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MLB '11: The Show Community Day Gameplay Q&A

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Old 01-17-2011, 01:01 AM   #305
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Re: MLB '11: The Show Community Day Gameplay Q&A

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Originally Posted by BravesBoy
Is there a difference in how the pitching meter reacts based on talent level? Like; is the target area smaller for a lessor pitcher, or does it move faster in pressure situations? Kind of hard for me to explain but i think yall know what i mean..
Target area is the same but it is more challenging to hit your spots. The meter only moves quicker when pitchers are in the stretch not because of talent or anything.
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Old 01-17-2011, 01:04 AM   #306
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Re: MLB '11: The Show Community Day Gameplay Q&A

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Originally Posted by dodgerblue
I hope this includes passed balls as well? sorry if this was already answered. Just seems like this happened all too much in prior versions.

Also did anyone see a balk while playing it and were they hopefully few and far between as well? I like that the game has all of the real life possibilities, but the frequency of such things isn't very high.
The catcher does a pretty good job blocking pitches this year. It will be toned down compared to last year.

I did not balk once during my time at the event. It is only going to trigger if you quick pitch by not letting the pitcher set. Pretty easy to avoid imo.
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Old 01-17-2011, 01:07 AM   #307
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Re: MLB '11: The Show Community Day Gameplay Q&A

Any light that could be shed on injuries? are they more frequent? etc.
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Old 01-17-2011, 01:09 AM   #308
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Re: MLB '11: The Show Community Day Gameplay Q&A

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Originally Posted by heroesandvillians
Nemesis,

Great job on your reflections! Seriously.

As far as analog pitching goes (combined with a more stable confidence meter), did pitching with a number one feel a lot different than pitching with a number five?

I'm concerned that the bridge between aces and inexperienced/gap starters may be less noticeable this year, mainly because confidence played a large role in meltdowns.

SCEA does a remarkable job with their player ratings, so I'm sure I have nothing to worry about, but would like some reassurance that once I feel comfortable with the new pitching system, aces will still act like aces when "on," and number 5's will get lit up from time to time; regardless of my analog skill.

Any thoughts on pitcher/ratings differentials?
The biggest difference you will find with your bottom end rotation is that is was more challenging to hit your spots and the tired a little quicker. They can get dinged up and lose confidence but it was not a total implosion like in passed versions.

Glad you enjoyed the write-ups!
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Old 01-17-2011, 01:24 AM   #309
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Re: MLB '11: The Show Community Day Gameplay Q&A

Quote:
Originally Posted by nemesis04
The biggest difference you will find with your bottom end rotation is that is was more challenging to hit your spots and the tired a little quicker. They can get dinged up and lose confidence but it was not a total implosion like in passed versions.

Glad you enjoyed the write-ups!
Thank you for all your replies.

Are you saying that there are fewer big innings then? With '10 sometimes I feel like all the offense occurs in one inning. Also, how scoring occurs, do you feel it is spread out among different ways rather than much of it coming via the home run? It might be hard to answer because of the sample size but i'm interested in your thoughts...
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Old 01-17-2011, 01:24 AM   #310
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Re: MLB '11: The Show Community Day Gameplay Q&A

Can you explain how analog pitching changes based on a pitcher's confidence level? Or lack there of?

Also, it has been said that how long you hold down the analog stick determines how hard you throw and what direction you throw it determines how accurate your throw is ... In analog throwing, what determines how quickly your fielder releases the ball?

For example, how do you differentiate between taking your time with a throw versus quickly sending off the throw with a quick release?
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Old 01-17-2011, 01:35 AM   #311
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Re: MLB '11: The Show Community Day Gameplay Q&A

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Originally Posted by dodgerblue
Thank you for all your replies.

Are you saying that there are fewer big innings then? With '10 sometimes I feel like all the offense occurs in one inning. Also, how scoring occurs, do you feel it is spread out among different ways rather than much of it coming via the home run? It might be hard to answer because of the sample size but i'm interested in your thoughts...
I probably played about 15-20 games total. They were not all against the CPU but the offense was pretty diverse. Sometimes homers, some small ball, some back and forth, one-sided affairs etc!
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Old 01-17-2011, 01:35 AM   #312
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Re: MLB '11: The Show Community Day Gameplay Q&A

Hey Nem,

Just curious if you will be doing a write up for analog fielding. I think this is the only gameplay area you haven't touched on yet. For years fielding has always been the weakest part of the show. Has fielding really been improved with analog? Do you actually feel like user input has a direct impact on errors? In the past all errors just seemed totally random. Is there still a arm strength meter for throws? Does it actually work this year or is it still broken? Now that you have had a chance to experience all the new analog controls do you feel you will be using analog for everything or are there certain areas where you will stick to buttons? Which analog feature (batting, pitching, fielding) do you feel has been implemented the best?

Thanks. Sorry for all the questions, just really excited about this years game.
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