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Low Batting Averages in sims?

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Old 07-17-2014, 08:36 AM   #9
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Re: Low Batting Averages in sims?

The last sim I ran Miguel Cabrera won the batting title with .326..
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Old 07-17-2014, 03:23 PM   #10
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by Scott
The last sim I ran Miguel Cabrera won the batting title with .326..
Yeah, it's really a slap in the face to roster makers and the entire science of statistics for these folks to come on here with a one off thing and then completely call out an entire roster set. Get educated. If folks really care about stats that much, they should take multiple samples and not only select data that makes their case seem legit. Then we can talk.

If it still isn't what folks want, editing will get them further than complaining about it.

It could also be that some guys are just downloading the wrong roster sets.
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Old 07-17-2014, 03:51 PM   #11
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Re: Low Batting Averages in sims?

U can mess with roster ratings all day long at the end of the day it will never be perfect.. The simulation engine needs some work on the game.. Needless to say we do our best to produce realistic stats.


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Old 07-17-2014, 06:14 PM   #12
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by WaitTilNextYear
Yeah, it's really a slap in the face to roster makers and the entire science of statistics for these folks to come on here with a one off thing and then completely call out an entire roster set. Get educated. If folks really care about stats that much, they should take multiple samples and not only select data that makes their case seem legit. Then we can talk.

If it still isn't what folks want, editing will get them further than complaining about it.

It could also be that some guys are just downloading the wrong roster sets.


I see nowhere in this thread that anyone "called out" anyone's roster set.
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Old 07-17-2014, 06:52 PM   #13
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by C_Bailey24
I see nowhere in this thread that anyone "called out" anyone's roster set.
Look closer. It's pretty obvious.
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Old 07-18-2014, 08:38 AM   #14
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by WaitTilNextYear
Yeah, it's really a slap in the face to roster makers and the entire science of statistics for these folks to come on here with a one off thing and then completely call out an entire roster set. Get educated. If folks really care about stats that much, they should take multiple samples and not only select data that makes their case seem legit. Then we can talk.

If it still isn't what folks want, editing will get them further than complaining about it.

It could also be that some guys are just downloading the wrong roster sets.
One of those guys

1) I did it with the SCEA latest roster update, because SCEA are the ones making MONEY off the game. I didn't spend 60 bucks on a game to spend hours upon hours editing attributes, which I had to for last year's game.

2) Get educated? Anyone with even a grain of baseball knowledge knows that .308 would never come close to a batting title. Not the way the game's being played today. So even a "one off" that egregious should never occur.

3) It's not just a "one off". I remember last year this happened all the time. It's the main reason I mostly play '13, because I spent a whole whack of time editing the rosters (it has to be done across the board). I was hoping I wouldn't have to do that this game. I bought this game to play it, not recreate a part of it.

4) Sim stats matter to some (a lot) of people. Maybe not to you. It's as much to do with REALISM as anything. People want realism in 2014. Who are you to tell them they're wrong? What if David Ortiz was playing center field and stealing 40 bases? What if David Price had an 89 mph fastball? What if the home run title was won with 25 bombs? Would you be ok with that? If you spent 60 bucks on the game would you not complain about that? Almost equally as fun as gunning for the pennant in franchise mode is going for the batting title, MVP, Cy Young, etc. Especially if you're team falls out of the race relatively early.

5) I'm going to sim ten seasons and post the results. It's not just the batting averages. It's the low walk totals that have plagued this game for years as well, coupled with the low K/9 totals for relievers (Chapman has 60 in 29.2 innings this year; you can't do that in this game) and the high K totals for batters with 99 plate vision (over 100 K way too often). But it's the batting averages that obviously stand out.

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Old 07-18-2014, 09:06 AM   #15
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Re: Low Batting Averages in sims?

This is not any rosters fault.. This is the sim engine.. For instance I should have to edit a guy with a 99 k/9

Just because the some engine thinks that means they should get 380 strike outs a season.. The sim engine should recognize that only happens once in a blue moon. And yes base on balls are a smidge low could be worse.. This is a game we do our best to make it close to real.. It's not gonna be perfect until scea tightens it up.


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Old 07-18-2014, 11:09 AM   #16
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Re: Low Batting Averages in sims?

Quote:
Originally Posted by Mizzou24
This is not any rosters fault.. This is the sim engine.. For instance I should have to edit a guy with a 99 k/9

Just because the some engine thinks that means they should get 380 strike outs a season.. The sim engine should recognize that only happens once in a blue moon. And yes base on balls are a smidge low could be worse.. This is a game we do our best to make it close to real.. It's not gonna be perfect until scea tightens it up.


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I disagree. I think tweaking the rosters CAN make a big difference. And again I'm absolutely NOT dissing anyone's rosters. Like I said I made my own last year. I wanted to release them but it took so friggin' long the season was well over by the time I finished! Nonetheless I got them to the point where stats were incredibly life like. Votto was regularly waking 115-120 times, guys like Scutaro and Aoki were striking out 50-60 times, batting titles were always north of .325.

Don't take my word for it. Take Knight's 1999 roster, which I simmed a handful of times before embarking on my project (I did it to see if it was even worth all the work). I was pleased to see that the roster was able to mimick the inflated offensive stats of the steroid era. So considering that, I concluded that adjusting these rosters would work. However it takes A LOT of work. And that's my issue. It's not with other people's rosters. It's with SCEA's. People shouldn't have to work countless hours to fix the game. It should have been fixed before release. There are tons of issues that have plagued this great series for years, and this is a big one.
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