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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-03-2010, 04:15 PM   #433
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by sb24
I see what your saying but not quite what I meant. A guy can space it out so you dont know exacly when he would do it but by his 3rd attempt he would pass.
Yea but I truly feel this will get addressed in a patch or before launch. Do you realize the uproar it will make. I don't see it staying how it is. Remember this is a DEMO and things are not tuned to how they will be after the demo. Look at 09, it is completely different then the 09 demo.
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Old 05-03-2010, 04:24 PM   #434
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

anyone know when the DEMO hits for everyone? Dont want to have to keep making up excuses to my girl as to why i am going to my boys house WAY more than usual....And going to play the UFC Demo isnt gonna cut it...LOL


Thanks.

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Old 05-03-2010, 04:26 PM   #435
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

UFC 2010 Undisputed Demo Issues

  • 3 transitions will pass 99% of the time. From any position or any fighter. This needs more balance tuning. Gaining mount should put the guy on bottom in extreme danger of not being able to get out.
  • Clinch work on expert is to heavy favored to the CPU.
  • Clinch work does not auto transition block. Auto transition blocking should be here also so clinch strikes are possible
  • Stamina needs some serious tuning. Heavy big shots should exhaust tons of temp stamina and a good bit of permanent stamina. 3rd round should have fighters in the lower part of their stamina. 4th and 5th rounds should be near exhausting off of a single blow.
  • KO's need to be toned down very so slightly. It is good to have the danger of any shot KOing but should be slightly less.
  • TKO's from the stand up should happen more. So instead of those big KO's, it should be more knock downs to having someone rain down punches for the TKO
  • More emphasis put on the quick strikes. Simple fix is to have a much greater stamina impact for throwing big shots. This would make people use the quicker strikes more and only open up with big shots when the time is right.
  • Machida's take down. I understand it is a judo trip. But at the moment it is way to effective.
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Old 05-03-2010, 04:27 PM   #436
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by Phobia
Yea but I truly feel this will get addressed in a patch or before launch. Do you realize the uproar it will make. I don't see it staying how it is. Remember this is a DEMO and things are not tuned to how they will be after the demo. Look at 09, it is completely different then the 09 demo.
No I get the fact its a demo. Im just not feeling the ground game and was hoping someone could explain it in a way that would change my mind. Like I said I havent had the chance to play someone with a skilled ground game so its hard for me to tell the positives vs negatives.
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Old 05-03-2010, 04:29 PM   #437
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by Phobia
UFC 2010 Undisputed Demo Issues

  • 3 transitions will pass 99% of the time. From any position or any fighter. This needs more balance tuning. Gaining mount should put the guy on bottom in extreme danger of not being able to get out.
  • Clinch work on expert is to heavy favored to the CPU.
  • Clinch work does not auto transition block. Auto transition blocking should be here also so clinch strikes are possible
  • Stamina needs some serious tuning. Heavy big shots should exhaust tons of temp stamina and a good bit of permanent stamina. 3rd round should have fighters in the lower part of their stamina. 4th and 5th rounds should be near exhausting off of a single blow.
  • KO's need to be toned down very so slightly. It is good to have the danger of any shot KOing but should be slightly less.
  • TKO's from the stand up should happen more. So instead of those big KO's, it should be more knock downs to having someone rain down punches for the TKO
  • More emphasis put on the quick strikes. Simple fix is to have a much greater stamina impact for throwing big shots. This would make people use the quicker strikes more and only open up with big shots when the time is right.
  • Machida's take down. I understand it is a judo trip. But at the moment it is way to effective.
Great list. Listed my #1 concern first.

I havent had any troubles getting tko's standing though. I feel like I have had as many flash ko's as I have had grey screened tko's.
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Old 05-03-2010, 04:32 PM   #438
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by sb24
No I get the fact its a demo. Im just not feeling the ground game and was hoping someone could explain it in a way that would change my mind. Like I said I havent had the chance to play someone with a skilled ground game so its hard for me to tell the positives vs negatives.
I have held down the CPU for the entire round on the mat, without getting stood up by the ref and without the fighter being able to make it back to his feet.

I was able to deliver killer ground and pound and do extreme amounts of damage. You can prevent the 3 transitions pass issue with a simple reverse. You can also make sure to work for the pass yourself, while still delivering damage.

I am not extremely worried about this area much. Because it really does come off as a tuning issue. Something I see for sure being fixed and worked on prior to launch. THQ is really good at making a quality product and if they failed in a area. MMA fans are so hardcore crowd they will make a HUGE stink if something is not right. So I see some of these minor issues being fixed for sure.
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Old 05-03-2010, 05:17 PM   #439
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Well I glad to hear that Phobia. You make some good points and are putting my worries to rest.
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Old 05-03-2010, 05:20 PM   #440
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by sonny21
Well I am starting to get the hang of it, obviously a lot to learn still.

My biggest frustrations other then subs, is when I work hard to get to full mount, I have like 5% success rate posturing up without the cpu kicking me off or whatever. Especially against machida and shogun. This is on expert btw.

As few others have mentioned, the clinch game is too hard for me on expert, like I can't really pull off the clinch and knee someone like I could with shogun on experienced or advanced. So I try to stay away from clinch except when they try to take me down. Although I need to try to go for the slams more often in the clinch so I will be working on that.

I didn't really like the how the sway works on it's own, but I love the counter striking. I also like catching leg kicks and then leg sweep them to take them down.

I JUST learned how to posture up yesterday night, since I've been playing all night. So I am happy for that, since It was getting bs, since I kept getting stand up as I didn't know how to posture up and gnp.

Btw, it was nice to find this forum since I've been looking to find a place to talk about the demo since the community forum is down.
in mount with our head down try waiting for them to transition and reverse it you will posture up. if you revers from side control or half guard postured you will go to postured mount as well.
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