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Improved Player Movement Sliders

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Old 09-25-2018, 08:53 AM   #57
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Re: Improved Player Movement Sliders

Quote:
Originally Posted by napoli
I used your movement sliders in trifecta sliders, players move like real life and all I liked, congratulations

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That's great to hear. Thanks for the feedback.
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Old 09-25-2018, 09:19 AM   #58
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Re: Improved Player Movement Sliders

Quote:
Originally Posted by Barncore
I feel a sense of responsibility to post exactly what my interpretation of the sliders are, since you posted my PSN.

Suggestions welcome!

All-Star used as the base.

CPU vs. User Sliders (CPU listed first)

Offense
Inside Shot Success - 50/50
Close Shot Success - 50/50
Mid-Range Shot Success - 50/50
3PT Success - 50/50
Layup Success - 50/50
Dunk in Traffic Frequency - 50/50
Dunk in Traffic Success - 50/50
Pass Accuracy - 55/55
Alley-Oop Success - 50/50
Contact Shot Success - 45/45
Ball Security - 55/55
Body-Up Sensitivity - 15/15
Pass Speed - 60/60

Defense
Driving Contact Shot Frequency - 60/60
Inside Contact Shot Frequency - 60/60
Layup Defense Strength (Takeoff) - 40/40
Layup Defense Strength (Release) - 50/50
Jump Shot Defense Strength (Gather) - 40/40
Jump Shot Defense Strength (Release) - 45/45
Help Defense Strength - 50/50
Steal Success - 45/45

Attributes
Acceleration - 65/65
Vertical – 50/50
Strength – 50/50
Stamina – 50/50
Speed – 57/57
Durability - 50/50
Hustle – 55/55
Ball Handling – 50/50
Hands – 50/50
Dunking Ability - 50/50
On-Ball Defense – 50/50
Stealing – 50/50
Blocking – 50/50
Offensive Awareness - 50/50
Defensive Awareness – 40/52
Offensive Rebounding - 50/50
Defensive Rebounding – 50/50
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate – 50/50
Lateral Quickness - 50/50

Tendencies
Take Inside Shots - 50/50
Take Close Shots - 50/50
Take Mid-Range Shots - 50/50
Take 3PT Shots - 50/50
Post Shots - 50/50
Attack the Basket - 52/52
Look for Post Players - 50/50
Throw Alley-Oops - 49/49
Attempt Dunks - 50/50
Attempt Putbacks - 50/50
Play Passing Lanes - 45/45
Go for On-Ball Steals - 45/45
Contest Shots - 55/55
Backdoor Cuts - 50/50

Fouls
Over the Back Foul Frequency - 50/50
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 60/60
Reaching Foul Frequency - 60/60
Shooting Foul Frequency - 85/85
Loose Ball Foul Frequency - 50/50

Movement
Speed with Ball (Max rating) - 75/75
Speed with Ball (Min rating) - 50/50
Acceleration with Ball (Max rating) - 75/75
Acceleration with Ball (Min rating) - 50/50
Speed without Ball (Max rating) - 75/75
Speed without Ball (Min rating) - 50/50
Acceleration without Ball (Max rating) - 75/75
Acceleration without Ball (Min rating) - 50/50

Thank you for posting these.


Solid option. What I've noticed is: with sliders like the player movement ones (And tweaks to player movement) they enhance the experience in all difficulty levels. And, you can make the movement your own.



Great job.

Last edited by RetroDee4Three; 09-25-2018 at 11:10 AM.
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Old 09-25-2018, 11:56 AM   #59
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Re: Improved Player Movement Sliders

Tonight I'll be trying to get a game in, as well as making a video for you guys. I'll let you know what sliders were used in the video, and post the stats. Somebody requested a Kings game on my Youtube, so most likely I'll be putting the Kings on the floor.


Thank you for the continued support.
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Old 09-25-2018, 10:35 PM   #60
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Re: Improved Player Movement Sliders

I think I might have something,but I could use a second set of hands and eyes to be sure.

If someone running these could try flipping their Body Up Sensitivity so that the User slider is HIGHER than the CPU slider (ex. set to 30 User/ 10 CPU), then play a quick game and let me know how it feels compared to the other way, I'd appreciate it.
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Old 09-25-2018, 10:50 PM   #61
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Re: Improved Player Movement Sliders

Here is a game I played tonight against the CPU, I am the Kings. Some cool things in this video. For one, I am using a game data mod that removes the circle from under the player, which gives it more of a broadcast appeal. Also, I'm using an accurate FOX scoreboard mod which was created by Looya over on the NLSC. Obviously some other graphical enhancements as well. This is also using my player movement sliders, without any adjustments..


This game was played with HOF as a base, the foul sliders from the first post (Mrwrestling3 section), and some of my own tweaks. I kept body up sensitivity at 0 for this one, but raised ball security to 70, and lowered hands to 35. I also placed off rebounding at 40, and DEF rebounding at 60, which seemed to give me a decent result. Overall, I like the stats here.


I'll post the full slider set tomorrow (more in depth).



The shooting in this game was.. well... low, especially beyond the arc. However, the percentages certainly match up with a lot of real life NBA games. I liked the pace of this game, as I feel it matched what might happen in a real game between the two. I posted the halftime stats, and the full game stats below.



This video includes the introductions for both teams, and I made the video to honor a community request made by one of my subscribers. So, I can kind of kill two birds with one stone with a video like this, where I can honor a request and at the same time test sliders and give you guys some highlights. My Youtube channel has actually picked up the last month or so (From 880 subs to 1100), So for those who have subscribed, thanks for the support.


Anyway, enjoy!

NOTE: 8 minute quarters







Last edited by RetroDee4Three; 09-26-2018 at 12:44 AM.
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Old 09-26-2018, 03:52 AM   #62
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Re: Improved Player Movement Sliders

Waiting for your complete cursors to give it a try

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Old 09-26-2018, 04:48 AM   #63
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Re: Improved Player Movement Sliders

Hi Dee, there's a difference between the sliders in the first post and the ones from Barn that I downloaded, using the PSN you put, the main difference is in the shooting. Shooting sliders you post are at 45 and in the downloaded ones they are at 50. Don't know which ones am I supposed to use?


I've been playing on Superstar, default, and from the challenge and difficulty standpoint, I like it, so I don't want to make it easier, just wanted to point it out, as I am afraid that if User shooting goes from 48 to 50 the fg is going to be too high
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Old 09-26-2018, 07:50 AM   #64
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Re: Improved Player Movement Sliders

Appreciate you for this

Longtime offline only sim baller- and this makes wonders for my game
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