Home

Kicking back to automatic, why?

This is a discussion on Kicking back to automatic, why? within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 11-11-2016, 02:19 PM   #105
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,432
Re: Kicking back to automatic, why?

Quote:
Originally Posted by Sturzinator
GAME CHANGING SPECIAL TEAMS


I lifted that quote from the EA website for Madden 17. It is part of a collection of 4 or 5 "big" items it hypes as advertisement for the virtues of the new game that would potentially drive one to make a purchase decision.

I may have paraphrased in my previous post and we may differ on semantics, but I think the intention is quite clear.

I understand people may still miss some FGs on the human side, and while I do think there is room for improvement on that end, my last post specifically referenced the longstanding CPU FG kicking issue.

I am sure EA was trying to direct attention to the new blocks and fakes-which are arguably over done- but the reality is that outside of that new addition the special teams remain status quo from years past and are as disfunctiinal as ever:

Wind effect is overdone.
Long returns are non existent by CPU AI. Actually worse in 17 than years past.
CPU FG attempt logic and accuracy is broken. This is the real "game changer".
Cannot select personnel for kick off team.

The frustration stems from EA's chronic practice of adding in new features while the existing features either half work or don't work at all. Compound this with their propensity for inexplicably removing working features from the game
(this year alone several defensive playbook formations were axed) and it's easy to see how users can get disenchanted.

The practice of finishing what you started would serve EA well and make for a much more enjoyable game experience overall. Sadly, the aforementioned practices have resulted in the stagnation of the series' growth and appeal over the last ten years.

The football junkie in me won't put Madden 17 down quite yet. Three months after release and I still hope against very long odds that EA will put out a blockbuster patch, surprise us all and redeem themselves.

You and I often see things differently with regard to this game, but one thing we do have in common is we both desperately want EA to succeed in delivering the game of football we all love.

I am sure EA was trying to direct attention to the new blocks and fakes-which are arguably over done- but the reality is that outside of that new addition the special teams remain status quo from years past and are as disfunctiinal as ever.

Yeah, that was what I was going after, it's all marketing speak at the end of the day for me. Heck, some people still hang their hat on the 25 year old marketing speel, if it's in the game, etc....... As far as the CPU kicking, I agree with your points, but for desired outcomes, I go ahead and sim. I get it, the immersion isn't there and I wish it was there, but it isn't, so, I choose to sim ahead.(at least there is a choice, but not a desirable choice. workaround)

And Fist, I am not forgetting you either, I know you are passionate about the FG accuracy update on the last patch. I understand why it was done, but I don't agree with the current outcome. They need to separate online from offline from this point going forward.

And Sturz, I do agree on your last paragraph, no doubt we agree on that!!

Last edited by roadman; 11-11-2016 at 02:21 PM.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-11-2016, 02:40 PM   #106
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Kicking back to automatic, why?

Quote:
Originally Posted by roadman
I am sure EA was trying to direct attention to the new blocks and fakes-which are arguably over done- but the reality is that outside of that new addition the special teams remain status quo from years past and are as disfunctiinal as ever.

Yeah, that was what I was going after, it's all marketing speak at the end of the day for me. Heck, some people still hang their hat on the 25 year old marketing speel, if it's in the game, etc....... As far as the CPU kicking, I agree with your points, but for desired outcomes, I go ahead and sim. I get it, the immersion isn't there and I wish it was there, but it isn't, so, I choose to sim ahead.(at least there is a choice, but not a desirable choice. workaround)

And Fist, I am not forgetting you either, I know you are passionate about the FG accuracy update on the last patch. I understand why it was done, but I don't agree with the current outcome. They need to separate online from offline from this point going forward.

And Sturz, I do agree on your last paragraph, no doubt we agree on that!!
I am over it at this point. I've come to grips that it won't be fixed this year or ever. It's fine I'll move on to something else. They really do need to ask themselves though why spend the time and energy putting in a new system only to turn it right back to where it was in 2016. Once they stated the broken slider was a design decision after viewing the video I realize it's a lost cause.

I'll pick up and play the game from time to time because I can still enjoy it to some extent. But they really killed the late game drama with this design decision.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 11-16-2016, 09:35 AM   #107
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Kicking back to automatic, why?

So I tried editing all the kickers accuracy stats and it really doesn't do matter because it goes back to that automatic shank thing if the value gets to low but if its above that value then its automatic.

The value is somewhere around 50 and the automatic shank kicks in.

