GameChewOver's site is down...
so i figured i'd make up for the dead link and post the contents of it right here:
Base Edits Explained
With this upcoming 4th roster download from the gamechewover site, I’d like to recap our base edits used while updating 2K5’s rosters. Anyone that followed along last year might already know the basis that these came from, or if you are new you probably can find alot of great past information in the forums from last year’s updates.
Before I get into the quarterback edits, I want to say that all the edits made for all positions are based off of all-pro sliders. Changing attributes has a larger affect than adjusting sliders in 2K5. As always, I recommend adjusting sliders to match YOUR gameplay. If these edits turn out to play too difficult or too easy for you, thats when you go into sliders and adjust for yourself.
For quarterbacks, there are four major contirbutors that affect gameplay in 2K5. They are Stamina, Consistency, Arm Strength and Read Coverage. Gamechewover has also included a few other side edits that come into play while in game. Those are Leadership, Accuracy, Composure, Scramble and Hold Ball. There may be other edits on a individual basis that are minor and not included during note taking. Following are the starting points for some of these edits:
Stamina = 95
A big factor in QB play. The more tired a player is, the less effective they are in their abilities. Helps in AI completion percentage and all around QB play. Needs to be set high in most cases.
Leadership = 50
Measures how a QB can raise (or lower) the level of play from their teammates. Start from 50 and go from there. The higher rating, the more of a leader they are and can will their team into better situations. The lower the rating, the more of a possible negative factor they can become for their team. Example, players with attitude problems or questionable personalities (Marcus Vick?). Or QBs that just are not winners and have not become good leaders.
Consistency = 75
How often a player can play up to their ability. Needs to be at 75 for better overall gameplay in 2K5, adjust from there.
Arm Strength = 75
Helps in determining how accurate a QB can be on longer throws. Also adds velocity to certain distances. Does not affect short range accuracy on throws.
Read Coverage = 20
Seems like an odd way to improve gameplay, but lowering pass read coverage is one of the biggest and most effective changes you can make to the AI quarterback. A good base minimum is 20, and go from there. Anything above 70 starts to get back to the typical cpu passing game that we all don’t like. In general, lowering this attribute slows the cpu process on the passing game. Resulting in passes being distributed among receivers, and better time on their reads.
Accuracy = 50
Start in the middle at 50 and adjust from there, brings more variety on the QB’s ability to throw catchable passes.
Composure = ?
No set base for this attribute as it comes more into play on running quarterbacks. The lower the rating, the more tendency they have to scramble. In general, they get happy feet. Also affects the QB’s ability to throw passes under pressure.
Scramble = ?
Also more individual based. Helps determine how often the cpu QB will run, and how well they throw while on the run. One interesting side effect from a high scramble rating, the QBs will have more of a tendency to throw side arm. Example, Vince Young…
Hold Ball = 15
Self explanatory, determines how often the ball will hit the turf on hits to the QB. Also use the fumble slider to help this. As the QBs do not fumble as much as they should in my opinion.
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Viewable 2K7 Quarterback Attributes
Thanks to Finn and his excellent 2K5 editor, we are able to export our edits into an HTML format. You may view our edits on the
QBs of 2K7 to see every aspect used in the roster file. Some players will have a link in their last name, click on that to find even more information about editing for that player like appearance or equipment changes. Any questions or concerns can be posted in the comments here, or over in the forums.