHS! That would mean if you want a demo to release early (like NCAA is this year) that you have to prepare a completely separate code for it - at least different from the code that will be used for the retail discs anyway.

So? Big deal , right? Well, yes, it IS a big deal....NCAA is still going to have some flaws in it, but I believe the build we played was a lot closer to the final retail build and that the actual game, played on higher difficulty levels is SIGNIFICANTLY better than this demo shows!!! If you LIKE the demo, you are going to LOVE the retai game and Madden is gonna absolutely blow your mind!!!


XB360 game 1 -- LSU (me) 21 OSU (CPU) 0
XB360 game 2 -- OSU (me) 28 LSU (CPU) 3

PS3 game 1 -- LSU (me) 14 OSU (CPU) 10

** I played the PS3 game at 3:30 AM after falling asleep in my chair waiting for my PSN download to finish...woke up and decided to try playing it anyway before going to bed for real...my first pass of the game was a pick-6 and after that I kind of woke up a bit and finished the game.**

Impressions?

THIS demo version is NOT identical on XB360 and PS3...there are more frame rate issues and a bit of weird controller glitches and hiccups in the PS3 version that were FIXED in Orlando.... graphically the games are pretty much dead even in this build and control wise the buttons are mapped the same. Using a Dual Shock 3 instead of the 6-Axis controller is definitely the way to go as the PS3 version DOES support rumble ( a HUGE pet peeve of mine with the 6-Axis controller that is now addressed since I got my Dual Shock 3 controller)!

Gameplay is just flat out bad in this demo. Pure and simple. The Varsity difficulty is a joke - defense does NOT pursue THAT badly in the retail version (or at least the 'near-retail' version I have played), nor do they play the option so poorly (demo option D is a joke!!!), nor is THAT easy to pass and roll out of the pocket (it was still a bit too easy in Orlando, but the demo version is freaking ludicrous!!!). Of the issues I have seen in the game, only the QB ability to roll out was nor MAJORLY different in my opinion bewteen this demo and the build I played more extnesively - the option D was completely better in Orlando (especially the ability to get off the late-pitch while being tackled....maybe I have not done enough option on the demo to see it, but I have not seen anyone talk about inaccurate pitches, which DEFINTIELY were in the build in Orlando too).

One thing that does seem a bit different in a 'good' way is the manual pass rush moves with a DL actually work better...you don't seem to get insta-stuck to a blocker and this allows you to manually create a decent pass rush at times with a DT or DE even if you don't blitz...though it is far from guaranteed heat...I am not sure if this was all that different in Orlando to be honest. I think I was in the definite minority who did not think the pass rush was as neutered as most. I thought there were some blitzes that got decent pressure, although I did not look for too much pressure in straight 4-man pass rushes.

One other thing I do know is that I am 100% certain of is that there are more than one "money" route combinations in the game and THAT was not fixed in the retail version...in fact its MUCH worse in this demo than it was in the Community Day build...but make no mistake, there are things in the game -regardless of build- that are going to make some people pull their hair out in frustration. The choice is pretty clear though - either adapt and overcome or be bitter and rage about it. The game seems to be met with a lot of the same opinion that I had on initially playing - the game is fun...and ultimately, the amount of fun people have with it will be determined individually. As we get better at the controls and find more holes in the AI , the ability to move past that and hold onto that inital reaction is going to change for everyone.

Wow your whole tone sounds frustrated. I thought the demo was okay but I know thats not the final build. I just wish the game played a little faster. Perhaps it does in the final build.
 
# 715 JBucc @ 06/20/08 01:35 PM
I don't get why you only get to choose between finesse move and power move when you're controlling a D-lineman. Didn't we used to have spin, swim, rip, club, etc? Where did that go? Maybe that was only Madden or that "other" game I'm thinking of? It's kind of frustrating when I'm playing with a DE and all I can do is engage and bang on RB or LB and hope he does something.
 
# 716 ForeseenBurrito @ 06/20/08 01:35 PM
Quote:
Originally Posted by nxt
If this demo is so outdated, then why put this version out as the demo? Why not put something closer to the final build?
That way it will look like EA made the durastic changes everyone was complaining about. I bet they strategically planned the demo to be an earlier version.
 
# 717 ForeseenBurrito @ 06/20/08 01:39 PM
Quote:
Originally Posted by Moostache
Yikes....my bad then, my intention is not to sound overly disappointed, but to merely point out that this demo version does not match the retail or near-retail version I thought we playued in Orlando last month...

I am slightly disappointed in the retail version's offense-defense balance, as I thought the game was still tilted in favor of the offense more than I would like, but the DEMO version is a lot worse than the RETAIL version in my mind.

Sorry if the original seems to convey a different message...
Oh well. I'm still going to buy NCAA 09 regardless. It's just like you said earlier: adapt and overcome.
 
# 718 Blazelore @ 06/20/08 01:41 PM
Quote:
Originally Posted by Moostache
Yikes....my bad then, my intention is not to sound overly disappointed, but to merely point out that this demo version does not match the retail or near-retail version I thought we playued in Orlando last month...

I am slightly disappointed in the retail version's offense-defense balance, as I thought the game was still tilted in favor of the offense more than I would like, but the DEMO version is a lot worse than the RETAIL version in my mind.

Sorry if the original seems to convey a different message...
You didn't offend me but sometimes you have to let some of these OS members know whats on your mind. It just shows how passionate some of us gamers are about games with love.
 
# 719 pastapadre @ 06/20/08 01:43 PM
Quote:
Originally Posted by nxt
If this demo is so outdated, then why put this version out as the demo? Why not put something closer to the final build?
They have to put together the demo, test it, then have it go through approval at MS/Sony. It looks like they submitted it earlier this year so that they could have it out earlier and for a specific date that could match both consoles. That is a relatively lengthy process in total.

And again I'm going to counter the thoughts that I've seen coming from others who attended the most recent community event. Outside of specific fixes and difficulty level consideration, the general feel of the game is very similar to what you're going to get in the release version. If you expect to be blown away in comparison I think its going to lead to a letdown, unless those specific fixes or upping the difficulty is what makes the difference for you.
 
# 720 Dbrentonbuck @ 06/20/08 01:48 PM
Quote:
Originally Posted by ForeseenBurrito
That way it will look like EA made the durastic changes everyone was complaining about. I bet they strategically planned the demo to be an earlier version.
You guys don't get it. They have to submit a demo to Sony and Microsoft for approval. This process can take months. I can't remember which game it was, but I remember reading another developer talking about his frustration with the process. This has to be an earlier build because otherwise you wouldn't get the demo until September. It isn't that hard to understand.

On a different note: to the people who have played the full version of this game--- do you think pass rushing works better in this demo and that some how that was compromised by some of the stuff they changed in the more recent build? Can you see a difference in pass rushing on the demo? Is it better or worse?
 


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