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Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Old 09-16-2017, 10:47 PM   #105
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by extremeskins04
Not sure how you guys are doing in your games, but are you seeing the cpu constantly shooting under 40%, with the exception of the super teams (GSW, Cavs, etc)?

Just curious. I have a sample size of 25 games right now with Sword's sliders and teams are shooting under 40% ALOT. Just want to see if you guys are getting the same.

I would try to test, but the gameplay from Sword's sliders is amazing so I don't want to adjust too much.

Does anyone know what directly affects CPU FG% to just tweak it a little?
Only played 2 games so small sample size but I am thinking that inside/layup/close shoots need to be raised from 50 I am seeing to many easy shoots being missed for both me and CPU. I think that is a big reason that shooting % is so low.
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Old 09-16-2017, 10:51 PM   #106
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Smallville102001
Only played 2 games so small sample size but I am thinking that inside/layup/close shoots need to be raised from 50 I am seeing to many easy shoots being missed for both me and CPU. I think that is a big reason that shooting % is so low.
Is it that or is it the Offensive Awareness and Offensive Consistency for the CPU that would help that?
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Old 09-16-2017, 10:53 PM   #107
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by extremeskins04
Is it that or is it the Offensive Awareness and Offensive Consistency for the CPU that would help that?
While I am not really sure like that consistency and awareness do but I would think awareness would just affect like player position on the court and like knowing when to do the right thing or something. I wouldn't think it would affect rather or not a layup is made or not.
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Old 09-16-2017, 11:44 PM   #108
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Battle for LA!! WOW! My greatest game yet and it comes with Armors Beta sliders! Clippers (me) vs Lakers (cpu) Lonzo went OFF! Zo has 21 pts, 9 rebs, 8 assists. He twisted his ankle early 3rd then comes back mid 4th and puts on a show while limping around after a shot. I utilized Griffin in the post because I knew that’s where the Lakers were small at and boy didn’t Blake go to work! Blake ended with 35 pts and 9 rebounds. If there was one thing I would say about this beta is that steals seems a bit much. Some happened by my mistake but the other times is when a player collides with another player and the ball goes loose, that would happen about 12 times in this game.

The last pic of KCP dunking is when Griffin lost the ball in the final seconds and KCP got away and finished with a statement! Figured he would stay still to run out the 8 seconds....NO I was very wrong!
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Old 09-16-2017, 11:49 PM   #109
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Any ideas on how to increase CPU turnovers? Game 1 CPU had 9 game 2 they had 7 playing a game right now where CPU has 1 at half time. Any thing below 10 is like crazy low and this is looking to be 3 out of 3 games in a row with that.
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Old 09-17-2017, 12:24 AM   #110
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Smallville102001
Any ideas on how to increase CPU turnovers? Game 1 CPU had 9 game 2 they had 7 playing a game right now where CPU has 1 at half time. Any thing below 10 is like crazy low and this is looking to be 3 out of 3 games in a row with that.
try lowering the Pass Accuracy of the cpu and raise the Play Passing lanes in user.
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Old 09-17-2017, 12:42 AM   #111
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

Just had my most frustrating game so far a 111-104 win. Why was it frustrating well CPU had 18 yes 18 steals. Also get this CPU shoot 58 3s yes you heard me right 58 and this was vs Thunder a team that is not a good 3 point shooting team either and its not like they where making them they shoot 24% on 3s. May be time to lower the 3 point slider thing that controls like how much they shoot 3s.
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Old 09-17-2017, 12:48 AM   #112
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Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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Originally Posted by Smallville102001
Just had my most frustrating game so far a 111-104 win. Why was it frustrating well CPU had 18 yes 18 steals. Also get this CPU shoot 58 3s yes you heard me right 58 and this was vs Thunder a team that is not a good 3 point shooting team either and its not like they where making them they shoot 24% on 3s. May be time to lower the 3 point slider thing that controls like how much they shoot 3s.
Keep going, you need way more sample size man. After 25-30 games.
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