After playing about 30 games against friends online, here are my impressions. Please note, that I do NOT play the cpu - ever. I play strictly in online leagues and head to head against friends in my league communities. Most of the guys in each league I play in have been playing together for years, so despite any shortcomings of the game, it's enjoyable.
I've been playing football video games since the days of the Atari 2600. I've played pretty much all of the major games over the last 3 decades. Being a HUGE fan of the NFL and the game of football itself, I'm looking for the most realistic experience possible in any sports game that I play. I'm not much of a "gamer", but football gaming is really all I care about. Realistic is fun to me. When I see things that are ridiculous or don't make sense, it damages the experience for me. It's 2014 and we have the most powerful consoles on the market, so my expectations are high, but not unreasonable. Also, I'll get this out of the way right off the bat - APF 2k8 is the bar for me for gameplay on the field. It's, by far, the most realistic football game I've ever played (IMHO). Each version of Madden I play is always compared to that, because this is the only choice for current NFL gaming.
The Graphics in Madden 15 are excellent. I'm not a huge graphics guy, but I certainly won't complain about a game that gets all of the details and has realistic player models. In the past, the player models for Madden always irritated me due to the bodies looking silly. Big huge heads and ridiculous looking shoulders and arms. This year, they nailed it and deserve to get that credit. The crowd and sidelines are still very weak, but the players on the field and the environments are very well done.
On the field, the x's and o's of football are paramount to me. I want real football concepts to apply on the field. I don't play "Madden-ball" and never will (that's probably why I haven't won a super bowl in any of my leagues
). I'm by no means an LBzRule or Senator Palmer in my understanding, but I am a student of the game and I know my fair share. In the past, Madden completely lacked any sort of parallels to real football. If you knew how to play Madden, you would dominate over people who play football. I feel this has started to finally improve with this version of the game. I actually really like the skills trainer, and how those types of drills are integrated in CFM. It's mostly elementary for seasoned football minds, but it is great for accessibility and teaching people how to play football instead of madden. I like how the different concepts can actually be applied in game.
I've seen some nice plays by linebackers and DEs attacking the outside shoulder and setting the edge and pursuit angles have been greatly improved. Madden 25 had the worst pursuit angles I've ever seen in any football game. Everyone would simply run to the outside and all of your defenders would crash and get caught up in the wash. It's nice to see safeties taking the proper angle and DEs setting the edge at times and reaching for the back. It's not where it needs to be, but it's better.
Tackling is MUCH better in this version. I never thought tackling was "hard" in Madden, but it was silly. Guys would lay ball carriers out on their back with those ridiculous WWE style hits, and there were no wrap up tackles. In M15, I see a lot more wrapping up. It makes the game seem much more organic. It still has a ways to go to be as realistic as it should be, but it's much better. I saw some nice 3 man tackles where each defender was doing something different. Once play I had Andre Williams being brought down by a linebacker around his waist and a corner trying to pull him down by his back. It looked amazing and caused me to actually say something about it. First time I've done that in a madden game in 10 years.
When running the ball I'm glad to see a few things. I like how backs try to fit through holes and use their hands. The footplanting is better than last year, but still needs a little work. Players have more weight to them and that feels good. I like some of the animations I've seen from ball carriers when they take a hit and go down.
The passing game in Madden has always been a sore spot for me. This year's version has some nice improvements, but still has legacy issues. I was very critical of the inaccuracy system prior to release because I didn't think it was apparent enough. There is still some validity to that claim, but I will say it is a game changer. It's actually implemented very well when it happens. For once, players in madden tell me that they are alive. It's great to see receivers adjust even for routine passes and not simply be able to take off down field immediately for a huge gain. The catching animations remind me a lot of APF, and they look really good. Even some of the drops look good. I saw a play where a swing pass was thrown and the back tried to catch it with his body. It bounced off oh his shoulder pads and he lose his balance and fell. The pass was a bit behind him and he wasn't ready for it. Small detail to some, but to me, this is what immerses me - make me believe these players are alive. Seeing receivers and defenders reach for balls even if not thrown to them, but are in their area is refreshing and looks great - admittedly I was very surprised.
