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Old 03-21-2011, 05:28 PM   #73
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Re: OS Collaboration Roster Project with major editions

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Originally Posted by cdfeezy
Honestly I think the 3pt ratings are good for the most part.

I play on real 3pt % and also adjust sliders/difficulty

That factor helps a lot in game. I don't believe in shot-stick timing as it doesn't really reflect the players ratings as well but more their sig shot.

LeBron at 80 isn't even high if you watch Heat or old Cavs games you can see that he knocks his fair share of 3s down. 80 is in the lower part of the upper quartile of the scale of 25-99. I feel that is a good place to have him if you ask me. He hits a good amount of 3s throughout the season and unless you guys are playing on ridiculous slider settings. An 80 Rating still gets a lot of misses, even some wide wide wide open ones.
Lebron is a career 33% 3pt shooter. Do a sim and watch as Lebron averages close to 40% with that 80 3pt rating.
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Old 03-21-2011, 05:30 PM   #74
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Re: OS Collaboration Roster Project with major editions

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Originally Posted by Giants4Natic
Can anybody provide the 3pt ratings and rebound ratings that should be used and I can enter them quickly
Well you can leave them how you want, I'm still gonna use the roster. But in my opinion, they should all get a comb over and be lowered.
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Old 03-21-2011, 05:30 PM   #75
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by cdfeezy
Honestly I think the 3pt ratings are good for the most part.

I play on real 3pt % and also adjust sliders/difficulty

That factor helps a lot in game. I don't believe in shot-stick timing as it doesn't really reflect the players ratings as well but more their sig shot.

LeBron at 80 isn't even high if you watch Heat or old Cavs games you can see that he knocks his fair share of 3s down. 80 is in the lower part of the upper quartile of the scale of 25-99. I feel that is a good place to have him if you ask me. He hits a good amount of 3s throughout the season and unless you guys are playing on ridiculous slider settings. An 80 Rating still gets a lot of misses, even some wide wide wide open ones.
Thing is that I cannot play any game with shot stick percentages.

I need to be able to feel that I have the ability to say I can play the game.

To me the ratings of the player should make it

A. Easier to hit shots with the stick if I get a good time release

B. Find it harder to get a good time release due to the window being narrowed for getting the stick released correctly.

Realistic % just means that the game will script the shots that go in just to come up with the percentage that player makes a game.

I can't mess with a video game like that.

I am not going to dominate with a 60 rated player no matter how good I am at the game because the ratings for said player is going to make it hard for me to get good shot release.

If the player is rated 90 then It will be easier to score with said player.

I need to feel that I am playing and not just going through the motions and getting stats based on scripting
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Old 03-21-2011, 05:41 PM   #76
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by TheGame8544
Lebron is a career 33% 3pt shooter. Do a sim and watch as Lebron averages close to 40% with that 80 3pt rating.
Well I don't sim so I wouldn't know that. But in game his stats seem close to perfect when using him.

@Giant: I understand where your coming from with the whole shot-stick thing. It seems to be of controversy in 2k. But I like realism in dynasties and season. If I'm playing a friend, sure I'll use shot-stick because it reflects more skill than real shooting %. But I want my dynasty/franchise to be as close to real as possible.

You know maybe I'm wrong and maybe shot-stick is the way to go, but I'm just going off of what I have observed in my experience of 2k.
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Old 03-21-2011, 06:03 PM   #77
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by cdfeezy
Well I don't sim so I wouldn't know that. But in game his stats seem close to perfect when using him.

@Giant: I understand where your coming from with the whole shot-stick thing. It seems to be of controversy in 2k. But I like realism in dynasties and season. If I'm playing a friend, sure I'll use shot-stick because it reflects more skill than real shooting %. But I want my dynasty/franchise to be as close to real as possible.

You know maybe I'm wrong and maybe shot-stick is the way to go, but I'm just going off of what I have observed in my experience of 2k.

I get realistic stats with shot stick and not using the scripted one.

I just think that 2k put that in the game for people who complain that they do not have stick skills to make a shot.
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Old 03-21-2011, 06:26 PM   #78
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by Giants4Natic
I get realistic stats with shot stick and not using the scripted one.

I just think that 2k put that in the game for people who complain that they do not have stick skills to make a shot.
Hmmm.. well if you are trying to state that I am complaining, then you sir are wrong. And actually I do have very good shot-stick timing with teams I play with a lot, but I like to use a variety of teams and it is hard to memorize all of the forms.

Some people in this game don't have the time to learn every player's shot and also I don't believe that by correctly timing a stick movement should greatly increase your chances in making a shot. I think it should purely rely on the person taking the shot and how open they are. Sometimes shot-stick gives you way too many makes while you are closely guarded which I highly disagree with.

This is a very debatable topic and everyone has their own opinion.

I understand yours, but have my own as well.

Back to the original topic: Game, what formula do you use to calculate mid-range/close-range if one at all?
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Old 03-21-2011, 11:23 PM   #79
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Re: OS Collaboration Roster Project with major editions

shot stick timing = reflects user's timing skills
real% = will get right % with regards of the rating

I prefer real%. I don't feel it is scripted because misses happens randomly (even if you're wide open).
In my experience with shot stick timing (allstar difficulty), I hit a lot of shots even though opponents got their hands on my face. I got also very high shooting %. I used shot stick timing for 1 whole season on association last time.



Anyway, what are the next updates on this roster? I'm planning to trade draft picks on this roster, remove fake dleague players, sign & release players and if anyone interested I can post it here.
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Old 03-21-2011, 11:36 PM   #80
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Re: OS Collaboration Roster Project with major editions

Quote:
Originally Posted by wonderBOi
shot stick timing = reflects user's timing skills
real% = will get right % with regards of the rating

I prefer real%. I don't feel it is scripted because misses happens randomly (even if you're wide open).
In my experience with shot stick timing (allstar difficulty), I hit a lot of shots even though opponents got their hands on my face. I got also very high shooting %. I used shot stick timing for 1 whole season on association last time.



Anyway, what are the next updates on this roster? I'm planning to trade draft picks on this roster, remove fake dleague players, sign & release players and if anyone interested I can post it here.



Shot stick does not mean it requires user skill to hit shots. I cannot go to the 3 point line and hit 3's with a center even if my user skill is incredible.

Ratings matter in shot stick. If I am shooting a 3 with Ray Allen and my timing skill is very good for a nba 2k player then based on the fact that his Rating is high for 3's would mean it will be easier to hit a 3. (Ratings)

If I go and take a 3 with KG I assure you that it will be harder to do even if I have a perfect timing release based on his jumper. (Ratings)


All that real % does is scrip the game to make that player hit his average %

That is scripted basketball which means you might as well just put the controller down and watch the cpu play the cpu

That was put in the game for those that want to get realistic numbers but are not skilled with the stick to know each players timing

You said you miss wide open jumper? No you are not missing wide open jumpers, you are just deciding where you want the player to shoot from and the games A.I will decide if to hit the jumper or not based on how his percentage is for that game.

Same deal with free throws.

That is why they put sliders in the game.

I tested this with lowering my human sliders for all shooting to 30 and used real % shooting

And shot 3's with Shawne Williams of the Knicks. He hit 4 of 10. That is about his percentage in real life. But I did not have any input on those shots

So what is the point of playing
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