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NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Old 09-11-2010, 08:43 AM   #177
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

The "dumb" defense comment is definitely valid. Although it is way too early to make any claims about this years game. At higher levels, your own teammates got worse. So seeing some stuff happen on PRO leaves many with some doubts.. It almost has me waiting on a first day purchase.

Theres a very thin line between great CPU offensive execution, and just flat out terrible CPU teammates giving away baskets. That balance is tough
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Old 09-11-2010, 08:51 AM   #178
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Quote:
Originally Posted by phant030
****waits on Czar to bring back classic intro****

.
You mean that it's the czar , it's the czar, It's the czar joint the wife did ? HAHA man that is just too dated isn't it ? Maybe I'll bring it back for one show but I don't know... LOL

Quote:
Originally Posted by WTF
Hopefully next year they "hand off" will be a little more fluid. But that was absoltuely amazing regardless.
They allowed me to give feedback for next year and that was def on it.

Quote:
Originally Posted by The 24th Letter
Czar your a better man than me, with some of these silly comments your getting, I would cut it off here......were getting brand new 2k11 footage and people find something to complain about...SMH

I appreciate the time and effort man...I just spent 2 hours editing something for work so I know it can be a tedious process....keep up the good work and I look forward to more vids..
24th I really appreciate hearing that man. TEDIOUS is the word fam. I see you feel my pain. How about when you think your finished and find an issue right in the middle that throws all the timing and everthing off.HAHAH bonus hour and half right there....
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Old 09-11-2010, 09:01 AM   #179
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by Moe24-
Idk the triangle offense isnt set....the triangle offense always changes, its what the defense gives u... i hope they got this...
Moe game development is a process of steps from what I am learning. You can't fly before you learn to walk. IE them making last years play dynamic wouldn't have helped at all.

I have showed you 3 teams with 3 completely different play styles. They fully committed to the individualization of the teams this year to a degree no one ever has. Let's digest this first and then look for the next evolution of this part of the game.

For now it's up to you to mix up your play calls to put your scorers in different position. ALso if you include the ability they have to run any play for any player. There are a ton of ways for you to disguise where your going with the ball.
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Old 09-11-2010, 09:08 AM   #180
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Great videos Da_Czar, really appreciate them.
Any chance of seeing some Blazers footage too ?

In general, if there are some quirks carried over from 2k9/10 I wouldn't mind you mentioning them. This would help to keep expectations down on earth a bit .
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Old 09-11-2010, 09:13 AM   #181
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by domidomdomz
Czar,

Question, fam. Since you mentioned that Lamar has his own plays, were you able to see if the Wing Reverse play for Lamar made it to the game? Please see video below to know what I'm referring about. Thanks, fam.

You know what that is a hell of a question. I showed you all the "lamar" type plays in the lakers default playbook.... But don't forget these crazy dudes at 2k put in authentic plays for old skool phil bulls teams also.

There is a play in one of the classic bulls teams for Kukoc that has that same action. But I think he comes from the other side of the floor. So it is the same action but he starts in a different location.

Great question if you mix a match some of the old and new bulls/ lakers plays you will have a pretty good combination. Gawd I wish I had the game.. They went IN on the classic teams plays. I'm not talking about just having 3-4 classic plays per team. more like 15-20 and they are not rehashes of the current teams plays.

PLEASE 2k send me my game NOW !!!! LOL
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Old 09-11-2010, 09:39 AM   #182
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

How did you guys do Miami's playbook?
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Old 09-11-2010, 09:47 AM   #183
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Did 2k10 have custom playbooks and the ability to assign those playbooks to "HOME/AWAY" ie CPU teams? I never got that in depth with the game. I spent hundreds of hours on custom arena music and just a few dozen on playing. I'm thinking of reversing that trend this year

With so many plays, it wouldn't take long to create an even more in depth playbook
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Old 09-11-2010, 10:03 AM   #184
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Quote:
Originally Posted by theprocess

Is there anything in particular that you have seen yourself that just astonishes you?
I want to be careful answering this. I have said a few times that it's still 2k. Its still not perfect. There are still going to be some things that bother some people despite all the advances the game has made. Yet the advances are undeniable.

So with everything that can detract from the game aside. I have simply found 2k11 to give me some of the most authentic "basketball" moments I have had in a video game. Please see above again...

TO ME it wasn't about did Kobe shuffle or take 3 steps. It was about how in the hell am I going to stop him and Pau... It was who can I leave on the 12 island to give that strong side help. It was about the fact that when I played the Bucks they had different sets with a different concern for me defensively.

When I play the spurs it was how can I keep duncan off the block and can I find a defensive free agent PF in time for the second half....

Then I played the Warriors and they presented a whole different set of issues for me to deal with on both ends of the floor. Does that mean that there were no warps or slight sliding here or there ? NO. But until there is a game that completely eliminates those issues they will always be apparent.

The question for me is did this happen at a rate that completely took away my enjoyment from the game or cheesed me out of victory. In my limited time with the game I have to say no.

BUT I wasn't just playing as you guys will get to play. I had the thoughts of what the community is going to want to know, what questions will they want answered, as well as trying to plan out this feature and staying focused on getting exactly what I needed to capture to make a coherent show.

So I am in no position to help guys make certain their one particular grievance was completely solved. Who could do that with so much on their plate and so little time to really play ?

So considering all of that. I am still very very impressed with the gameplay of nba 2k11. There are some people who like to nitpick a thing to death I am not one of those people. But I can appreciate when a company throws everything but the kitchensink into a game. When that happens you know it wasn't a lack of effort that something was not fixed.

Its often said but seldom understood they have less than a year to make these games. Not everything is going to be perfect.

they could have went from 80 plays to 160 and put on the back of the box that they DOUBLED the amount of plays and did that for the next 4 years... they didn't do that. They doubled the amount of plays that ANY basketball game has ever had and some folks are still not happy.... LOL .... WOW !!!

Last edited by Da_Czar; 09-11-2010 at 10:06 AM.
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