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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-03-2010, 09:29 PM   #457
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by jb12780
Good list Phobia.

Anyone else notice that Shogun is wicked good at reversing you when you try to posture up from the mount?
YES! Same with machida, rashad and rampage are more realistic, I can actually posture up, 95% of my attempts of posture up end up in shogun/machida reversing me and me ending up on my back, one of top 3 biggest issue I have so far.
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Old 05-03-2010, 09:31 PM   #458
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by woody2goody
I still think if there is an issue with too many KOs, which is debatable, then it is to do with the AI being overly aggressive. I would rather the AI be smarter and not just try to knock your head off in every fight.

I agree that if you fail to protect yourself and get knocked out you shouldn't be surprised. Once I get used to this year's ground game I think it'll be really good.
They are only aggressive when you are not doing damage to them or standing dead center in the ring....

I've seen Rampage get aggressive with me by spamming hooks and what not, until I was able to get some good rib and leg shots in, he then started to throw jabs....

The AI to me seem like it will go with more power shots if they are landing them effectively..
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Old 05-03-2010, 10:17 PM   #459
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I understand the need to cater to the casual crowd but it'd be a pretty easy task to incorporate a 'hardcore' mode which would be sim but with greater fatigue..
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Old 05-04-2010, 12:08 AM   #460
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by UNC_Pete
I understand the need to cater to the casual crowd but it'd be a pretty easy task to incorporate a 'hardcore' mode which would be sim but with greater fatigue..
Nice to see you rocking the blue now Pete
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Old 05-04-2010, 01:05 AM   #461
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

It's not a we're not blocking problem. That'd just be silly.

I'm not complaining about it cause I'm losing,it's the opposite problem for me. Dunno about anyone else that is saying there's too many KOs but I've accidently won by KO at least 10 times when I had been trying to do something else. It might even be a stamina related problem. Seems like it's all tied to the same thing. For example spending a whole fight doing leg kicks then win on the first punch to the head.

It's as much of an AI/pacing problem as it is a power problem.
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Old 05-04-2010, 02:49 AM   #462
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Hopefully all this will be toned down in the full version. I too KO'ed the cpu 4 seconds into a fight with 1 punch using a counter uppercut or hook with Rampage. Or do a stepping backward KO with Shogun.

My biggest gripe out of all these smaller gripes is the cpu getting out of submission attempts within 2 seconds of you putting it on them. Got to the point now I don't even attempt them in the 1st round at all anymore.

As soon as I grab an arm, second later I hear he escapes and I be like WTF I didn't even start the shine yet. And I have yet to do a transition submission into another submission yet against the cpu. Mainly because this year there don't seem to be a struggle to get out of submissions, instead it is like they just instantly get out of them like the incredible hulk.
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Old 05-04-2010, 03:04 AM   #463
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by oChaos_Nine
Demo is great so far. Major complaints are:

Ref stand ups are too quick.

When trying to transition and CPU is blocking I can always transition on the 3rd try. Wish you could still transition block effectively, I like that stats matter but when I posture up in mount and still block the CPU shouldn't get me off after the 3rd time.

Flash (frequent) KO's.

When there is a KO the fighter immediately knows it and walks away or puts his hands up, no feel for aggression. I'd like to see the fighter still swinging or rushing to get on top w/ the ref having to jump in.

When there is a chance for a TKO, you're standing w/ opponent on the ground, no aggression by user, walk up, step over his leg and throw punches which don't feel as if the fighter is trying to finish him off. Again, I wanna see the ref jump in between us.

More effect for leg kicks. I can chop at Rampage the whole first round with Rua (20+ landed), in which Rampage may walk slowly for a couple seconds but then he'll land a lunging hook that drops me. If it goes to the 2nd round there's really no carry over on leg damage.

My ground complaints are my biggest worries because online if stats matter the people who get GSP will take you down and hold you w/o having to transition block, or they won't be able to hold you down because I'm spamming transitions to get back up by the 3rd try. I like the addition of auto transition blocking but it almost takes the skill out if I can get up 3rd try regardless of who I'm fighting. This could all be speculation cuz of the 4 demo fighters they're all pretty equal in stats. But what I don't wanna see happen is not being able to hold down an opponent even if you're blocking the transition and vice versa. For instance Kimbo shouldn't be able to get up 3rd try with Brock on top unless I reverse a transition or transition while he's punching. It's a toss up really (I'm rambling) but I almost like it better or atleast I think I'd like it better if that aspect was like last year. Most importantly this is a demo and some of this stuff may be fixed or changed by release, I'm still getting regardless I just hope some of this will get some attention.
Quoting an earlier post of mine because the forum was deleting my line breaks and it looked like one big paragraph. Fixed in quote.
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Old 05-04-2010, 04:02 AM   #464
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

The three-consecutive-tries and escape from the ground kind of sucks against the CPU (over-effective) but it will not be an issue against other humans. I've played quite a few matches and when the fight goes to the mat it is very easy to punish people who spam transitions.

It's actually the only effective way to remain in dominant positions- counter transitions to advance through guard and once in mount a counter will keep you in mount and seems to 'reset' the transition attempt count (speculation, but it seems like it). Mixing in strikes and figuring out your opponents transition attempts (and avoiding getting countered yourself) is the only way to go to keep control on the ground for any significant period of time, and even if your zoned-in you can't hold that someone down for an entire round.

Is it unfortunate that you can't camp out in guard doing this, and instead have to keep moving to more and more dominant positions? In terms of realism, yes, but in terms of gameplay it seems key to keeping the game fluid and the ground game relevant but not overpowering.
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