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Infamous (by Sucker Punch) PS3

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Old 07-16-2008, 02:07 PM   #17
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Re: Infamous (by Sucker Punch)

Gamespot has a demonstration of the game up.

http://au.gamespot.com/video/942025/...tage-show-demo


It's looking really good.
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Old 07-16-2008, 03:34 PM   #18
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Re: Infamous (by Sucker Punch)

Really good indeed; kind of like GTA and Uncharted with Star Wars powers.
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Old 08-09-2008, 08:53 PM   #19
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Re: Infamous (by Sucker Punch)

Some direct-feed footage.

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Old 08-10-2008, 04:27 PM   #20
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Re: Infamous (by Sucker Punch)

Wow, the gameplay looks amazing.
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Old 08-11-2008, 03:53 PM   #21
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Re: Infamous (by Sucker Punch)

Might i say this sounds like a buy
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Old 10-09-2008, 03:57 PM   #22
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Re: Infamous (by Sucker Punch)

1UP

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What's the game about? City goes boom, and player becomes electric. Sucker Punch describes Infamous as a superhero action game set in an open-world environment. The main character, Cole, survives a massive explosion and somehow gains a host of electricity-based powers. Cole must use these powers to make his way around Empire City while dealing with random pedestrians (whether by helping or hurting them) or taking on the Reapers (a gang of bad dudes roaming the streets).

What's new for TGS? The developers showed off a new mission that showcases a few new powers and tactics, new enemies, and even a snazzy-looking battle set on a power grid. While Cole sounds like he's limited due to being an electricity-focused hero, the developers wanted to demonstrate the variety of powers and tactics that can be derived from "just electricity."

One thing that the developers reiterated was that Cole manipulates electricity; he can't simply generate it, so he'll often need to sap power from things such as light poles and nearby cars to replenish his electricity stores. On one hand, that means a giant transformer/power grid is a valuable location since Cole can use it to juice up. Conversely, that means power blackouts totally suck since having no easy access to power cramps Cole's style. So when Cole finds himself in a blackout, one option he can try is the "vampire suck" (a temporary name, since the developers plan to finalize the superpowers later) to gain energy from people instead of objects. You won't get as much juice as you would get from pure electricity from the power grid, but it should suffice for desperate situations, like when you need to fight some fools. Also, while the developers didn't go into detail about the morality system (i.e., whether the populace loves or fears you), it shouldn't be hard to figure out that using the vampire suck to charge up is considered as a not-nice move. As a counterbalance, Cole can heal downed people -- so if there's a bit of collateral damage, he can work up a bit of goodwill by healing anyone caught in the crossfire.

The developers also showed off some pure combat maneuvers using electricity, ranging from generic blasts of electrical power to things such as charging up cars to explode, charging up other nonexplosive items (such as light poles or trash bins) to shock opponents upon touch, or calling down lightning bolts from the sky. The team wants to give players a variety of interesting combat applications so that the electricity-based combat doesn't merely feel like a prettier version of shooting a pistol in any other game.

One crazy new power is post-cognition, which allows Cole to somehow manipulate the electrical synapses of dead people to learn information. In one instance, Cole's tracking down a contact who hasn't reported in for a while and encounters a corpse at the meeting spot. Using post-cognition, Cole learns that the corpse is his contact's wife, and that her husband has been kidnapped by Reapers -- Cole then sees a ghost image of his contact and must chase it throughout the city to his contact's current location (the power grid at the mission's conclusion). The developers noted that this is only the initial use of post-cognition being used for a linear mission in order to teach players about its basics, and that post-cognition becomes more than just "Hey, follow this ghost to your mission's end!"

The demo also showed off a variety of Reapers, ranging from Reapers who wield guns and grenades to goons that have superpowers. In one fight, the Reaper moved much faster than usual and augmented his attacks with fire -- the developer decided to charge up elements of the environment to weaken the Reaper and then finally took him down via melee combat.

What our take? We've always liked Sucker Punch's games, and it's nice to see what the team can do when you remove the all-ages animal/mascot platforming aesthetics and let it loose in creating a more "unhinged" game, so to speak. Plus, it's just plain cool to see an all-out brawl between an electricity-wielding badass and goons who use guns, grenades, and fire superpowers. We're curious to see how the whole morality system plays out, as the developers have mentioned it several times per demonstration but always stay pretty tight-lipped when it comes to actually showing it off.
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Old 10-09-2008, 06:19 PM   #23
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Re: Infamous (by Sucker Punch)

Any idea on a release date for this yet?
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Old 10-09-2008, 06:35 PM   #24
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Re: Infamous (by Sucker Punch)

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Originally Posted by Eton Rifles
Any idea on a release date for this yet?
Spring 09.
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