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NCAA Football 13 Coach Mode Sliders

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Old 10-17-2012, 05:25 AM   #57
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by form_an_opinion
It seems like the safety play issue should be an easy fix. The problem is that during the game, the defensive adjustments will automatically switch to aggressive zone. It does this for user teams too, and that is when these easy deep balls occur. All they have to do is make it so the aggressive zone coverage is never activated unless it is an obvious running situation, like when the CPU is trailing by a huge amount. My friend and I have been playing a dynasty by basically running games in spectator mode (Hitting RB twice to sim and watch the simmed play) and we notice that the zone aggressive coverage game plan adjustment kicks in at seemingly random points in the game. It is the only adjustment setting that changes automatically like that. The tell tale sign that the switch has flipped is when we watch the CPU hit 2 or 3 deep passes in a row. I am sure this is what is happening on the CPU side as well, because its not like you can just go into a game and call deep balls right off the bat, but as the game wears on, eventually you can call them every play and get those easy bombs over and over.

It seems to me that is all that needs to be fixed to eliminate this safety glitch.
what difficulty do u play on? it seems anything harder then varsity the safety glitch occurs too much. i am having some really good coach games on varsity with the current sliders. i even lost a game, which was kind of my fault since i didnt take the 3 points when i needed to. honestly if the adjustments cause this much trouble, i would just rather them take them out completely. i hardly use them anyway.
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Old 10-18-2012, 09:14 AM   #58
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Re: NCAA Football 13 Coach Mode Sliders

i am about 98% complete with a final set for coach mode. the games are looking really good.
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Old 10-18-2012, 09:02 PM   #59
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Re: NCAA Football 13 Coach Mode Sliders

I am going to give these a shot tonight. I quit playing the traditional way on autopass and coach mode due to the QB Accuracy problem. But, I will come back and give it a good shot. Patriot recommended these to me.
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Old 10-18-2012, 10:42 PM   #60
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by Buckeye Country
I am going to give these a shot tonight. I quit playing the traditional way on autopass and coach mode due to the QB Accuracy problem. But, I will come back and give it a good shot. Patriot recommended these to me.
i hope they will not disappoint you, i have spent a lot of time on these. i truely believe that these are the best sliders i have ever come up with in any game.
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Old 10-18-2012, 11:22 PM   #61
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by jhmills
i hope they will not disappoint you, i have spent a lot of time on these. i truely believe that these are the best sliders i have ever come up with in any game.
I was only able to play a half and I liked them. I was 12 of 16 on passing hoping for lower percentage, but I did play with the intentional grounding slider at 0. I tried testing theory that if u set that penalty slider to 0 the qb won't play as well. I didn't see that I thought my qb was playing good. His ratings are qb throw pwr 90, accuracy 80, & awr 75. I am starting to think ratings don't matter as much for coach mode qb's. You would think with the accuracy slider at 0 the qb would pass all over the place not being able to complete a pass. I sure hope EA tunes this, but enough crying on my part. I will play again tomorrow night, good job on these.
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Old 10-18-2012, 11:37 PM   #62
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Looking forward to a final/new release.

Why are the cpu and ai sliders different?

Sent from my Samsung Galaxy sIII
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Old 10-19-2012, 04:22 AM   #63
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by Mike Lowe
Looking forward to a final/new release.

Why are the cpu and ai sliders different?

Sent from my Samsung Galaxy sIII
why would they not be? when you play u still move your controller to pick a team therefore the game uses those user sliders for the human controlled team. the only time that user sliders wouldnt matter is if all controllers are in the middle and no team is selected.
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Old 10-19-2012, 04:25 AM   #64
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by Buckeye Country
I was only able to play a half and I liked them. I was 12 of 16 on passing hoping for lower percentage, but I did play with the intentional grounding slider at 0. I tried testing theory that if u set that penalty slider to 0 the qb won't play as well. I didn't see that I thought my qb was playing good. His ratings are qb throw pwr 90, accuracy 80, & awr 75. I am starting to think ratings don't matter as much for coach mode qb's. You would think with the accuracy slider at 0 the qb would pass all over the place not being able to complete a pass. I sure hope EA tunes this, but enough crying on my part. I will play again tomorrow night, good job on these.
just so you are clear these sliders are for coach mode, not auto-pass. there is a difference. to set it as coach mode, when you select a team go to controls then select coach, then done. the game will now be in coach mode. you might already know this, i just wanted to make sure we were on the same page.
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