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Kicking back to automatic, why?

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Old 11-21-2016, 01:05 PM   #129
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Re: Kicking back to automatic, why?

Great, now EA is reveling in the fact that their PAT's/FG's are automatic.....

https://www.yahoo.com/sports/m/b398f...l-the-nfl.html
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Old 11-21-2016, 03:42 PM   #130
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Re: Kicking back to automatic, why?

I wouldn't get your hopes up for a fix for this this year.

I tweeted Clint after DD sent tape of the 62 yarder, and I said offline it's much easier to hit.

Clint said, I don't disagree with that, but online is still pretty tough.

Now more than ever, they will need a solution to separate the issues of lag vs non-lag and online vs offline and Clint has been mentioning this the last month.
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Old 11-21-2016, 03:45 PM   #131
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by roadman
I wouldn't get your hopes up for a fix for this this year.

I tweeted Clint after DD sent tape of the 62 yarder, and I said offline it's much easier to hit.

Clint said, I don't disagree with that, but online is still pretty tough.

Now more than ever, they will need a solution to separate the issues of lag vs non-lag and online vs offline and Clint has been mentioning this the last month.
So basically the online community get's all the special treatment while the offline community is left kicking rocks. Please at least fix the kick accuracy slider!

Last edited by JayD; 11-21-2016 at 03:48 PM.
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Old 11-21-2016, 03:58 PM   #132
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by JayD
So basically the online community get's all the special treatment while the offline community is left kicking rocks. Please at least fix the kick accuracy slider!
Unfortunately, EA's decision to merge online and offline for Madden 13 and beyond is starting to take it's toll.

There was a thread in hear right after the tuning update came out from people in other countries that were happy EA lessened the lag for them.

And as Fist as found out, this was a design decision.

It would be nice if they fixed the slider sensitivity, but I'm not convinced that is the direction they will go in.
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Old 11-21-2016, 04:04 PM   #133
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by roadman
Unfortunately, EA's decision to merge online and offline for Madden 13 and beyond is starting to take it's toll.

There was a thread in hear right after the tuning update came out from people in other countries that were happy EA lessened the lag for them.

And as Fist as found out, this was a design decision.

It would be nice if they fixed the slider sensitivity, but I'm not convinced that is the direction they will go in.
I just Tweeted Rex, Clint and John White about at least fixing the kick accuracy slider for offline CFM. I'll post if they respond.

EDIT: Clint just tweeted back asking what's wrong with the kick accuracy slider. I told him that if you go below 30 you will see a complete shank without any user input. Also stated that we would like to be able to set the slider down to ZERO to at least give us a challenge and also directed him to this thread on OS.

EDIT 2: Clint just tweeted back again stating "We'll look into it". This was also with Rex & John White tagged in.

Last edited by JayD; 11-21-2016 at 04:16 PM.
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Old 11-21-2016, 04:25 PM   #134
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by JayD
I just Tweeted Rex, Clint and John White about at least fixing the kick accuracy slider for offline CFM. I'll post if they respond.

EDIT: Clint just tweeted back asking what's wrong with the kick accuracy slider. I told him that if you go below 30 you will see a complete shank without any user input. Also stated that we would like to be able to set the slider down to ZERO to at least give us a challenge and also directed him to this thread on OS.

EDIT 2: Clint just tweeted back again stating "We'll look into it". This was also with Rex & John White tagged in.
That's awesome. When Mrprice asked him, he was told it was a design decision. It looked dead in the water at that point. Maybe something will get done.

The actual number is 28 I believe for the slider causing auto shank with no weather conditions.

They would be able to see it right away and replicate the issue. Put it at 20 go into practice and watch everything shank.
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Old 11-21-2016, 04:40 PM   #135
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by JayD
I just Tweeted Rex, Clint and John White about at least fixing the kick accuracy slider for offline CFM. I'll post if they respond.

EDIT: Clint just tweeted back asking what's wrong with the kick accuracy slider. I told him that if you go below 30 you will see a complete shank without any user input. Also stated that we would like to be able to set the slider down to ZERO to at least give us a challenge and also directed him to this thread on OS.

EDIT 2: Clint just tweeted back again stating "We'll look into it". This was also with Rex & John White tagged in.
I asked the the same question in DD's tweet.

It's good we have participation, thanks JayD.

Fist, I thought it was dead in the water too with your statement about a design decision.
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Old 11-22-2016, 02:54 PM   #136
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Re: Kicking back to automatic, why?

Quote:
Originally Posted by JayD
Clint just tweeted back asking what's wrong with the kick accuracy slider.
I guess this isn't too surprising but I still find it weird that they would implement a new kicking mechanic without really testing how it works with sliders. I'm guessing they're unaware that the KAC rating is broken in a similar fashion as well which is disappointing because those are both things that should have been looked at before it was implemented. I really hope there is enough push generated going into 18 to make them tear up all the sliders and do them correctly from the ground up.
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