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MLB 2K8 News Post

Matt Blumenthal had an opportunity to demo Major League Baseball 2K8 this afternoon. His official writeup of the event will be up later this week, but we wanted to get some quick thoughts up here for you guys.
  • This game looks beautiful, the player models have improved but the real leap is in the animations. The animations move silky smooth and there is no need to worry about herky jerky animations of the past anymore.
  • I'm impressed with how intuitive and fresh the analog controls are. The pitching takes a little time to get the hang of but the new mechanics add a whole new dimension to the pitching model.
  • The baseball cards feature is surprisingly cool, expect me to have more on that later on this week.
  • In-game saves are officially in the game this year.
  • Check swings don't seem to be a chore anymore. They are now accomplished by pulling back on the right analog stick - no more right trigger necessary.
  • Stadium-specific animations are in. The Yankee Roll Call was mentioned specifically.
  • There should be plenty of foul balls this year. I saw several in the few at-bats I played.
  • No spring training games this year.
  • I counted eight unlockable classic stadiums. I think more might be available by default as well.
  • No co-op play
  • You will have the option to make trades for CPU-controlled teams in franchise mode, but you won't be able to edit their rotations and lineups.
  • It was suggested to me that the demo is done and has been submitted. If that's the case, it's in Microsoft's hands now.
  • I will hit on a few of the big questions from the forum here.

Game: Major League Baseball 2K8Reader Score: 6/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 74 - View All
Member Comments
# 261 brick & ivy @ 03/03/08 07:55 PM
Quote:
Originally Posted by kiz5
They're all different distances. Pena on TB hit one 447 feet, and it flew. I hit one with Beltre, and it barely cleared.
Awesome...great job and thanks for taking the time to make a major contribution here for I know we all really appreciate it!
 
# 262 kiz5 @ 03/03/08 07:58 PM
For everyone wondering about the soundtracks...
- You can add custom music for any player (in MLB), pitcher, or batter.
- You can add stadium beats for the following: Solo HR, 2-Run HR, 3-Run HR, Grand Slam, Top of Inning Over, End of Game, Between Pitch (Home), Between Pitch (Away), Batter Over, Batter Intro (H), Batter Intro (A), Single, Double, Triple, Walk, Action Replays, HR Derby, Pitcher Intro (H), Game Introand Bottom of Inning Over
 
# 263 Skyboxer @ 03/03/08 07:58 PM
Quote:
Originally Posted by jerk
Steve has confirmed from his beta copy that you are able to use songs from your hardrive.
I'd still like confirmation from a retail version as things in betas don't always make it to retail. Hopefully this is one of them that did make it to retail.
 
# 264 brendanrfoley @ 03/03/08 07:59 PM
It make me feel good you're getting these results on Pro. I believe for baseball realism nuts like me, Kush said play 10 games on All Star before making slider adjustments.

Oh, the "Pro" setting may be why the CPU is throwing a lot of strikes.
 
# 265 HK-47 @ 03/03/08 08:00 PM
Yo Kiz5, how were the home run celebrations?Did the hitter get any high fives from players that were on base or when he got to the dugout?
 
# 266 EWRMETS @ 03/03/08 08:00 PM
Hey Kiz, how are the pitch counts?
 
# 267 kiz5 @ 03/03/08 08:01 PM
Something I just noticed while starting up a Franchise...

"Edit CPU Rosters" - "When on, you can edit the rosters of all CPU teams. If you would like to trade players among CPU teams, turn the Force Trades option on."

I've never seen a game that had that before!
 
# 268 HK-47 @ 03/03/08 08:03 PM
Quote:
Originally Posted by kiz5
Something I just noticed while starting up a Franchise...

"Edit CPU Rosters" - "When on, you can edit the rosters of all CPU teams. If you would like to trade players among CPU teams, turn the Force Trades option on."

I've never seen a game that had that before!