So it appears that lowering the slider lowers the kicker accuracy value by some % the same as leaving the slider at default and adjusting the kicker accuracy rating.

The thing is, its a glitch. The meter goes faster and the sweet spot gets smaller with the lower accuracy and works as it should. The problem lies in the auto shank kicking in at a certain value.

EA said that's a design decision. Why on earth would you design that? There is no fix for the automatic field goal. Unless the next update has a very pleasant surprise in it, I will be done with this game.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 11-16-2016, 10:11 AM   #108
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,432
Re: Kicking back to automatic, why?

I know the issue is mostly with the user kicker, but CPU kicker Matt Bryant missed a 55yd FG in my CFM inside the dome. It was wide left, but had the distance.
roadman is offline  
Reply With Quote
Old 11-16-2016, 11:00 AM   #109
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Kicking back to automatic, why?

Quote:
Originally Posted by fistofrage
So I tried editing all the kickers accuracy stats and it really doesn't do matter because it goes back to that automatic shank thing if the value gets to low but if its above that value then its automatic.

The value is somewhere around 50 and the automatic shank kicks in.

So it appears that lowering the slider lowers the kicker accuracy value by some % the same as leaving the slider at default and adjusting the kicker accuracy rating.

The thing is, its a glitch. The meter goes faster and the sweet spot gets smaller with the lower accuracy and works as it should. The problem lies in the auto shank kicking in at a certain value.

EA said that's a design decision. Why on earth would you design that? There is no fix for the automatic field goal. Unless the next update has a very pleasant surprise in it, I will be done with this game.
That's the same thing I ran into in my testing. It's somewhere in between 50 and 60 but I don't know the exact number. 50 was an auto shank and 60 it was literally impossible for me to miss anything. You could tell immediately too because the meter wouldn't start right away, there'd be about a second delay before it started. The accuracy definitely "worked" for the CPU but only once you crossed 50 yards. Even with 60 KAC the CPU was good on everything from 30 and 40 and still hit 75% from 50 and once you get up to 80 they're virtually automatic. This was pre-patch too so the CPU percentages would probably be even higher now.
DeuceDouglas is offline  
Reply With Quote
Old 11-16-2016, 11:13 AM   #110
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Kicking back to automatic, why?

Quote:
Originally Posted by roadman
I know the issue is mostly with the user kicker, but CPU kicker Matt Bryant missed a 55yd FG in my CFM inside the dome. It was wide left, but had the distance.
The issue is for both human and ai. You keep bringing up these one off exceptions of long field goals being missed but 1 miss in a blue moon doesn't reflect what we see on sundays. Xp are missed frequently in the NFL enough to impact games every week. 45 yarders in real life have you on the edge of your seat. In madden it's automatic. And the worst part is the kicking engine is there and it works but they nerfed it and we have no means to customize it.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 11-16-2016, 11:20 AM   #111
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,432
Re: Kicking back to automatic, why?

Quote:
Originally Posted by fistofrage
The issue is for both human and ai. You keep bringing up these one off exceptions of long field goals being missed but 1 miss in a blue moon doesn't reflect what we see on sundays. Xp are missed frequently in the NFL enough to impact games every week. 45 yarders in real life have you on the edge of your seat. In madden it's automatic. And the worst part is the kicking engine is there and it works but they nerfed it and we have no means to customize it.
Yeah, I do, because they all aren't automatic then, wouldn't you agree?(going by thread title) I agree it's been "nerfed" since the last patch, but all FG's are not automatic and not all FG's are made by human, either.

Those one off's you keep referring to are not one off's for my FG kicking abilities.

This was in a dome with no wind, 55 yarders in a dome are more than likely to go through vs other conditions.

Last edited by roadman; 11-16-2016 at 11:26 AM.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-16-2016, 11:30 AM   #112
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Kicking back to automatic, why?

Quote:
Originally Posted by roadman
Yeah, I do, because they all aren't automatic then, wouldn't you agree?(going by thread title) I agree it's been "nerfed" since the last patch, but all FG's are not automatic and not all FG's are made by human, either.

Those one off's you keep referring to are not one off's for my FG kicking abilities.

This was in a dome with no wind, 55 yarders in a dome are more than likely to go through.
Do you want me to start a new thread then? Broken slider and all field goals under 45 yards and xp are automatic?

Have you seen a missed xp? Crosby missed one on real life sunday.

You are arguing semantics when there is a serious flaw in the game.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:56 PM.
Top -