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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-03-2016, 12:14 PM   #505
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by amedawg00
Pretty imaginative combo...but can't envision bringing the shot stick back to neutral in order to time it with 12 or 6 o'clock angle pull back or up on the shot stick. Many users have pulled the stick at various directions to shoot but always needing to pull straight up or down may limit some creativity like the combo you just described no?

Lastly, is Right stick passing still in the game along with Rb? The reason many people refuse to convert to the shot stick shooting is because icon passing leading directly into a catch and shoot with the button is more intuitive and fluid than icon passing to shot stick catch and shoot imo. However, if right stick passing is still in the game then that finger coordination from button to button will seamlessly translate to stick to stick if that makes sense. Eagerly anticipating your reply and much respect for your community engagement the last few days.


It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.
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Old 09-03-2016, 12:16 PM   #506
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.


And yes. RS passing is still there. You can set it to either normal or flashy passes in the options menu.
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Old 09-03-2016, 12:18 PM   #507
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by TheDuggler
If Beluba is still around I would love to hear about this, I hate that using Broadcast gives me a huge disadvantage while playing online


I tweaked the broadcast cameras a bit to not zoom in so close when the offense is bringing the ball up. So it is slightly better this year, but that will always be one of the downsides of playing in broadcast
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Old 09-03-2016, 12:23 PM   #508
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
It's not that hard to train yourself to always pull down IMO. And remember, if you're in the paint aiming doesn't apply so shooting out of the post is the same as last year.
What about right stick passing? Is it in this year?
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Old 09-03-2016, 12:24 PM   #509
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by psydefx

pretty disappointed these weren't added back in, and baffled as to why they were taken out in the first place. to add to that, why was mj's one handed pump fake taken out in the first place? things like this just don't make sense to me. the goat gets the shaft year after year.


pump fakes were rewritten several years ago. Often times when we rewrite systems, legacy features like MJ's one-handed fake end up getting cut and it's not trivial to add that support back in. Like everything else in development, it's just a matter of prioritizing.
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Old 09-03-2016, 12:26 PM   #510
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Hey Mike can you answer me if these legacy issue have been addressed?

-calling timeout as you're fumbling a pass out of bounds

-3 second count reset if you run out of bounds and hop back in (wasn't addressed in basic team up mode)

-defensive AI not getting back as quickly as the offensive AI after made baskets

-spamming timeouts together to recoup full stamina and never subbing

-intentional fouling at end of games (lack of instant foul button)

- offensive fouls away from the ball resulting in free throws
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Old 09-03-2016, 12:29 PM   #511
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I've must have the toughest questions.

Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.

Can you Alley Oop spin out of post position animation like Blake griffin does.

Do AI big man that are known to push the ball during a break like draymond green push the ball.
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Old 09-03-2016, 12:35 PM   #512
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Another thought: does the new clutch/grab function basically enable a hack a Shaq strategy? And on that note, are the hack a Shaq rules (1 shot+possession inside of 2 minutes) built into the game?
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