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J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

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Old 10-27-2021, 04:04 PM   #49
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

Quote:
Originally Posted by BugsBunny007
On lower difficulties the CPU doesn’t seem to get as many perfect release.


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Good to note, thanks bro!
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Old 10-27-2021, 05:44 PM   #50
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

Version 2.0:

Made a slight update today on the 2.0 set. Fixed the inside scoring exploit for both the CPU & USER. Results are much better, creating more well rounded FG%'s for both teams.

Still want to see more Freethrows, but that can still vary game to game. Still good competition with little exploits, and many surprises.





Shot Charts & shot selection from the CPU still looks great. They take a large variety of shots throughout the game.




New videos dropped today on my YouTube. One covers the 2.0 update and the other hints at the shot vs contest with this set, which I think you'll enjoy.






Last edited by jkits; 10-27-2021 at 08:19 PM.
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Old 10-28-2021, 07:24 PM   #51
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

I think I found something out.

Gamespeed 56
Speed w/ball max 70 min 35
Acceleration w/ball max 72 min 38
Speed w/o ball max 72 min 35
Acceleration w/o ball max 74 min 38




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Old 10-28-2021, 07:29 PM   #52
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

Quote:
Originally Posted by BugsBunny007
I think I found something out.

Gamespeed 56
Speed w/ball max 70 min 35
Acceleration w/ball max 72 min 38
Speed w/o ball max 72 min 35
Acceleration w/o ball max 74 min 38




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Cool bro, What effects does these changes have?
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Old 10-28-2021, 07:57 PM   #53
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

The game look more clean or natural. I was thinking does my acceleration change with and without the ball when I play? The same with max and min speed….not really. In my opinion this helps with the flow on offense and defense.


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Old 10-28-2021, 09:15 PM   #54
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

Quote:
Originally Posted by BugsBunny007
The game look more clean or natural. I was thinking does my acceleration change with and without the ball when I play? The same with max and min speed….not really. In my opinion this helps with the flow on offense and defense.


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Will test this bro, thanks
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Old 10-29-2021, 07:43 PM   #55
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

This stat. Of my first half between pistons (me) and bulls with your slider on pro.
Bulls 67 Pistons 47
26/42 62% 19/45 42%
8/13 3pts 62% 6/15 40 %
7/8 ft 3/3 ft
11 fb pts 2
36 pts in paint 22
4 ps off reb 3
16 pts bench 5
13 *** 13
3 off reb 4
22 def reb 14
3 steals 2
2 block 2

Lavine 34pts 3reb 1ass 13/19 with 6/9 on 3 pts only 16 minutes 🤨🤨🤨

For me grant 17 pts 3 reb 1 *** 7/10 with 3/4 3pts in 17 min
Cunningham 16pts 5ass 7/13 with 2/2 3pts in 16 min
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Old 10-30-2021, 03:04 AM   #56
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Re: J-Kits (KingSimKits) NBA 2K22: 12min HOF Sim Sliders (Real Stats & Gameplay)

I tested the slider in about 10 games and it was a very, very good game experience. The IA was super tough, a lot of scoring break.. I love them!!
The main thing i noticed are that the AI superstar are nearly unstoppable (CP3 50 points against the Lakers, Dame 49 against the Celtics etc) and they spam a little too much the mid range instead of the 3 point (nearly 20/25 3pa per game).
The other big things is that almost every game is a low scoring game; infact I've never reached the 120 milestone even during the easy win (Lakers-Rockets 108-95).
And then, for sure the FT, but this is not fixable with any sliders.
What do you thing about?
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