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The "Shot Defense Strength" Sliders Explained

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Old 01-24-2020, 03:03 PM   #97
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Re: The "Shot Defense Strength" Sliders Explained

Too draw shooting fouls, for user is easy it’s the cpu that it’s hard to get, they do happen tho occasionally tho
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Old 01-24-2020, 07:42 PM   #98
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by itrey25
Too draw shooting fouls, for user is easy it’s the cpu that it’s hard to get, they do happen tho occasionally tho



Yeah, if your constantly driving in the paint, you can draw plenty of fouls. The issue is shooting fouls on 3pt attempts, and any perimeter shot for that matter, its practically non existent. Ive probably played 50 full games, and have drawn 1 shooting foul on a 3pt attempt, and oddly enough that was at default slider settings,lol. Ive yet to foul the CPU on a perimeter shot of any kind.

This has been a issue for 2 or 3 yrs now. It was either 16 or 17, when you would see shooting fouls on 3pt attempts, and you could get the CPU to bite on pump fakes and vice versa. Its so rare for the CPU to bite on a pump fake on the perimeter that when it does happen, Im caught off guard, and cant think fast enough to go back up for a shot, LOL
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Old 01-24-2020, 08:30 PM   #99
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by CaseIH
Yeah, if your constantly driving in the paint, you can draw plenty of fouls. The issue is shooting fouls on 3pt attempts, and any perimeter shot for that matter, its practically non existent. Ive probably played 50 full games, and have drawn 1 shooting foul on a 3pt attempt, and oddly enough that was at default slider settings,lol. Ive yet to foul the CPU on a perimeter shot of any kind.

This has been a issue for 2 or 3 yrs now. It was either 16 or 17, when you would see shooting fouls on 3pt attempts, and you could get the CPU to bite on pump fakes and vice versa. Its so rare for the CPU to bite on a pump fake on the perimeter that when it does happen, Im caught off guard, and cant think fast enough to go back up for a shot, LOL
Poke kinda showed me how to draw fouls on jumpshots
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Old 01-25-2020, 03:35 AM   #100
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by itrey25
Poke kinda showed me how to draw fouls on jumpshots



Do you mind sharing what it is he showed you? This is driving me even more nuts than the lack of charging and blocking fouls,lol.



Something Ive noticed since this last patch, it seems there isnt any over the back or loose ball fouls being called, now, nor am I seeing illegal screens getting called either now. It may be just be a coincidence, as I havent played much since the last patch, but up until this last patch, I would see atleast 1 or 2 looseball and over the back fouls being called, as well as 1 or 2 illegal screens every game. Have you or anyone else noticed this since the last patch? Im hoping it may just be because I have been screwing around with sliders during games, as I usually adjust my sliders before each game, and then I dont mess with them during games. But lately Ive grown so frustrated, that I have been messing with sliders after each 12 minute qtr.
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Old 01-25-2020, 06:30 PM   #101
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Re: The "Shot Defense Strength" Sliders Explained

Basically holding the the release late, like pump fake 3 or middy and you’ll definitely see a foul at least 50/50 which is better then normal
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Old 01-26-2020, 04:37 PM   #102
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by itrey25
Basically holding the the release late, like pump fake 3 or middy and you’ll definitely see a foul at least 50/50 which is better then normal



Thanks, I will have to try this out.
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Old 02-07-2020, 03:54 PM   #103
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Re: The "Shot Defense Strength" Sliders Explained

so does the user vs cpu sliders only affect the defensive side ?

like if i put up the user offensive sliders to 100 and the cpu to 0 will it work the same way ?
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Old 02-07-2020, 08:49 PM   #104
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by Marvlus91
so does the user vs cpu sliders only affect the defensive side ?

like if i put up the user offensive sliders to 100 and the cpu to 0 will it work the same way ?
I'm not really sure what you're asking about "offensive sliders". Like the shooting sliders? The tendencies? In either case, the user shooting/tendency sliders affect the user team, and the CPU shooting/tendency sliders affect the CPU team.

The defensive sliders outlined in the OP affect the opposite team, so the User defensive sliders affect the CPU defense, and vice versa.
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