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NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Old 09-11-2010, 12:11 PM   #201
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by tmactic
The passing in this game just makes it awful to me. I played 2k10 last night and the passing is just straight up fake and arcade style. I just watched this vid and the defenders just don't react to the ball going right by them...not good. I think that was why I kept messing with that Live 10 demo last year. If you made a bad pass it was gone period. I really enjoyed that challenge and it forced you to run a play. Why would you need to run a play in 2k11 when you can pretty much pass the ball anywhere you want at anytime?
I hope you do know that most of the clips shown from Czar's vids were played on Pro difficulty. If not, you should check out the OKC and Spurs playcalling video to see some clips in higher difficulty.
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Old 09-11-2010, 12:12 PM   #202
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Check out the clip at the 5:45 mark. The defender needs to switch on to Kobe but instead he just stands there until it's too late to make a play...c'mon son!!! Would you ever just let Kobe run right by you headed to the hoop without even moving? Could be time to start all over with a real focus on defense. The magic passing and dunkfest is not sim ball...but it looks good on 52 inch HD...lol.
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Old 09-11-2010, 12:14 PM   #203
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Quote:
Originally Posted by tmactic
The passing in this game just makes it awful to me. I played 2k10 last night and the passing is just straight up fake and arcade style. I just watched this vid and the defenders just don't react to the ball going right by them...not good. I think that was why I kept messing with that Live 10 demo last year. If you made a bad pass it was gone period. I really enjoyed that challenge and it forced you to run a play. Why would you need to run a play in 2k11 when you can pretty much pass the ball anywhere you want at anytime?
you obviously didn't watch the vid at all....entry pass to Bynum at 2:14 and 4:50 the ball is stolen those guys were reacting to the pass...oh and Live 10 is probably the worst example to use i can show you vids where they throw it over there heads and they dont react at all...

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Old 09-11-2010, 12:30 PM   #204
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

YO Czar incredible work, game looks amazing!

But one quick question, how many faces that looked bad last year were changed? Because from what I've seen Westbrook looks the same. No biggy just wondering.
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Old 09-11-2010, 12:36 PM   #205
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by tmactic
Check out the clip at the 5:45 mark. The defender needs to switch on to Kobe but instead he just stands there until it's too late to make a play...c'mon son!!! Would you ever just let Kobe run right by you headed to the hoop without even moving? Could be time to start all over with a real focus on defense. The magic passing and dunkfest is not sim ball...but it looks good on 52 inch HD...lol.
OMG. Someone was late on a switch or didn't switch at all. That's NEVER happens in the NBA...

Uh. No. "Come on, son" as you say. When mistakes like this stop happening in the NBA, then you can expect to see perfection in a video game. Find a better example. That one was poor.
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Old 09-11-2010, 12:42 PM   #206
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by TheAbstrakt
YO Czar incredible work, game looks amazing!

But one quick question, how many faces that looked bad last year were changed? Because from what I've seen Westbrook looks the same. No biggy just wondering.
Folks should really read all of his posts. I don't know if he could have been clearer. He was focused on behaviors, plays, and the play system. If your question isn't REMOTELY related to things of that nature, he can't confidently answer that question.

No offense man, but these questions have been unending it seems.
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Old 09-11-2010, 12:42 PM   #207
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by domidomdomz
I hope you do know that most of the clips shown from Czar's vids were played on Pro difficulty. If not, you should check out the OKC and Spurs playcalling video to see some clips in higher difficulty.
This is how you justify a lack of defense? So on pro level it's easier to play offense because the AI will not play real defense? Does that sound fair? We all love the eye candy in the game but it gets old when two skilled players are on the sticks and their skills get limited by the game and what they can do because of the limitations they have no control over. If I see Rose bounce pass to Boozer under the rim through 3 defenders for a dunk one more time I am going to jump...lmao
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Old 09-11-2010, 12:48 PM   #208
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by tmactic
This is how you justify a lack of defense? So on pro level it's easier to play offense because the AI will not play real defense? Does that sound fair? We all love the eye candy in the game but it gets old when two skilled players are on the sticks and their skills get limited by the game and what they can do because of the limitations they have no control over. If I see Rose bounce pass to Boozer under the rim through 3 defenders for a dunk one more time I am going to jump...lmao
This is one of the silliest posts I've seen in a while. OF COURSE you make the defense softer to make playing offense easier on a low difficulty. How would YOU do it? Decision should come slower and some decisions should be wrong more often than normal. I guess you would use speed cheats and inflate shooting percentage, huh?

And these videos show user/AI or AI/AI. So to assume how it all plays for 2 humans is unwarranted. Not to mention if you want better defense change the difficulty. That's what it's for.
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