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MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awareness

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Old 12-15-2011, 01:39 AM   #153
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Rules
Not being fans of rain delays is a problem as this happens in actual baseball games. I understand those who would not like it but it could be a feature that is turned off for those who prefer more of an arcade experience.
As much as I would like to see rain delays and double headers like REAL baseball, I do understand Russell's point that they dont want to add it until they can get it right.

I have no clue how to write a video game code, but I can imagine that its much harder than just typing 20 goto 10. So, while it may seem simple to us for them to implement it, there may be many obstacles before they can get it right and I would rather wait and it be right than get it now and it be bug ridden.

Just IMHO.
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Old 12-15-2011, 02:06 AM   #154
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by MLB_Fan
As much as I would like to see rain delays and double headers like REAL baseball, I do understand Russell's point that they dont want to add it until they can get it right.

I have no clue how to write a video game code, but I can imagine that its much harder than just typing 20 goto 10. So, while it may seem simple to us for them to implement it, there may be many obstacles before they can get it right and I would rather wait and it be right than get it now and it be bug ridden.

Just IMHO.
I've done a lot of coding, and there are a lot of parameters that would be involved with it. This is not just adding a new feature, this involves tapping deep into the breadth of the franchise coding. Not only that, but the actual programming for the rain itself? Determining whether field conditions are too poor (this obviously also has to tie in visually, which now means two departments are adjoined to make this possible), etc. is just tacking onto the math. Then there's also memory...

I could go on and on, but it's reasonable that they don't end up doing something like this... at least for now.
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Old 12-15-2011, 02:53 AM   #155
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by ripwalk
Why why why no playoff mode?

Most other sports series have this as an option, there must be some reason it hasn't made it into the game yet. At least on the surface (and having no programming knowledge whatsoever), it doesn't seem like a mode that would take much to implement or would take up much in the way of resources.

Yet, I'm sure many would play it. I know myself I've been playing playoffs only with MLB 11 recently... However, it's kind of a pain to have to sim through an entire season just to (hopefully) make the playoffs with a certain team ... And obviously it limits me to only being good teams who have a reasonable chance to make the playoffs when I sim out a season.

One of those things when you start out with a list of well over 300 features, tweaks, a.i. changes etc..................... stuff gets lost and others get put on the back burner. Same reason why co-op didn't make it for season and franchise modes last year.
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Old 12-15-2011, 03:01 AM   #156
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Russell_SCEA
One of those things when you start out with a list of well over 300 features, tweaks, a.i. changes etc..................... stuff gets lost and others get put on the back burner. Same reason why co-op didn't make it for season and franchise modes last year.

So does that mean there is a good chance for a playoff mode in 2013?

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Old 12-15-2011, 03:02 AM   #157
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by MLB_Fan
So does that mean there is a good chance for a playoff mode in 2013?


I can't nor will I promise anything but it's already on or MLB13 ideas page.
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Old 12-15-2011, 03:09 AM   #158
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by Russell_SCEA
I can't nor will I promise anything but it's already on or MLB13 ideas page.

Well the simple fact that you guys havent nixed it is encouraging.

May I please be the first or 1000 & 1st to respectfully request that adding this mode to 2013 be strenuously considered.

Is that enough butt kissing for everyone?!
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Old 12-15-2011, 05:08 AM   #159
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Re: MLB 12 The Show Preview - Pulse Pitching, Zone Analog Batting, Collision Awarenes

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Originally Posted by bcruise
From the human perspective, sure it would be nice. But keep in mind that for that to work, the game's scheduling logic (currently only used to generate a set-in-stone schedule at the beginning of each year) would have be able to handle re-scheduling of games, whether and when to have double-headers, whether the game even needs to be played if it's late in the season (I know some meaningless games late in the season just get straight-up cancelled occasionally, because MLB simply doesn't have a place in the schedule to move them to). Even the real MLB struggles with this stuff at times, and trying to program all of this extra logic in would undoubtedly take away from development on other things.

And that's probably just the tip of the iceberg - the first things I can think of off the top of my head that would make this a royal pain to implement.
It really wouldn't be that hard. MLB struggles with it because they actually have to deal with travel, etc. For The Show they could just come up with some simple parameters and weave them in.

If a rain out occurs early in a series, make the following day be a double header. If it's the last game of a series, make it a double header the next time the two teams play. If the two teams are done playing each other for the year push it ahead to the next time there's an off day for both teams. If both teams have already been eliminated and it's late in the season, cancel the game. If the game needs to be played at the end of the year do it then.

Compared to some of the other stuff that goes on with coding this would be relatively simple.
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Old 12-15-2011, 05:50 AM   #160
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Since you are so nicely anwering all these question Russel can you tell me if you can save exhibition games this year? If not have you guys ever considered this option? There's probably more to it then simply putting that option in.

I just don't have the time for a whole season or franchise and often have to quit an exciting exhibition game just because...well work or life knocked on the door.
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