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The NCAA Football 09 demo is available. Let us know what you think.

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Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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# 201 cowboysfan440 @ 06/19/08 03:44 PM
game looks alot better than 08 for sure
one thing that happened to me though was at the end of the game lsu was drivin down the field and completed a pass but the wr took off backwards and ran out of bounds
only happened once but still might need to keep an eye out for it
 
# 202 AVONFTW @ 06/19/08 03:48 PM
The game froze on me in the 2nd qt right after i threw a td.
 
# 203 bad_philanthropy @ 06/19/08 03:48 PM
Just had wells grab a DB and violently throw him to the ground, sort of the reminded me of the time Greg Jones threw that UNC player into another players.
 
# 204 nxt @ 06/19/08 03:51 PM
Sorry I haven't gone through all of these demo impressions yet, so I don't know if this question was asked and/or answered...but I have one question:

When playing on defense, do you have enough time to make adjustments? or is the CPU hiking the ball too soon.
 
# 205 Anaxamander @ 06/19/08 03:52 PM
I just recovered an onside kick attempt and returned it for a touchdown. Dammit, I wish I had instant replay!

I'm really liking how you can control your guy after the touchdown. Instead of running to the mascot, try running back toward the field. That way you'll celebrate with your teammates in the picture.
 
# 206 trick02 @ 06/19/08 03:56 PM
I think the gameplay is really nice. I had some nice broken tackles on the way to a KR TD. I also had a onsides KR for touchdown good old varsity lol! Just run backwords for 10 yrds and burn it up field.

I had a really nice pick with the LSU 1st corner( Cant think of name or number) He went up to get it and when he came down it looked like his foot got stuck in the ground and he went down. He left the game with a sprained ankle. Really nice that you can see some of the injuries in this years game.
 
# 207 AuburnAlumni @ 06/19/08 04:00 PM
Quote:
Originally Posted by nxt
Sorry I haven't gone through all of these demo impressions yet, so I don't know if this question was asked and/or answered...but I have one question:

When playing on defense, do you have enough time to make adjustments? or is the CPU hiking the ball too soon.
You've got time. It's not as bad as we thought it would be. Usually, you have about 2-3 seconds when the QB is actually under center.
 
# 208 irishfan83 @ 06/19/08 04:01 PM
i just did a jump over a defensive back when i was beanie wells
 
# 209 K_rob11 @ 06/19/08 04:02 PM
I thought I read somewhere that the graphics have been toned down this year? Graphically, does this game look better or worse than '08?
 
# 210 ODogg @ 06/19/08 04:02 PM
I don't know where people said there is no defensive rush, i got sacked by LSU 4 times in my last game, they were all over me. Maybe it's that stupid Jump the SNap feature though like AuburnAlumni said.
 
# 211 mikeacard @ 06/19/08 04:03 PM
this is definitely better than last year by a lot.

the good
1. the receivers finally realize where they are on the field. they don't start catch animations that will carry them out of bounds anymore. i cant tell you how many times the computer has forfeited huge plays on me in the past because of this.
2. running with the ball felt good animations were much more fluid than last year.
3. passing seemed good too i feel like playing on the higher difficulties will make it more of a challenge when the full game ships.

the bad.

my on huge problem is that even on varsity it looks like the same problem as last year where the cpu qb will throw very few incomplete passes that are not interceptions. i felt powerless on third down to stop lsu. if i blitzed someone was wide open running across the middle, if i stayed back they had all day to throw and someone eventually ran free. this is my only real problem so far idk if this can be fixed by sliders or playing on a higher difficulty but if not i see myself eventually getting fed up with it this year.


overall very good except for the cpu qb never throwing a bad pass that just falls incomplete.
 
# 212 Montag451 @ 06/19/08 04:03 PM
So I far I've enjoyed the demo. Its solid and has me even more pumped for the full game and online dynasties. I just hope its not so easy to pick defenses apart on the higher difficulties because I went 14/14 one game lol.
 
# 213 Perfect Zero @ 06/19/08 04:03 PM
On the sounds from the band, I didn't hear them at all during the game. IDK, I might have gotten something screwed up on my download because of the clock glitch I'm getting. I'll download it again to see if it will work.

Otherwise it's a great game, I just didn't hear the band after big stops and turnovers.
 
# 214 dbgameover @ 06/19/08 04:03 PM
best football game to date from first impression no cons cpu snaps a lil quick but not to bad it feals like playin a human im impressed what setting is it on i almost lost lol
 
# 215 mikeacard @ 06/19/08 04:05 PM
Quote:
Originally Posted by K_rob11
I thought I read somewhere that the graphics have been toned down this year? Graphically, does this game look better or worse than '08?
better by a good margin. the players all look much better than last year. i couldn't tell the difference between a kicker and a lineman last year they all had the same body type. this year the players all seem to be modeled much better.
 
# 216 AuburnAlumni @ 06/19/08 04:05 PM
Quote:
Originally Posted by ODogg
I don't know where people said there is no defensive rush, i got sacked by LSU 4 times in my last game, they were all over me. Maybe it's that stupid Jump the SNap feature though like AuburnAlumni said.
The only time the CPU ever got me was when they jumped the snap. I NEVER got any decent pressure with a 4 man rush..not with LSU and not with Ohio State and I always play as the DT too.

Like I said...the run game is a thing of beauty, both offensively and defensively. The passing game? Heavily skewed in favor of the O it seems..at least on the demo.

I could score at will just dropping back and throwing 5-15 yard routes all day long..against two VERY good defenses. Hopefully it's just a demo/varsity thing and sliders can correct some of the "wide open" gameplay.
 
# 217 Skyboxer @ 06/19/08 04:06 PM
Quote:
Originally Posted by AuburnAlumni
You've got time. It's not as bad as we thought it would be. Usually, you have about 2-3 seconds when the QB is actually under center.
Have time to move DL/LB/CB's only or do you have time to do an individual player hot route. Now I'm not talking about hot routing a whole d but rather quickly seeing a whole and wanting to hot route a LB to a zone as an example. I'm assuming there isn't enough time for this unless playing a human. If so it's no real biggie vs CPU I guess.
 
# 218 AuburnAlumni @ 06/19/08 04:08 PM
Quote:
Originally Posted by Skyboxer
Have time to move DL/LB/CB's only or do you have time to do an individual player hot route. Now I'm not talking about hot routing a whole d but rather quickly seeing a whole and wanting to hot route a LB to a zone as an example. I'm assuming there isn't enough time for this unless playing a human. If so it's no real biggie vs CPU I guess.
You'd be cutting it close Sky. But honestly, I don't see it being THAT big of an issue. The bigger issue is the lack of pass rush/overeffective short passing game IMO.
 
# 219 WarEagle2324 @ 06/19/08 04:08 PM
Hey guys, Im a huge playbook guy. What new formations/plays are yall really liking this year?
 
# 220 bkfount @ 06/19/08 04:09 PM
anyone else finding kick returns too easy? I had back to back to back KR's for TD's in two games. If you were good at returns before, it seems like you will be a god when this game comes out. I just did what I normally do which is pick a lane, then spin from a guy and sprinted down the sidelines. It was too easy.

Then when the cpu ran one back on me, it was because most of my guys got bunched into a crowd and couldn't get to him, due to animations.
 


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