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An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

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Old 12-18-2013, 02:16 PM   #97
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

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Originally Posted by Lap_Down
I looked at some vids on youtube and was kinda stunned to see the graphical differences between PYS2010 and 2011. PYS2010 just looks like an updated and less blurry version of PYS4. PYS2011 on the other hand looks like an entirely different game almost. I don't think I could give up those 2011 graphics even for a better version of the game. LOL.
The thing you have to consider about 2011 is that out of the box there were a few annoying bugs. They were fixed in a roster update which also nerfed offense because that was the year the NPB switched to a heavy ball. Thus, attributes were changed accordingly.

2010 was bug free and scoring was wide open. You had 1-0 pitching duels and 12-10 slug-fests, and all the great players (who are now MLB or retired) were in that version. In 2010 you also had the choice to switch from light, normal or heavy ball, they took that option away in 2011.

My favorites are 2010 and 2013. Even if you're new and bought 2013 I'd still say get 2010 because it's fun as heck and has the legendary players.
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Old 12-18-2013, 10:07 PM   #98
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

I think I will pick up 13 when the price comes down. I agree on 10. Really good game. The hitting in 11 and 12 was not fun esp 12 with nerfed hitting AND an expanded strike zone.

I know I am in a very small minority but I wish they could include a timing only hitting option like they have in The Show. They also really need more camera options for hitting. After play the US game the cam options are really stark.
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Old 12-19-2013, 04:25 PM   #99
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

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Originally Posted by lhslancers
I think I will pick up 13 when the price comes down. I agree on 10. Really good game. The hitting in 11 and 12 was not fun esp 12 with nerfed hitting AND an expanded strike zone.

I know I am in a very small minority but I wish they could include a timing only hitting option like they have in The Show. They also really need more camera options for hitting. After play the US game the cam options are really stark.
As much as I love the idea of more people getting into PYS, I would never want Konami to compromise their hitting mechanics in order to appeal to a broader audience. I know from your previous posts that you've struggled with the cursor-based system, and that's a shame, but in order for the developers to implement a viable timing-only hitting option, they would pretty much have to rebuild their game engine from the ground up. The entire game is built around physics-based bat-on-ball hitting mechanics. There would be no way to keep the current phyisics-based batting, while implementing a timing-only swing. How would the ball's trajectory be calculated? Konami's only choices would be to either make the hitting mechanics more like The Show's, and replace the current physics-based hitting with stat-based algorithms, basically killing what makes PYS so unique and fun, or build an entirely separate hitting engine, just for the timing-based option, which would be a huge expense, and require huge amounts of development time that would be better spent fine-tuning the existing gameplay.

Sorry, but I see no way in which Konami focusing on a timing-based option is a good idea.
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Old 12-19-2013, 05:32 PM   #100
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

That's OK too. The Show is more than enough for my baseball fix.
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Old 12-20-2013, 12:17 AM   #101
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

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There would be no way to keep the current phyisics-based batting, while implementing a timing-only swing. How would the ball's trajectory be calculated?
The same way PYS does it now.

The only difference is the accuracy of the batting cursor is predicated on the batter contact rating vs pitch/pitcher's rating(s) instead of user input. Batting with Ichiro would have the cursor be more accurate more often than hitting a below average player or very raw prospect who might have a F or G contact grade.

I don't see it as all that big a change. How the trajectory is calculated would be the same way as if the user put the cursor in that same spot vs the pitch's location.

I think it would be a viable option and would not have to replace the user-controlled cursor. It would be an option just like the PCS system is for The Show - I could control it or use timing only and the accuracy is based on ratings and the sliders (but since PYS doesn't use sliders, it would probably be even more pure and simple to understand).
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Old 12-20-2013, 06:08 AM   #102
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

Since PYS has no batting sliders like The Show has it is a bit hard for me to grasp how ratings really matter much since there is just so much user input.

I have played both games a lot and The Show replicates RL much more than PYS at least in my eyes.
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Old 12-20-2013, 11:20 AM   #103
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

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I think it would be a viable option and would not have to replace the user-controlled cursor. It would be an option just like the PCS system is for The Show - I could control it or use timing only and the accuracy is based on ratings and the sliders (but since PYS doesn't use sliders, it would probably be even more pure and simple to understand).
I don't think it would be quite that simple. Granted, I'm not a software developer, and don't know much about programming, so I can't say for sure, but it seems to me that what you're describing would require a lot more work than you think.

The Show may offer different batting options, but the base mechanics in the hitting engine remain the same across the board. The PCS system, compared to timing only, may allow you to have some control over the general area of the strike zone where your batter will aim his bat, but the result of your swing will still be largely based on the batter's (and also the pitcher's) ratings. And there are occasionally instances in The Show where your batter might still get a hit, even if you weren't aiming the PCS cursor anywhere near the location of the pitch.

So I don't think it would be a simple matter for the PYS developers to implement a system where the players' ratings determine the accuracy of their swings. I believe, like I said, that they would have to build an entirely separate, more The Show-like, batting system, from the ground up, just for those who want a better timing-based option.
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Old 12-20-2013, 10:42 PM   #104
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Re: An in-depth comparison of The Show and Pro Yakyuu Spirits (for anyone who cares)

Hey Manny what is the last MLB The Show that you have played?
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