Home

Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

This is a discussion on Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-05-2015, 03:49 PM   #129
Rookie
 
TeamHawkins's Arena
 
OVR: 0
Join Date: Jun 2012
Location: Florida
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

This tuner did absolutely nothing. WR's still have to touch the ball 95% of the time when it's in the air. Animations always favor the WR unless he's just not in the frame or the ball hits the defender in the chest. Also, they need to remove the animation where the defender catches the ball with two hands, and the receiver catches it anyway. This happens about 4 or 5 times per game literally and needs to be removed altogether.

Or they need to balance this aggression by turning the Defense interception up to about 75. That way when people make mistakes, (and they do about 65% of the time) then they won't get extra chances to complete aggressive catches. Because it's still completely overpowered. And I'm on the receiving end of this as well so I'm not just talking about it being done to me. I'm still dominating DB's with the catch when I feel the need to.
__________________
"The Mind is a terrible thing to waste"
TeamHawkins is offline  
Reply With Quote
Old 09-05-2015, 04:03 PM   #130
All Star
 
azdawgpound's Arena
 
OVR: 21
Join Date: Nov 2009
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Second game since tuner I picked the jags for cmp and I was browns.

To me it seems this tuner did fix some issues but then caused others like others like myself have mentioned the running game is easy the jags rookie rb put up over 100 yards on just 9 carries he finished with 110 yards. I think he had like 15 carries.

But now with the passing it seems the cmp qb isent accurate..which now is still leading them to be one sided... Before the patch I was getting carved up by the cmp qb...and they had no running game.

Now they have a running game but no passing.game before tuner i was giving up near 400 yards passing now in these 2 games the cmp qb is struggling and are having to throw 40+ times a game but are only completing like 10-15 passes.

Before this i was having competive games but in 2 games I shut out lions 58-0... And beat jags 26-10.

Gonna try another game with maybe against arod or somebody like that.
azdawgpound is offline  
Reply With Quote
Old 09-05-2015, 05:08 PM   #131
Rookie
 
lilmikey201's Arena
 
OVR: 0
Join Date: Oct 2014
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

how do i update?
lilmikey201 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2015, 06:10 PM   #132
Fear Me
 
Kramer5150's Arena
 
OVR: 17
Join Date: Dec 2002
Posts: 7,360
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by lilmikey201
how do i update?
Just start up the game and it will ask you if you want to download the update.
__________________
Quote:
People are for reviews if it backs their argument, and against them when they don't.
Quote:
“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
Quote:
“Quarterbacks should wear dresses.” Jack Lambert
Kramer5150 is offline  
Reply With Quote
Old 09-05-2015, 06:23 PM   #133
Pro
 
RLebron12's Arena
 
OVR: 1
Join Date: Mar 2013
Location: Bay Area, CA
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

No wonder the outside slant routes haven't been working as well with my TE's. Before they were jumping and grabbing everything


Sent from my iPhone using Tapatalk
__________________
“Baseball is a game, yes. It is also a business. But what is most truly is is disguised combat. For all its gentility, its almost leisurely pace, baseball is violence under wraps.” -Willie Mays (The Say Hey Kid)
RLebron12 is offline  
Reply With Quote
Old 09-05-2015, 06:35 PM   #134
Rookie
 
OVR: 0
Join Date: Aug 2015
Location: NBA 2K
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Is the patch up already? I'm getting sacked like crazy


Sent from my iPhone using Tap
Young Coaches is offline  
Reply With Quote
Old 09-05-2015, 07:41 PM   #135
Rookie
 
GameBreaker35's Arena
 
OVR: 0
Join Date: May 2012
Location: Selma
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by azdawgpound
Second game since tuner I picked the jags for cmp and I was browns.

To me it seems this tuner did fix some issues but then caused others like others like myself have mentioned the running game is easy the jags rookie rb put up over 100 yards on just 9 carries he finished with 110 yards. I think he had like 15 carries.

But now with the passing it seems the cmp qb isent accurate..which now is still leading them to be one sided... Before the patch I was getting carved up by the cmp qb...and they had no running game.

Now they have a running game but no passing.game before tuner i was giving up near 400 yards passing now in these 2 games the cmp qb is struggling and are having to throw 40+ times a game but are only completing like 10-15 passes.

Before this i was having competive games but in 2 games I shut out lions 58-0... And beat jags 26-10.

Gonna try another game with maybe against arod or somebody like that.
I've experienced the same things. Aggressive catching was obviously altered, but receivers are having a difficult time holding on to balls in traffic from short to intermediate distance - in a bad way. The CPU and I both experience drops, on average, 1 out of every 4 pass attempts. This is leading to downs and distances that favor the intermediate and long ball which is more difficult to complete now.

I find this to be the case in online H2H too. My last 6 games have ended with my opponet unable to generate more than 10 points.

Something about ball carrier movement has changed as well. It is if they tuned ball carrier agility and the result is more stiff players. I will probably just delete the tuner for single player use because I feel it plays a bit better for me.
__________________
Alabama Crimson Tide | Jacksonville Jaguars
GameBreaker35 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-05-2015, 08:08 PM   #136
Hall Of Fame
 
Brandwin's Arena
 
OVR: 50
Join Date: Jul 2002
Posts: 30,642
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I played multiple head to head games vs Os'ers before update and multiple since. Game seems to play the same. Running isn't easy, receivers aren't dropping more balls, one on one is not a catch as often, but I still feel like the safety plays dumb. No problems scoring either. I've played close low scoring games, blowouts and high scoring games. This is 15 minute quarter with 15 second run off. Game still plays good for the most part and defense seems better, but not by much.

Last edited by Brandwin; 09-05-2015 at 08:14 PM.
Brandwin is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:46 AM.
Top -