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NCAA Football 13 Coach Mode Sliders

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Old 10-16-2012, 01:01 AM   #49
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Re: NCAA Football 13 Coach Mode Sliders

well how about just say no more then 2 receivers can go vertical on any play. this way like you said, you can have verticals sometimes just not to the extreme of any more then just 2. i even thought of the possibility of using a custom playbook that takes out all those money plays. which could be a good way to play an online dynasty to ensure everyone is not exploiting the glitch to win. just played a little in a game and it seems that you can exploit this even just using the coach pick, so a simple fix would be what you said and to not call 4 verticals since it tends to suck up all of their db's and is pretty much guranteed to work. i even put it back to varsity now that i know that the cpu pass coverage slider is inverted. i only needed 1 play to get a td on 4 verts. so its still there on varsity.
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Old 10-16-2012, 01:15 AM   #50
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by jhmills
well how about just say no more then 2 receivers can go vertical on any play. this way like you said, you can have verticals sometimes just not to the extreme of any more then just 2. i even thought of the possibility of using a custom playbook that takes out all those money plays. which could be a good way to play an online dynasty to ensure everyone is not exploiting the glitch to win. just played a little in a game and it seems that you can exploit this even just using the coach pick, so a simple fix would be what you said and to not call 4 verticals since it tends to suck up all of their db's and is pretty much guranteed to work. i even put it back to varsity now that i know that the cpu pass coverage slider is inverted. i only needed 1 play to get a td on 4 verts. so its still there on varsity.
That is a good house rule and good idea if you're playing an online dynasty to use custom playbooks.
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Old 10-16-2012, 01:25 AM   #51
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by PatriotJames
That is a good house rule and good idea if you're playing an online dynasty to use custom playbooks.
im thinking of working on a custom playbook. unfortunately i dont know of any way to upload it on the net.
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Old 10-16-2012, 01:30 AM   #52
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by jhmills
im thinking of working on a custom playbook. unfortunately i dont know of any way to upload it on the net.
The only way I know of trying is using a flash drive and copying your playbook to that, then putting it on your computer, then uploading it. Even then it still may now work.
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Old 10-16-2012, 02:33 AM   #53
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by PatriotJames
The only way I know of trying is using a flash drive and copying your playbook to that, then putting it on your computer, then uploading it. Even then it still may now work.
i have completed a custom playbook. you are welcome to test this out with me in an online dynasty. my PSN is jtx29. also i am using a roster that has all correct coaching sliders based off of real life stats. this was not done by me but by someone who put the time into doing that.
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Old 10-16-2012, 02:42 AM   #54
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Re: NCAA Football 13 Coach Mode Sliders

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Originally Posted by jhmills
i have completed a custom playbook. you are welcome to test this out with me in an online dynasty. my PSN is jtx29. also i am using a roster that has all correct coaching sliders based off of real life stats. this was not done by me but by someone who put the time into doing that.
request sent. id like to get a coach mode online dynasty going if we could ever figure this out..
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Old 10-17-2012, 12:53 AM   #55
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Re: NCAA Football 13 Coach Mode Sliders

this game is finally playable when you go down to varsity. currently testing coach mode on varsity.
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Old 10-17-2012, 04:12 AM   #56
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Re: NCAA Football 13 Coach Mode Sliders

It seems like the safety play issue should be an easy fix. The problem is that during the game, the defensive adjustments will automatically switch to aggressive zone. It does this for user teams too, and that is when these easy deep balls occur. All they have to do is make it so the aggressive zone coverage is never activated unless it is an obvious running situation, like when the CPU is trailing by a huge amount. My friend and I have been playing a dynasty by basically running games in spectator mode (Hitting RB twice to sim and watch the simmed play) and we notice that the zone aggressive coverage game plan adjustment kicks in at seemingly random points in the game. It is the only adjustment setting that changes automatically like that. The tell tale sign that the switch has flipped is when we watch the CPU hit 2 or 3 deep passes in a row. I am sure this is what is happening on the CPU side as well, because its not like you can just go into a game and call deep balls right off the bat, but as the game wears on, eventually you can call them every play and get those easy bombs over and over.

It seems to me that is all that needs to be fixed to eliminate this safety glitch.
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