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Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Old 03-22-2011, 03:52 PM   #153
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by Lieutenant Dan
I'm just waiting for the full game at this point and I'll have a good go at it. My Gamestop manager is very cool with me about game exchanges if I don't like a game (I've only had to do it one time in two years), but if I didn't have this as an option, I would rent TW12 first.

Like you and many others, I have mad love for TrueAim and it's realistic take on golf. Hell, it's actually helped my REAL game! But if TrueAim has been 'hurt' by TW12, that will be critical for me. We'll see next week.
My local Gamestop manager did the same thing for me one years ago. I bought Madden 07, and it was so bad I returned that day, or the next. I wasn't even returning it, I was just bringing it in to sell back. He told me not to worry about it and gave me full credit for the game.

This is the same guy who held back a Wii for me, and has always been good to me. So I try to buy from him as often as possible.

With the reaction to the TW 12 demo, someone at EA is probably in some doo-doo. It's not even complaints about bugs that can be finished. It's that they turned it into a game that a ton of people really don't want to play.

It's scary how fast it went from a pretty sure day one purchase to a probable pass.
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Old 03-23-2011, 04:47 PM   #154
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

Someone please explain how "True Aim" worked on TW11. I played the hell out of TW10, but didn't pick up 11. Just interested how it worked because so many people seemed to have loved it!
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Old 03-23-2011, 06:56 PM   #155
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

Does the demo seem choppy to you guys? I dropped in TW11 after playing the demo and the first thing that struck me was how silky smooth the gameplay was in 11...I'm hoping it's just the demo because after comparing the two games (12 demo to TW11) I have to say I prefer TW11...
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Old 03-24-2011, 08:57 AM   #156
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by Jordanfan23
Someone please explain how "True Aim" worked on TW11. I played the hell out of TW10, but didn't pick up 11. Just interested how it worked because so many people seemed to have loved it!
In TW 11, True Aim was played from a more realistic perspective. You had to aim your shot from where your ball was at, .. from the tee or the fairway. You could zoom out and get some gps yardage figures, but all aiming had to be done like in real golf. One would pick out a spot or marker in the distance to aim for, just like in real golf. You also had to figure out your shots for yourself. The big drawback was that EA did not make True Aim available in online p2p. It was only available in offline or in Live Tournaments. A LOT of people were looking forward to this new version, as they thought this mode would be available for online play.

However, EA using it's wisdom changed the hardest difficulty level in TW 12. Instead of aiming truly, one can now zoom-out and aim while zoomed out. When aiming you can really zoom-in very close on your landing area. You can adjust not only your aim, but your landing area moves as you make adjustments. Your landing area moves when you change clubs. It moves when you decide to put draw or fade on a shot. It moves when you put loft on the shot. It moves when you use the new "choke" feature. All of this occurs while you are zoomed out. You could do none of this in TW 11. All of the adjustments had to be made from the tee, so you didn't know with the same precision that the aim and adjustments were spot on. Many thought it was a more realistic way to play.

And, of course, they have also added a caddy in TW 12 that cannot be turned off. You can make up your own "custom shot", but the caddy comes up with recommended shots that are on your screen and which are usually very good ones. The caddy chooses your club, aligns your shot, puts draw or fade on the ball, and tells you exactly what percentage to hit your club. All you have to do is hit that percentage. Not a whole lot of thinking is involved. In TW 11, it was left to the player to figure out all that stuff.
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Old 03-24-2011, 09:04 AM   #157
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by misterkrabz
Does the demo seem choppy to you guys? I dropped in TW11 after playing the demo and the first thing that struck me was how silky smooth the gameplay was in 11...I'm hoping it's just the demo because after comparing the two games (12 demo to TW11) I have to say I prefer TW11...
It's hard to tell, ... some have mentioned and have wondered if the added caddy feature has hurt load times and made it somewhat more choppy. I haven't timed it or anything, but it does seem like the caddy loading has impacted the game some. Hard to tell. I was just waiting to see how the full game plays.
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Old 03-24-2011, 10:43 AM   #158
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

