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NBA 2K15 New Shot Meter Explained

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Old 08-16-2014, 11:37 PM   #177
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Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Hot Kidd
I was wondering the exact same thing. Im an offline player so I assume its a reference to something online?
Yes its running back n forth then driving the paint youre almost guaranteed a dunk or foul
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Old 08-17-2014, 12:01 AM   #178
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by I Djm
Yes its running back n forth then driving the paint youre almost guaranteed a dunk or foul
It mostly happens at the 3pt line
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Old 08-17-2014, 07:34 AM   #179
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This means my raptors and Knicks are going to be shredding that 3point line in nba 2k15
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Old 08-17-2014, 08:16 AM   #180
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Re: NBA 2K15 New Shot Meter Explained

The ending bullets were the best, Beluba anticipating all of the questions! He knows the community too well! I'll definitely be trying out the Shot meter.
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Old 08-17-2014, 11:29 AM   #181
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by 24
The ending bullets were the best, Beluba anticipating all of the questions! He knows the community too well! I'll definitely be trying out the Shot meter.
I will too. If it makes the game more sim and realistic, I'll try anything.
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Old 08-17-2014, 12:02 PM   #182
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Re: New Shot Meter

Is it sad that this is how I always thought it was?
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Old 08-17-2014, 01:36 PM   #183
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Re: NBA 2K15 New Shot Meter Explained

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Originally Posted by bls
Have you guys fixed plays breaking? You mentioned Da Czar running plays, but im unable to do so in online games due to plays constantly breaking.
There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
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Old 08-17-2014, 02:05 PM   #184
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Re: NBA 2K15 New Shot Meter Explained

I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.

For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?
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