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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-05-2015, 09:57 AM   #113
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by sooner1
I only played 1 game online but it seemed faster. Maybe just a real good connection.
It is definitely faster after update and I play offline
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Old 09-05-2015, 10:04 AM   #114
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

People who like the way it played before don't play sim. The catches didn't play to ratings, now if you are finding other stuff that is one thing, but passing defense is much better with tuner
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Old 09-05-2015, 10:06 AM   #115
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Been playing on default AP before and after the tuner. IMO, looking at the gameplay without having made any slider adjustments gives you a cleaner read on what they tuned.

I agree with those who say that running is easier now. Blocking is much better, tacking isn't so OP, and backs are better at dealing slipping through the line without losing their balance. The running game still can be controlled if you make the right play call and put eight in the box.

I totally disagree with those who say that the game is more stiff and ridge, it feels much more fluid, to me.

Passing game seems on point to me. drops, catches in traffic, play out nicely. User DE's controlled by the CPU still need to use their moves more.

I'm feeling the tuner.
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Old 09-05-2015, 10:14 AM   #116
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

After playing last night, winner goes to tuner. Much better D online!
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Old 09-05-2015, 10:18 AM   #117
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by jfsolo
Been playing on default AP before and after the tuner. IMO, looking at the gameplay without having made any slider adjustments gives you a cleaner read on what they tuned.

I agree with those who say that running is easier now. Blocking is much better, tacking isn't so OP, and backs are better at dealing slipping through the line without losing their balance. The running game still can be controlled if you make the right play call and put eight in the box.

I totally disagree with those who say that the game is more stiff and ridge, it feels much more fluid, to me.




Passing game seems on point to me. drops, catches in traffic, play out nicely. User DE's controlled by the CPU still need to use their moves more.

I'm feeling the tuner.

I agree with CPU DL.. Just needs to be cleaned up a little more
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Old 09-05-2015, 10:33 AM   #118
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Next they need to fix thjs superman suction tackle crap thats been going on since release, other than i dont see much else to complain about tbat needs fixing.
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Old 09-05-2015, 11:46 AM   #119
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by urlacher51
GMSS, are playing on all madden or all pro also what speed are you playing , normal or slow and last what speed thresh do you have it set at?

I wonder if people will see different results with the new tuning with different settings.
Default All Pro, Slow speed, default speed threshold.
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Old 09-05-2015, 11:49 AM   #120
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Does the tuner affect offline play at all or is it only in play for online play?

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