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Old 11-12-2008, 03:33 PM   #25
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Re: Infamous (by Sucker Punch)

Eurogamer: Live Q&A

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Apart from being good or evil, are there other ways to shape your character, such as customisation options, upgradable skills, etc? How may super powers will you be able to have?

Nate Fox: I can't wait to tell you the answer to that... in a couple of months.

But I can say this: your Cole and my Cole are not the same.

Are there going to be side missions or activities the player can participate in away from the main story mode?

Nate Fox: The world is filled with people getting mugged and attacked all around you. These things will happen whether you choose to do anything about it or not. We call this the "crime eco-system". There is definitely a ton of things to do in empire city outside of the main missions. We'd be making a pretty piss-poor open world game if we didn't support this kind of freedom of play.

It's all very well to talk about moral choices, but lots of developers do that, and they end up giving you the choice of whether to be "good" or "bad" with no shades of grey, What are you going to do that's different?

Nate Fox: How you choose to play the game will have an effect on how the game pushes back on you. I'm not going to tell you the specifics but I can tell you we're modeling reality here. if you're a complete jerk or a white knight in riot-torn Empire City, you better watch out.

From what I have read the game describes an open and dynamic world for the user. How will the game deal with narrative and progression if everything is 'open'? Will we 'unlock' content as we gain powers, for example?

Nate Fox: It wouldn't be a videogame if the protagonist didn't acquire more powers over the course of the game. Giving people new powers, new toys to play with keeps people engaged and allows them to have something to really focus on and master. It's very satisfying to see Cole go from his basic move set to "Thor on earth".

What about the story and the geography of it all - will that be limited and then unlocked as we go along? Are there other characters to interact with along the way, too?

Nate Fox: Again, since it's a videogame - and I love videogames - I'd be a complete jerk if I didn't unlock neighborhoods for the player to explore. And since it's a superhero game, we've got to support some superhero standards like love interests (she's hot btw), fat best friend, and a rogue's gallery of powerful iconic villains - it's all there.
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Old 11-13-2008, 01:55 PM   #26
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Re: Infamous (by Sucker Punch)

so the videos just make this look like a more polished Crackdown to me.

Not that there's anything wrong with that, as Crackdown was amazingly fun while it lasted.
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Old 11-13-2008, 03:11 PM   #27
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Re: Infamous (by Sucker Punch)

Holy **** this looks amazing.
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Old 12-02-2008, 08:07 PM   #28
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Re: Infamous (by Sucker Punch)

1UP Interview

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1UP: Quick refresher: What's the basic structure of Infamous? Is it a series of missions set against an open-world backdrop, or do players go out into the world to find things to do? Does Cole have a safe house, like Sly did?

NF: Infamous is an open-world game filled with stuff to discover as you poke around Empire City. People are getting mugged and attacked all around you -- whether you decide to do anything about it or not. We call this "the crime ecosystem." However, story missions are tailored to deliver a cinematic superhero experience. And yeah, Cole has a bit of a safe house, but not like Sly? nope, there's no place safe for Cole in Empire City.
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1UP: Are there any specific influences on the feel and design of Infamous? We'd like our readers to get a sense of which superhero stories share DNA with Infamous or where ideas like the postcognition ability came from.

NF: As you might imagine, we're all big superhero fans here at Sucker Punch. The film Batman Begins and the graphic novel series DMZ are two of [Infamous'] many influences that did it right. I also got a lot out of participating in the Seattle WTO riots. Spending time in a lawless place is interesting? particularly as a superhero with the power to do great good and evil. As for postcognition, it was born out of our constant desire to create cool gameplay. One of the big problems in an open-world game is creating interesting setups for combat. But what if a superhero had the ability to track the psychic echo of a killer through a crowded urban environment? Well, that's a pretty cool superpower because it creates fun gameplay scenarios. Not all of Cole's powers are about blasting people's faces in? just most of them.
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1UP: What's been the biggest development challenge in producing Infamous?

NF: The biggest challenge was getting Cole's climb ability to work just right. We'd promised ourselves that the whole city was going to be scalable. This is, as you might imagine, a hard promise to live up to? but now that it all works, it was clearly worth all the effort. Being able to smoothly skulk along the rooftops and then jump down onto the heads of a bunch of bad guys is great. You really feel like a superhero.
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Old 12-18-2008, 07:27 PM   #29
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Re: Infamous (by Sucker Punch)

New Infamous Info Coming

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We know many of you have been looking to see more on inFamous. Sucker Punch is hard at work on the title, and so with 2009 almost upon us, we thought it would be a good time to give you an update.

Tune in tonight for an exclusive look at inFamous on G4TV’s X-Play at 8 pm EST, 5 pm PT.

Then, on Friday afternoon, look out for IGN’s first hands-on reveal. Sucker Punch’s Nate Fox, game director, also will be making his blog debut on Friday to give you the lowdown on where the team is with development and what’s to come.

Stay tuned …
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Old 12-18-2008, 11:17 PM   #30
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Smile Re: Infamous (by Sucker Punch)

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Interview:

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Old 12-19-2008, 08:01 PM   #31
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Re: Infamous (by Sucker Punch)

IGN: Hands-On

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Infamous is awesome. Period. End of statement. I know a lot of times we at IGN get railed on for over-hyping games -- we tell you a game looks great during the preview period but then crap on it when review time comes -- but I'm willing to put my reputation on the line right now and tell you I can't see that happening with this game.

Infamous is a blast, and you're going to need to buy it come spring.

Bunch of new videos

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Old 12-19-2008, 08:51 PM   #32
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Re: Infamous (by Sucker Punch)

Looks awesome.

There are just a TON of potentially great PS3 games coming out this year.
 
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