Unfortunately, with the good also comes the bad...
I still see a lot of issues that have yet to be fixed and, quite frankly, it's not really acceptable after all this time. Player Sense is touted yet I see really silly things. Defenders standing still flat footed is one of the worst things I've seen in a football game... period. THis has been an issue for years and it is unchanged in this version. What's even more frustrating with it, is you will see your MLB standing completely still in a hook zone, the QB will take off, cross the line of scrimmage by 4 yards and he will FINALLY react. During that time he just stands still. What happened to player sense 2.0? It looks awful and is very frustrating. I sent Clint Oldenburgh a video of this happening multiple times in a single game in Madden 25 about 3+ months ago and he assured me it was "fixed" in 15. Well, it's not fixed, and you will see it every time.
The physics engine is OK, but needs a lot of work. Player movement and interactions in Madden are worse than any of the major sports games by a mile and even worse than APF. I fully expect with the consoles and the technology and resources available to the madden team that they could create seemless, smooth and fluid player movement and interaction. It's 2014 and it is still not close, albeit it is improved over past Maddens. Players limbs still fold ridiculously and bodies often look ridiculously melded together, especially on the line play. There is more morphing and shifting in this madden than last years. Double team blocks can occasionally look good, but often times you just see the second lineman pressing himself into the other 2 engaged players with his arms at his sides. It looks AWFUL. You notice it within 5 minutes of playing your first game.
LIne play is arguable the most important aspect of any football game. Madden 15's line play looks just like last year's, but with some new issues. All of the bugs in the line play last year are in the game again this year. If the defense is set up so that there is a "hat on a hat", everything plays out nicely and the pocket forms well. Animations and interactions look decent. However, introduce any sort of twist or overload blitz and your line becomes a hot mess. You will see the tackle simply step aside, stare into space and block no one while a defense end runs in untouched. Guards attempt to slide without moving their feet if you send a LB through the B gap and there is a DT who makes an inside move. They never even make contact and don't get out of that "jazz hands" stance so it looks awful. Madden is once again plagued with the "win/loss" on the line (though improved in this aspect). Block, block, block, disengage instantly is the progression it follows. You still don't have the sense of a collapsing pocket. It's either all day to throw, or someone gets completely free. I still don't get that feel that APF was able to capture flawlessly with defenders pushing the pocket and everything collapsing on your QB. It's better at times, but still very, very disappointing in year 2 on NG. Another bad bug on the line - which was even showcased in one of their own early videos - is when lineman do a cut block. The cut block animation looks nice, the defender gets tripped up, but the lineman magically warps back upright as if he was pulled up by "the force". I've seen it over 15 times in about 30 games - I mean that is just embarrassing.
In all, Madden 15 is a decent game. It's MUCH better than any other "Madden". If you are someone who really doesn't pay much attention to the intricacies of real football and hasn't played the older games of the past, then you will love this game. It's smoother than the past, has great graphics and has finally started to crack through with realism taking precedence over maddenisms. That being said, this is still not close to being the best football game I've ever played on the field. There is so much missing that I can't possibly state that. Penalties are nearly non-existent, the challenge system is still beyond terrible, the player movement and interactions need a lot of work and the line play seems to have some regressions that are really holding back its potential.
Despite the direction heading the right way with Rex and team, the implementation of all of the games features still holds it back. Some things are really nicely done, but too many key aspects of the game are just sloppy and poorly implemented. This has been my issue with madden's teams from the beginning. Even with good ideas, the actual engineers writing the code seem to struggle where other engineering teams did not. Basics like player movement, O line targeting and player interactions should be fundamentally sound in a 2014 next gen game with all access to the NFL. They still aren't and until the Madden team can somehow right the ship as far as implementation goes, every review of the game will sound the same - "It's better than last year, but x, y, and z still don't work".