Quote:
Originally Posted by ShivasIrons
In TW 11, True Aim was played from a more realistic perspective. You had to aim your shot from where your ball was at, .. from the tee or the fairway. You could zoom out and get some gps yardage figures, but all aiming had to be done like in real golf. One would pick out a spot or marker in the distance to aim for, just like in real golf. You also had to figure out your shots for yourself. The big drawback was that EA did not make True Aim available in online p2p. It was only available in offline or in Live Tournaments. A LOT of people were looking forward to this new version, as they thought this mode would be available for online play.

However, EA using it's wisdom changed the hardest difficulty level in TW 12. Instead of aiming truly, one can now zoom-out and aim while zoomed out. When aiming you can really zoom-in very close on your landing area. You can adjust not only your aim, but your landing area moves as you make adjustments. Your landing area moves when you change clubs. It moves when you decide to put draw or fade on a shot. It moves when you put loft on the shot. It moves when you use the new "choke" feature. All of this occurs while you are zoomed out. You could do none of this in TW 11. All of the adjustments had to be made from the tee, so you didn't know with the same precision that the aim and adjustments were spot on. Many thought it was a more realistic way to play.

And, of course, they have also added a caddy in TW 12 that cannot be turned off. You can make up your own "custom shot", but the caddy comes up with recommended shots that are on your screen and which are usually very good ones. The caddy chooses your club, aligns your shot, puts draw or fade on the ball, and tells you exactly what percentage to hit your club. All you have to do is hit that percentage. Not a whole lot of thinking is involved. In TW 11, it was left to the player to figure out all that stuff.
Good description, I'm trying to not think about how good true aim was last year and how immersive it was and now you brought back all those memories and now I 'm pissed off again that they took it out this year just to institute a caddie (and that was the only reason). It boggles my mind they would take the best sim feature in years and turf it for an arcady gimmick in tourney mode.

I was looking so forward to playing Augusta with it. Seriously the TW devs have got to to be the stupidest devs for a sports game. The Madden guys are a respectable 2nd but the TW guys are comfortably in 1st. I'll get the game because of Augusta and the apparently improved career mode but I know months after playing this game I'll be shaking my head every so often thinking what possessed them to hard code a caddie into the game and screw everything up.

And there's nothing about true aim this year that is actually true aim. Only in that after you hit you still get that golfer perspective but that's about it so it really isn't true aim this year, just in name only.
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Old 03-24-2011, 10:49 AM   #159
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

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Originally Posted by Seymour Scagnetti
And there's nothing about true aim this year that is actually true aim. Only in that after you hit you still get that golfer perspective but that's about it so it really isn't true aim this year, just in name only.
Can't say I agree (except for having a Caddy in Tournament mode), but whatever....
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Old 03-24-2011, 11:45 AM   #160
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Re: Tiger Woods PGA TOUR 12: The Masters Demo Available Now, Post Impressions Here

Quote:
Originally Posted by Seymour Scagnetti
Good description, I'm trying to not think about how good true aim was last year and how immersive it was and now you brought back all those memories and now I 'm pissed off again that they took it out this year just to institute a caddie (and that was the only reason). It boggles my mind they would take the best sim feature in years and turf it for an arcady gimmick in tourney mode.

I was looking so forward to playing Augusta with it. Seriously the TW devs have got to to be the stupidest devs for a sports game. The Madden guys are a respectable 2nd but the TW guys are comfortably in 1st. I'll get the game because of Augusta and the apparently improved career mode but I know months after playing this game I'll be shaking my head every so often thinking what possessed them to hard code a caddie into the game and screw everything up.

And there's nothing about true aim this year that is actually true aim. Only in that after you hit you still get that golfer perspective but that's about it so it really isn't true aim this year, just in name only.
Maybe we can hope for True Aim to be patched in?
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