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NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Old 09-11-2010, 01:19 PM   #217
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Crazy work Da_Czar. Does the CPU ever get called for illegal screens? I ask this because in past 2Ks, they never start using the screen UNTIL the screener completely setup 1st.
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Old 09-11-2010, 02:36 PM   #218
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

I've never used plays much in previous games, just give me the quick pick and roll and quick iso and I was fine with it along with fastbreak points and dumping the ball in the post. But with the improvements, I maybe using the 42 Rub and 12 Island plays alot and the ones for Lamar look good.

My only gripe with this video is when doing the 42 Rub play and when Pau gives the ball to Kobe, he stands still for a second before driving to the basket, it would of been nice if Pau gives him the ball with Kobe in full stride and he doesn't have to stop on his way to the basket. That was my only gripe with it but it all looks good, Kobe taking that jumpshot in the 42 Rub was awesome in how open he was.

Always like plays where the ballhandler is a screen for a player.
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Old 09-11-2010, 02:37 PM   #219
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by tmactic
Why would you give offense the advantage over defense in this game on any level? Whatever level it is I need it to be sim ball.
Yet you were defending the other game where they were dunking all over the place and scooting defenders out of the way in the air like hot air ballons?

Boy I find it funny that you completely decide not to comment on the basis of the thread which is playcalling but you come in here complaining off topic

Let it stop here because im already sick of it
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Old 09-11-2010, 03:45 PM   #220
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Quote:
Originally Posted by SladeRider
I've never used plays much in previous games, just give me the quick pick and roll and quick iso and I was fine with it along with fastbreak points and dumping the ball in the post. But with the improvements, I maybe using the 42 Rub and 12 Island plays alot and the ones for Lamar look good.

My only gripe with this video is when doing the 42 Rub play and when Pau gives the ball to Kobe, he stands still for a second before driving to the basket, it would of been nice if Pau gives him the ball with Kobe in full stride and he doesn't have to stop on his way to the basket. That was my only gripe with it but it all looks good, Kobe taking that jumpshot in the 42 Rub was awesome in how open he was.

Always like plays where the ballhandler is a screen for a player.
thats my gripe as well.
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Old 09-11-2010, 03:46 PM   #221
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Wonder if either Icon or the stick passing can help ease that stop and go.. OR... if it can be included in the patch as a fix
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Old 09-11-2010, 03:59 PM   #222
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by 23
Wonder if either Icon or the stick passing can help ease that stop and go.. OR... if it can be included in the patch as a fix
Its possible it could have already been tuned in the newer builds that were created after these clips.
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Old 09-11-2010, 04:10 PM   #223
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

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Originally Posted by jfsolo
Its possible it could have already been tuned in the newer builds that were created after these clips.
I don't know. Must be a hard problem to fix because I saw that in 2K10. Hopeful patch fix.
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Old 09-11-2010, 04:11 PM   #224
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Re: NBA 2K11: Ten Teams in Ten Days - Day 3: Los Angeles Lakers

Could the stop and go from that 42 Rub a side-effect of lead pass reduction?

Hopefully, it was just a user fault wherein Czar failed to used the left stick to dictate if Kobe should move or where should Kobe move.
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