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Low Batting Averages in sims?

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Old 07-20-2014, 03:19 AM   #25
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Re: Low Batting Averages in sims?

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Originally Posted by Mizzou24
But I do agree people shouldn't just go to editing stuff when they have no idea what it does.. And yes when u change one thing to fix the stats u must balance that to every player or it's pointless.. I expected to have my roster out by early July but a roster isn't something that is a simple day or two process.. It's a lot of work.. And a lot of studying and figuring out mathematical calculations that go with the views of what u think will produce realistic stats while keeping players true to their real life counterpart.. It's no walk in the park that's for sure.


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I agree completely. And my whole point from the beginning was just to push back against people who: a) just have no clue what they're talking about. and b) rely completely on OS-created rosters while at the same time perpetuating roster-bashing threads with myths like "batting average is terrible with blah blah blah rosters." Since most people are too lazy/uninterested in testing these claims, they just are accepted as truth. If people would present legit, unbiased data when making claims and constructively add their talents (if any, lol) to roster-making, we'd all be better off.

Again, when I say "people" or "some" -- I am not really singling out any one poster, although it's been misinterpreted as that already. I am just not in agreement with threads like this and their intent/lack of proof.

I helped out a bit with Hybrid and we are planning to release an update at some point this summer, but I am also looking forward to getting my hands on your roster and testing it out to see if I can learn anything about the sim engine when comparing it and the ratings in it to OSFM Hybrid. Can never have too many options.
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Old 07-25-2014, 03:19 PM   #26
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Re: Low Batting Averages in sims?

So to further prove how broken the simulation is, I went ahead and put 50+ legend hitters on my roster in an attempt to shift the power some. Unsurprisingly, very little offense. Less than 20 guys over .300 at the break? Pete Rose who is 99 contact, discipline, vision, AND clutch managed to put up numbers similar to a 44 year old Pete Rose..

In all honestly I like the variance in the sims, and obviously all the work people put in editing really shows in-game, but it's just a shame that people put in hours of there time just to be dissapointed by a broken sim engine.

It's just time they completely scrap franchise and rebuild it. I used to love simming seasons on The Show, now it's become arguably one of my least favorite games to sim on. The lack of depth for a game that's almost entirely based off numbers and statistics is just dissapointing to say the least.
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Old 07-25-2014, 03:31 PM   #27
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Re: Low Batting Averages in sims?

to raise batting averages for cup vs cpu sim stats:



Go to Sliders:

lower starter stamina to 1

reliever stamina to 4

manager hook to 6

injury slider to 8 or 9

all slider tweaks are for human/cpu sliders.
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Old 07-25-2014, 08:14 PM   #28
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Re: Low Batting Averages in sims?

Thanks. I know about that work around also. I set mine (last year) to everything default except CPU starter stamina 4 and reliever 1. The reason being is that relievers are too well rested at anything higher. Basically I used this to keep starter innings fairly realistic. I tried pretty much every settling using starter and reliever stamina plus manager hook.

To your point, what your method essentially does is raise batting averages across the board. What we need is for the top end batting averages to be higher with the overall league average staying the same. Same with walk and strikeout totals for the top guys, and strikeouts for the top end pitchers (relievers mainly).

Last edited by BlueJayPower; 07-26-2014 at 10:45 AM.
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Old 08-02-2014, 04:41 PM   #29
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by BlueJayPower
Thanks. I know about that work around also. I set mine (last year) to everything default except CPU starter stamina 4 and reliever 1. The reason being is that relievers are too well rested at anything higher. Basically I used this to keep starter innings fairly realistic. I tried pretty much every settling using starter and reliever stamina plus manager hook.

To your point, what your method essentially does is raise batting averages across the board. What we need is for the top end batting averages to be higher with the overall league average staying the same. Same with walk and strikeout totals for the top guys, and strikeouts for the top end pitchers (relievers mainly).
AMEN !!!

The hybrid v2.1a is an incredible roster - yet, I have edited the top 40 hitters - pitchers - and rookies. It makes the game better.

Miguel Cabrera with an 85 contact rating ?

Ahh .... No.

Lonnie Chisenhall is not a better hitter than Miggy !!

Glory

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Old 08-11-2014, 11:59 AM   #30
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Re: Low Batting Averages in sims?

I just spent 20 minutes reading through this thread and let put this as simple as possible for everyone involved - some may already know this from the Hybrid threads this year.

There is no real consistency from one sim to another in BA, Power

One sim the numbers will look good - another they will be way off.

Run as many sims as I did and you will see this - as Mizzou said the engine is slightly flawed this year.

That said - also take a deep look into the real life numbers this year and you find batting averages as a whole are lower then normal. I was freaking out when we created the Hybrid about team batting average but then looked at the real numbers the other day to find the game was much closer then I had perceived them to be.

I say enjoy the game and rosters for what they are and I am willing to bet next year SCEA may have tweaked the engine to fix the issue
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Old 08-11-2014, 12:41 PM   #31
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by Willard76
I just spent 20 minutes reading through this thread and let put this as simple as possible for everyone involved - some may already know this from the Hybrid threads this year.



There is no real consistency from one sim to another in BA, Power



One sim the numbers will look good - another they will be way off.



Run as many sims as I did and you will see this - as Mizzou said the engine is slightly flawed this year.



That said - also take a deep look into the real life numbers this year and you find batting averages as a whole are lower then normal. I was freaking out when we created the Hybrid about team batting average but then looked at the real numbers the other day to find the game was much closer then I had perceived them to be.



I say enjoy the game and rosters for what they are and I am willing to bet next year SCEA may have tweaked the engine to fix the issue

Well said willard.. We can do only what we can.. And the setting starter to 4 stam and reliever to 1 does help and doesn't affect pitching too much. U just have to have ur sim sliders and play sliders so it would be tedious.
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Old 08-11-2014, 06:45 PM   #32
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Re: Low Batting Averages in sims?

in my sims post edit completion its not hard to get guys hitting 300-330, i actually have had someone hit 340 also

i have an average of about 15-22 guys in the entire majors hit 300+, which is about what its like in real life

as stated the issue is consistency


ill have one year where a guy hits 320+ then ill sim the season over again and hes in the mid-upper 200s

--h/9 and apparently vision play a huge factor in this (if i go and change 70's h/9 to 80's then nobody can hit over 300, and ive currently way booster vision over SCEA's)

Last edited by turty11; 08-11-2014 at 07:10 PM.
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