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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-05-2015, 09:32 PM   #137
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by TeamHawkins
This tuner did absolutely nothing. WR's still have to touch the ball 95% of the time when it's in the air. Animations always favor the WR unless he's just not in the frame or the ball hits the defender in the chest. Also, they need to remove the animation where the defender catches the ball with two hands, and the receiver catches it anyway. This happens about 4 or 5 times per game literally and needs to be removed altogether.

Or they need to balance this aggression by turning the Defense interception up to about 75. That way when people make mistakes, (and they do about 65% of the time) then they won't get extra chances to complete aggressive catches. Because it's still completely overpowered. And I'm on the receiving end of this as well so I'm not just talking about it being done to me. I'm still dominating DB's with the catch when I feel the need to.
I wouldn't say that the tuner did absolutely nothing. I am noticing a difference with DB's breaking up more aggressive catch attempts, but everything else you said is spot on. I completely agree about them needing to do something about that animation where the DB clearly has 2 hands on the ball in perfect position to make an interception & the receiver just magically comes down with the ball. That BS has to go! Some of these aggressive catch animations seem to be predetermined in the receivers favor (I've seen the ball warp in mid air like a magnet to the receivers hands). Also the one handed catches still need to be toned down. There should be only a handful of elite receivers that are able to trigger a one handed catch. How often do we see one handed catches in the NFL? Maybe once a week if that? I'm seeing 3 to 5 a game in Madden smh.

I like the passing mechanics & the DB/WR interactions but it needs work. It's EA's 1st time adding this to the game so I'm willing to give them some room for improvement. There also needs to be a lot more catching / DB break up animations added. I'm starting to see a lot of the same ones over & over. Hopefully they can continue to tune / patch the game until they get it right.

Last edited by JKSportsGamer1984; 09-05-2015 at 11:28 PM.
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Old 09-05-2015, 09:56 PM   #138
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by Brandwin
I played multiple head to head games vs Os'ers before update and multiple since. Game seems to play the same. Running isn't easy, receivers aren't dropping more balls, one on one is not a catch as often, but I still feel like the safety plays dumb. No problems scoring either. I've played close low scoring games, blowouts and high scoring games. This is 15 minute quarter with 15 second run off. Game still plays good for the most part and defense seems better, but not by much.
I think a huge part of this is the safeties feel more like they are programmed to look for pop ups from pass breakups by the corners then attack the ball during fly routes. I notice this constantly when playing the cpu. Theyll run cover 2 man and my outside receiver will still get past him and he will trail ever so slightly in hopes of grabbing a pick from a broken up pass.

As far as patch goes i feel the upped DB aggression in CFM tho i havent played a play now game as of yet. Running doesnt feel easier still putting up the same numbers i was depending on the defense im playing against. And as for aggressive catches feels like good players come down with the the ball more then scrubs do which is the way it should be.
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Old 09-05-2015, 10:15 PM   #139
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Lord have mercy, sheesh people let's get some consistency here!!! Everyone is saying completely different things. Tuner didn't do anything, yes it did, run game changed, run game didnt, etc, etc what's it gonna be? I have a set of sliders already and the game is cool to me, think I'll pass on the tuner. About to drive me insane , make a command decision already lmao!!!
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Old 09-05-2015, 10:19 PM   #140
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

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Old 09-05-2015, 10:23 PM   #141
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Game feels more planted/stiff - less floaty (good thing). I like that the defense actually attacks the ball. I also appreciate the defense has a pass rush for once too.

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Old 09-05-2015, 10:45 PM   #142
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Thanks. I totally powered down, restarted and it prompted a reload..
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Old 09-05-2015, 10:48 PM   #143
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by Find_The_Door
I like that the defense actually attacks the ball.
This has been the thing that I've noticed the most on my end. Before the tuner, defense on All-Madden felt almost exactly like M15. My guys were always trailing receivers by five plus yards and no matter what I changed the settings to the players wouldn't react at all. But now it at least feel like my guys are attacking rather than just playing around what the offense does. I still need to play more games and I haven't noticed any changes in the running game as some others have but from just a pass defense perspective, I love what they did.
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Old 09-05-2015, 11:43 PM   #144
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by NDAlum
People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

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I think personally people just are basing their arguments about the tuner over 1 game, not seeing the result in that one game they were looking for and run back to the forums saying the tuner didnt do anything or that the run game is op now or that aggressive catches are still op. Its just not the case for me personally.

Also people need to understand that animations that trigger in the game are dice rolls and that a catch animation in the game is just that. A catch animation in the game. The game if i had to guess doesnt register if a WR has one or two hands on the ball when a animation triggers. The animation dice roll triggers an animation and its either a catch or it isnt based on WR and DB ratings and a dice roll. If someone dropped a video of a no name WR catching a deep ball with 2 hands over Revis they wouldnt like it but probably accept it. If said WR caught the same exact long ball for the same yards but it just so happened that a 1 handed catch animation played out the next time they instantly are up in arms about it saying the game caters to casuals. I dont understand the logic
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