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ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

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Old 12-11-2016, 01:28 AM   #297
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

ThatMichiganFan all of your hard work on these updates has paid off. Nearly perfect. I was shocked that I was able to knock off the Warriors. Even when they were playing poorly in the game they kept it close the whole way through. Great sliders now
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Old 12-11-2016, 06:45 AM   #298
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Like promised !

Here's my first GM game with the Pistons !


I haven't been able to roll on a consistent offense from start, & figure out a good D late in the game. Easy win for Toronto, but that just game 1 right ?


-------------------------------------------------------------------------


Your sliders feels extra great nothing to say overall !

I came across one con, that was weird cuz that never happened before the last patch (1.07). I miss some wide alley oop pretty easily (for instance in a quick game with Blake Griffin).

A slight concern on rebounds, Drummond just grabbed 2 or 3 rebounds in the first quarter if I recall, I know that's good but I wasn't feeling like that was him dominating the game on the glass (especially versus a team like Raptors). Also with the clippers although I put focus on Crash both Offense & Defense rebounds. Like I said previously that's just 2 games.


Thanks for offering me a great experience on 2K17 without sliders, I'll go back to 2K16 for sure !
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File Type: jpg NBA 2K17_20161210205827.jpg (325.5 KB, 160 views)
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Old 12-11-2016, 09:00 AM   #299
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Above stats look OK but blocks are overpowered for the user imo. This needs to be tweaked. Also, PIP for the CPU is always quite high for me, and looks the same in your game with the Pistons. And WOW!!! 100 fga compared to just 79 for you? Thats far from realistic if you ask me.
Everything else looked ok though. Just the PIP and FGA look off, especially the 100 attempts compared to 79. Wow. Way off
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Old 12-11-2016, 11:23 AM   #300
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

I'm not really a stats nerd guy but I know when it's off, some stats are a bit too high like shooting, totally agree.

But the game still feels great to me.

Like I said before that was my first game with custom playbook & mygm

when I start loosing by more than 20 points, I just go freelance etc... that might explain why I got so high percentages.


I will post my second games which is like it suppose to be more pace & tight game. Stats should be more accurate & reflect my game.
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Old 12-11-2016, 11:44 AM   #301
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Absolutely. The game feels amazing with this set. I agree. I'm a stats freak. Lol. Hope we can tweak to get better stats
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Old 12-11-2016, 12:26 PM   #302
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

I'm glad that the sliders are playing like I wanted the to! Seems like the only remaining issues are too many user blocks and too many CPU points in the paint. If you are seeing too many PIP and too few FTs from the CPU, the issue is likely related but I am not sure how to fix it yet as I have not had that issue.

If the CPU is making too many shots inside, I suggest lowering shot close and layups, but if the CPU just takes too many shots inside, lower their inside shot and attack the basket tendencies.
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Old 12-11-2016, 12:30 PM   #303
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

Quote:
Originally Posted by ChicagoPwr83
Perhaps you're the guy who might be able to help me.

Since the patch downloaded, the leading scorer in the NBA has dropped from 30+ down to 24.9. Now, this game is not from the 50's, so this doesn't make much sense. What can I put the sliders at in MyLeague/Franchise to restore the old stats?
Hmm, sliders don't affect sim MyLeague stats so I don't believe I can help you. I haven't seen this issue myself, but the easiest fix would be to manually adjust player tendencies to be more aggressive.

Quote:
Originally Posted by calfcramp!!!
Mich, I was wondering. Since I play My League 9 minute quarters, not 12, should I adjust fatigue, stamina, and fouls?
You might need to lower stamina and increase fatigue a bit, but I don't think fouls need to be tweaked.
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Old 12-11-2016, 05:10 PM   #304
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Re: ThatMichiganFan's NBA 2K17 AllStar Simulation Sliders

An other example this time I feel proud about it

Tight game all the way till the end.

That was a titan battle between Drummond & Vucevic to get rebound, much more balance than last game !

Only issue I have is too many blocks, I get almost blocked every time I attempt to do a layup.

I just lower 3pts CPU success by 2 points (45) cuz I get easily tired of getting blown out by 3pts (can't defend them sometimes) that's my personal taste, the orignal is not a bad things itself just like to have low 3pts games.

And I thought there still a little issue on rebound I do my best with Drummond & Morris to not get outrebound on defense (even with focus on Crash rebounds) but that's impossible, this is certainly my fault but I might expect too much from Drummond

If you got tips I'll take it !



I'll keep you up to date !
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File Type: jpg NBA 2K17_20161211213853.jpg (330.6 KB, 174 views)
File Type: jpg NBA 2K17_20161211213916.jpg (286.2 KB, 171 views)
File Type: jpg NBA 2K17_20161211213927.jpg (304.8 KB, 173 views)

Last edited by Imotepe; 12-11-2016 at 05:14 PM.
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