 
# 269 bigfnjoe96 @ 03/03/08 08:05 PM
Quote:
Originally Posted by kiz5
Something I just noticed while starting up a Franchise...

"Edit CPU Rosters" - "When on, you can edit the rosters of all CPU teams. If you would like to trade players among CPU teams, turn the Force Trades option on."

I've never seen a game that had that before!
 
# 270 LVance @ 03/03/08 08:10 PM
Quote:
Originally Posted by kiz5
65 overall. Under the name Aaron Mason.



Bruce (AAA James Bale - LF?) - 76 overall
or if he's the closer (AAA Jim Brower - CL) - 63 overall
Bailey - 72 overall
Cueto - (AA Jamey Coldheart - SP?) - 58 overall
Votto - 71 overall
Volquez - 68 overall

Interesting. Many thanks.
 
# 271 lived @ 03/03/08 08:12 PM
So kiz, What's your honest rating of the game. Out of 10. And thanks for all of this.
 
# 272 Delray @ 03/03/08 08:17 PM
KIZ FOR PRESIDENT! Hey Kiz, How's the base running? I've read a lot about this, but never really understood what makes it better/different! Thanks!
 
# 273 kiz5 @ 03/03/08 08:17 PM
Quote:
Originally Posted by lived
So kiz, What's your honest rating of the game. Out of 10. And thanks for all of this.
So far, I'd guess a 7.8 or so. There's going to be a lot that will help me enjoy it more though. This is a game that feels like it gets better over time.
 
# 274 kiz5 @ 03/03/08 08:19 PM
Quote:
Originally Posted by Delray
KIZ FOR PRESIDENT! Hey Kiz, How's the base running? I've read a lot about this, but never really understood what makes it better/different! Thanks!
When you're on the guy, press whatever button you want, them to run to. ie. If you hit it into the gap, with Carl Crawford, press "X" on 360/ Square (PS3), and they'll head to 3rd, rather than having to press the advance button twice. It's good.
 
# 275 LVance @ 03/03/08 08:20 PM
Quote:
Originally Posted by kiz5
So far, I'd guess a 7.8 or so. There's going to be a lot that will help me enjoy it more though. This is a game that feels like it gets better over time.
Eh, better than having nothing I guess. Thanks for all the feedback.
 
# 276 lived @ 03/03/08 08:21 PM
How bout the crowd atmosphere. Do they get loud at the right moments ?
 
# 277 PVarck31 @ 03/03/08 08:23 PM
Quote:
Originally Posted by kiz5
So far, I'd guess a 7.8 or so. There's going to be a lot that will help me enjoy it more though. This is a game that feels like it gets better over time.
Hmm 7.8. I was hopping for a little higher. What makes it lose points?
 
# 278 Salhus @ 03/03/08 08:24 PM
Anybody extremely pumped about the release tomorrow? With all the controversy about 2K aside.....

Any true baseball fan should just be pumped about 2K8 coming out tomorrow...
 
# 279 Qb @ 03/03/08 08:24 PM
Quote:
Originally Posted by kiz5
When you're on the guy, press whatever button you want, them to run to. ie. If you hit it into the gap, with Carl Crawford, press "X" on 360/ Square (PS3), and they'll head to 3rd, rather than having to press the advance button twice. It's good.
That sounds much easier than in previous years. I was pretty good with it compared to some of the people I played online, but still goofed up every now and then (and it always seemed to cost me a game).

Thanks for your impressions, gotta wait until about 5PM tomorrow to get mine...
 
# 280 CallCenterZombie @ 03/03/08 08:30 PM
Quote:
Originally Posted by kiz5
So far, I'd guess a 7.8 or so. There's going to be a lot that will help me enjoy it more though. This is a game that feels like it gets better over time.
Just like NHL 2K8 was! That became one of the best hockey games of all time, IMO. I remember everyone bashing that game and it was a very similar situation like MLB. No marketing whatsoever!

 


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