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Improved Player Movement Sliders

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Old 09-24-2018, 11:10 PM   #33
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Re: Improved Player Movement Sliders

I've got a little something cooking,if it works out right it should get 3 point FG attempts up to a more realistic rate,and help keep the CPU from abandoning the corner man to overhelp on drives.

It may possibly help address the lack of shooting fouls on jump shots as well.
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Old 09-25-2018, 01:42 AM   #34
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Re: Improved Player Movement Sliders

I feel a sense of responsibility to post exactly what my interpretation of the sliders are, since you posted my PSN.

Suggestions welcome!

All-Star used as the base.

CPU vs. User Sliders (CPU listed first)

Offense
Inside Shot Success - 50/50
Close Shot Success - 50/50
Mid-Range Shot Success - 50/50
3PT Success - 50/50
Layup Success - 50/50
Dunk in Traffic Frequency - 50/50
Dunk in Traffic Success - 50/50
Pass Accuracy - 55/55
Alley-Oop Success - 50/50
Contact Shot Success - 45/45
Ball Security - 55/55
Body-Up Sensitivity - 15/15
Pass Speed - 60/60

Defense
Driving Contact Shot Frequency - 60/60
Inside Contact Shot Frequency - 60/60
Layup Defense Strength (Takeoff) - 40/40
Layup Defense Strength (Release) - 50/50
Jump Shot Defense Strength (Gather) - 40/40
Jump Shot Defense Strength (Release) - 45/45
Help Defense Strength - 50/50
Steal Success - 45/45

Attributes
Acceleration - 65/65
Vertical – 50/50
Strength – 50/50
Stamina – 50/50
Speed – 57/57
Durability - 50/50
Hustle – 55/55
Ball Handling – 50/50
Hands – 50/50
Dunking Ability - 50/50
On-Ball Defense – 50/50
Stealing – 50/50
Blocking – 50/50
Offensive Awareness - 50/50
Defensive Awareness – 40/52
Offensive Rebounding - 50/50
Defensive Rebounding – 50/50
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate – 50/50
Lateral Quickness - 50/50

Tendencies
Take Inside Shots - 50/50
Take Close Shots - 50/50
Take Mid-Range Shots - 50/50
Take 3PT Shots - 50/50
Post Shots - 50/50
Attack the Basket - 52/52
Look for Post Players - 50/50
Throw Alley-Oops - 49/49
Attempt Dunks - 50/50
Attempt Putbacks - 50/50
Play Passing Lanes - 45/45
Go for On-Ball Steals - 45/45
Contest Shots - 55/55
Backdoor Cuts - 50/50

Fouls
Over the Back Foul Frequency - 50/50
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 60/60
Reaching Foul Frequency - 60/60
Shooting Foul Frequency - 85/85
Loose Ball Foul Frequency - 50/50

Movement
Speed with Ball (Max rating) - 75/75
Speed with Ball (Min rating) - 50/50
Acceleration with Ball (Max rating) - 75/75
Acceleration with Ball (Min rating) - 50/50
Speed without Ball (Max rating) - 75/75
Speed without Ball (Min rating) - 50/50
Acceleration without Ball (Max rating) - 75/75
Acceleration without Ball (Min rating) - 50/50
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Old 09-25-2018, 01:42 AM   #35
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Re: Improved Player Movement Sliders

Thanks for your work bro..I hope you update it ..once again..sorry for not asking first..I gave you credit by the way...we r all here to get a realistic game so thanks for your help and hope you don't mind it being use

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Old 09-25-2018, 02:57 AM   #36
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Re: Improved Player Movement Sliders

Quote:
Originally Posted by Barncore
I feel a sense of responsibility to post exactly what my interpretation of the sliders are, since you posted my PSN.

Suggestions welcome!

All-Star used as the base.

CPU vs. User Sliders (CPU listed first)

Offense
Inside Shot Success - 50/50
Close Shot Success - 50/50
Mid-Range Shot Success - 50/50
3PT Success - 50/50
Layup Success - 50/50
Dunk in Traffic Frequency - 50/50
Dunk in Traffic Success - 50/50
Pass Accuracy - 55/55
Alley-Oop Success - 50/50
Contact Shot Success - 45/45
Ball Security - 55/55
Body-Up Sensitivity - 15/15
Pass Speed - 60/60

Defense
Driving Contact Shot Frequency - 60/60
Inside Contact Shot Frequency - 60/60
Layup Defense Strength (Takeoff) - 40/40
Layup Defense Strength (Release) - 50/50
Jump Shot Defense Strength (Gather) - 40/40
Jump Shot Defense Strength (Release) - 45/45
Help Defense Strength - 50/50
Steal Success - 45/45

Attributes
Acceleration - 65/65
Vertical – 50/50
Strength – 50/50
Stamina – 50/50
Speed – 57/57
Durability - 50/50
Hustle – 55/55
Ball Handling – 50/50
Hands – 50/50
Dunking Ability - 50/50
On-Ball Defense – 50/50
Stealing – 50/50
Blocking – 50/50
Offensive Awareness - 50/50
Defensive Awareness – 40/52
Offensive Rebounding - 50/50
Defensive Rebounding – 50/50
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate – 50/50
Lateral Quickness - 50/50

Tendencies
Take Inside Shots - 50/50
Take Close Shots - 50/50
Take Mid-Range Shots - 50/50
Take 3PT Shots - 50/50
Post Shots - 50/50
Attack the Basket - 52/52
Look for Post Players - 50/50
Throw Alley-Oops - 49/49
Attempt Dunks - 50/50
Attempt Putbacks - 50/50
Play Passing Lanes - 45/45
Go for On-Ball Steals - 45/45
Contest Shots - 55/55
Backdoor Cuts - 50/50

Fouls
Over the Back Foul Frequency - 50/50
Charging Foul Frequency - 100/100
Blocking Foul Frequency - 60/60
Reaching Foul Frequency - 60/60
Shooting Foul Frequency - 85/85
Loose Ball Foul Frequency - 50/50

Movement
Speed with Ball (Max rating) - 75/75
Speed with Ball (Min rating) - 50/50
Acceleration with Ball (Max rating) - 75/75
Acceleration with Ball (Min rating) - 50/50
Speed without Ball (Max rating) - 75/75
Speed without Ball (Min rating) - 50/50
Acceleration without Ball (Max rating) - 75/75
Acceleration without Ball (Min rating) - 50/50

seems like too many things are left at 50 can you explain why
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Old 09-25-2018, 03:02 AM   #37
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Re: Improved Player Movement Sliders

Quote:
Originally Posted by RetroDee4Three
Please let me know if you have any questions!
im assuming the attributes apply to both user & cpu or I missed something?
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Old 09-25-2018, 03:18 AM   #38
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Re: Improved Player Movement Sliders

Quote:
Originally Posted by spvceghxst
im assuming the attributes apply to both user & cpu or I missed something?
They do.

Let me know how they work out for you.
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Old 09-25-2018, 03:19 AM   #39
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Re: Improved Player Movement Sliders

Let's just bring it here since you think you can destroy thinh s on the other side..

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Old 09-25-2018, 03:19 AM   #40
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Re: Improved Player Movement Sliders

I'll bring your whole post from nlsc here so everyone can see how this is your second time starting an argument for no reason

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