Home

NBA 2K15 New Shot Meter Explained

This is a discussion on NBA 2K15 New Shot Meter Explained within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Closed Thread
 
Thread Tools
Old 08-17-2014, 07:27 PM   #193
MVP
 
thedream2k13's Arena
 
OVR: 0
Join Date: Jan 2013
Location: The Woodlands
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by ojandpizza
I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.

Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.


Sent from my iPhone using Tapatalk
i have to cosign this. In this video at 5:15, Leonard hits a highly contested 3pt shot all net because the meter turned green. By what we were told by MW, this shot is considered "BAD" and shouldn't have been made so easy.


__________________
#SIMNATION

fighting for truth, justice and SIMULATION gameplay
thedream2k13 is offline  
Old 08-17-2014, 07:37 PM   #194
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by thedream2k13
i have to cosign this. In this video at 5:15, Leonard hits a highly contested 3pt shot all net because the meter turned green. By what we were told by MW, this shot is considered "BAD" and shouldn't have been made so easy.


First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
Beluba is offline  
Old 08-17-2014, 07:44 PM   #195
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.


I felt that this might be the case, but it's great to get confirmation. It seems like every type of player will be able to get the kind of game that they're looking for.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Advertisements - Register to remove
Old 08-17-2014, 07:50 PM   #196
MVP
 
thedream2k13's Arena
 
OVR: 0
Join Date: Jan 2013
Location: The Woodlands
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by jfsolo
[/size]

I felt that this might be the case, but it's great to get confirmation. It seems like every type of player will be able to get the kind of game that they're looking for.
Yeah i want to avoid that error that was made with NBA elite auto make hookshots.

Anyways I want the demo so we all can get a feel for this new mechanic
__________________
#SIMNATION

fighting for truth, justice and SIMULATION gameplay
thedream2k13 is offline  
Old 08-17-2014, 07:59 PM   #197
MVP
 
alabamarob's Arena
 
OVR: 5
Join Date: Nov 2010
Posts: 3,336
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
And sometimes bad shots go in and good ones miss. I am content with the shot meter explantion and look forward to hearing about the defensive side of the ball. Thanks again for clearing things up.
__________________
Psn: Alabamarob
Xbox: Alabama Rob

Youtube: 2k Hawks

Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: Yes
alabamarob is offline  
Old 08-17-2014, 08:57 PM   #198
MVP
 
stillfeelme's Arena
 
OVR: 10
Join Date: Aug 2010
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by Beluba
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.



Cool yep that is what I thought the game is on pro -default. The timing window for release is easier. I have watched enough of these videos to see how it is implemented.

From what I seen from the Gamescom's videos it appears to work exactly how you said

The meter in 2K14 had 4 or 5 bars I forgot at the moment. The more bars you had as you moved along the court the better you could shoot from the given areas. In 2k15 what you guys did is add a meter with a thin line that is the perfect release point line as well as a timing arcs as soon as you get the ball. The arc gets bigger or smaller depending on where you are on the court. The bars of 14 have been replaced with arcs in 15. The better you can shoot the wider your timing arc or the less you are penalized.


Examples I have seen:


  • Wade has a small timing arc from center midrange and three left wing. Areas where he shot below average compared to league

  • Danny Green put the ball on the floor and has a smaller left corner timing arc from three
  • Tony Parker has a wide timing arc left baseline that lines up with a hot spot he shot like 48% from.


You can also see the arc getting bigger and smaller just like the bars as you move along the court. I see no problem with this. Sounds like Mike and his engineers tuned this thing right.
stillfeelme is offline  
Old 08-17-2014, 09:13 PM   #199
MVP
 
thedream2k13's Arena
 
OVR: 0
Join Date: Jan 2013
Location: The Woodlands
Re: NBA 2K15 New Shot Meter Explained

One thing I must say, it looks like I will finally be rewarded for learning my team. My time in practice mode will be well spent

Looks like "brick city " online for the people that play like idiots if this works
__________________
#SIMNATION

fighting for truth, justice and SIMULATION gameplay

Last edited by thedream2k13; 08-17-2014 at 09:29 PM.
thedream2k13 is offline  
Old 08-17-2014, 10:26 PM   #200
New Ork Giants
 
Goffs's Arena
 
OVR: 30
Join Date: Feb 2003
Posts: 12,297
Re: NBA 2K15 New Shot Meter Explained

Quote:
Originally Posted by thedream2k13
I've never seen this vid....the crowd looks good but I hope they finally got rid of the cabbage patch dance.
Goffs is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:37 PM.
Top -