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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-03-2010, 07:44 PM   #449
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

certian moves need speed adjust ments i can land 3 close quater elbows with shogun on anyone and get them rocked start of the match. on expert
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Old 05-03-2010, 07:44 PM   #450
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

More gray screen knockdowns would be great. I'm very happy with the increased KO'd, but I think that more of them should instead be knock downs or just "rocked" screens, instead of instant KO's. That would make it even better.
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Old 05-03-2010, 08:10 PM   #451
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Great Demo. I love the new sway system, and blocking. The game appears to be much improved in many areas. I do not understand why people are complaining about knockdowns and knockouts. MMA is a brutal sport, and anything can happen at any time. If you fail to protect yourself, or choose to slug it out in the middle of the ring; you should expect a quick fight ending in a knockout.

I really do fail to understand why people say that they want a game that accurately reflects the sport, yet they would rather be able to punch someone in the head 20-50 times before you knock them down or out. I have yet to watch a UFC match and see someone take 5 or more unblocked power shots to the head (I watched approx. 50 fights). I am sure that most fighters would tell you that it only takes one punch to change the course of a fight.

They do not have as much padding in their gloves like Boxers, which should cause more knockouts if you get caught with a big punch. I guess that is why they added the sway and new blocking system; so that you can understand that you need to avoid taking big shots.

IMO, I think that you are able to give/take too many hard punches in the demo, and that there should be more flash knockdowns, or even add more animations where you get staggered without falling down. This would teach people that you really do have to protect yourself at all times, just like in real life.

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Old 05-03-2010, 08:22 PM   #452
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by murry
Great Demo. I love the new sway system, and blocking. The game appears to be much improved in many areas. I do not understand why people are complaining about knockdowns and knockouts. MMA is a brutal sport, and anything can happen at any time. If you fail to protect yourself, or choose to slug it out in the middle of the ring; you should expect a quick fight ending in a knockout.

I really do fail to understand why people say that they want a game that accurately reflects the sport, yet they would rather be able to punch someone in the head 20-50 times before you knock them down or out. I have yet to watch a UFC match and see someone take 5 or more unblocked power shots to the head (I watched approx. 50 fights). I am sure that most fighters would tell you that it only takes one punch to change the course of a fight.

They do not have as much padding in their gloves like Boxers, which should cause more knockouts if you get caught with a big punch. I guess that is why they added the sway and new blocking system; so that you can understand that you need to avoid taking big shots.

IMO, I think that you are able to give/take too many hard punches in the demo, and that there should be more flash knockdowns, or even add more animations where you get staggered without falling down. This would teach people that you really do have to protect yourself at all times, just like in real life.
We realize MMA is brutal...

Cant speak for everyone but I protect my self(so does the CPU; it's not a one sided affair)

I'm not fighting like I'm playing Rock em Sock em...

Its obvious THQ did it to appeal the casuals...

Same with FNR4...People like to see boxers slug it out (Pac man/Tyson style) thats exactly what you can do in FNR4....

UFC fans(casual) loves KO's...

No one (atleast me) want to be able to strike my opp 20 times straight without a damage, but at the same time a "Rock moment" should almost always come before a "Flash" KO...

Something thats "Flash" should not happen expectedly...

Last edited by Jukeman; 05-03-2010 at 08:26 PM.
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Old 05-03-2010, 08:55 PM   #453
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I agree with both of you.

I've seen a good deal of KO's, but that's when I'm in the dead center of the ring swaying and slugging it out. If mma fighters did that, there would be some big time damage. Lots of KO's and lots of TKO's.

Now the problem is that we get a TON of KO's and a few TKO's. It's close to being correct in reality, but need to switch out some KO's for TKO's.
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Old 05-03-2010, 09:00 PM   #454
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Demo impressions:

Positives
1) New sway/blocking system is great

2) Attributes appear to mean something this year

3) Game-play appears to be great against a human opponent

4) You can actually use strategy to win, based on your attributes

5) You are not able to just spam power shots against a human that uses the new sway and blocking system.

6) Ground game appears to be more balanced, and fun

7) Stand up fighting is the best that I have seen in a video game: strategy wise

8) Love how quickly KO's happen, much much better than 09 retail version

Negatives
1) Computer is way too aggressive at times (Rampage), which causes the KO's that some complain about.

2) Computer walks right through jabs; they forgot to include the head snapping back animation after you get hit with a good jab.

3) Fatigue seems to be very slow to kick in. I noticed that I could throw way to many punches before a fatigue animation kicks in.

4) Computers fatigue does not appear to kick in despite throwing over 100 punches per round. Another reason you are seeing more KO's.

5) Computers blocking, countering, punches, and movement on higher levels appear to be sped up (faster than their attributes) which is the result of more KO's.

Overall, I really like the Demo, and it appears to be a big improvement over last year in many areas. IMO, people will have more fun with the game if they look at the fighters attributes, and try to play to their strengths, and protect their weaknesses.

There are so many ways that you can beat someone, which makes this demo great. If you learn the sway and new blocking system, and learn how to counter, stand up fighting online should be interesting.
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Old 05-03-2010, 09:12 PM   #455
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Good list Phobia.

Anyone else notice that Shogun is wicked good at reversing you when you try to posture up from the mount?
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Old 05-03-2010, 09:25 PM   #456
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I still think if there is an issue with too many KOs, which is debatable, then it is to do with the AI being overly aggressive. I would rather the AI be smarter and not just try to knock your head off in every fight.

I agree that if you fail to protect yourself and get knocked out you shouldn't be surprised. Once I get used to this year's ground game I think it'll be really good.
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